calderaevents: (Default)
calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-09-27 11:36 pm
Entry tags:

TDM #3



TDM #3
ARRIVAL (new characters only)

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

The Tavernkeeper offers more than just answers, of course. This is a tavern after all, and what is a tavern without drinks?

DRINK MENU (new characters only)
PUMPKIN SPICE The second this delectable drink hits your tongue, you have the overwhelming urge to tell someone a story - specifically about something unbelievable that happened to you, be it true or not.

BLACK CAT You finish most sentences with cat-like mewls, trills, and other such sounds.

SINFUL CIDER made from a particular variety of apples with a sharp intense flavor and a smooth caramel finish, the tart sweetness blends perfectly with the spices. Suddenly you feel like you need to confess something. Past sins? A deep, deep desire? A secret? Anything that you simply wouldn't admit under most circumstances, it seems like a fabulous time to unburden yourself.

BEETLEJUICE A Calderan fall delicacy, the drink is made by marinating beetles in a strong liquor reminiscent of malort. drinking 3 of them in a row is a common challenge, if you can stomach it...

HOT CHOCOLATE The standard fare with or without marshmallows. Drinking this makes you want to cuddle up with someone - anyone, really - especially by a fire.

RAMBLER You are prone to rambling and being generally more verbose than usual.

VANILLA BOURBON An aged bourbon with a strong vanilla finish… though be warned, it might make you more… vanilla than usual.

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, with airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here, but due to recent events the amount of airships in the docks are limited. Travel is still possible, but there may be some delay while they ferry people back and forth. The locals speak of the day the sky fell and close inspection or further prodding provides new arrivals with some idea of what had happened a few weeks prior: a piece of Heaven's Bow had broken off, leaving many losing family members and friends to the tragedy. Attempts to rebuild are slow going.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

Down near where land meets sea, a large crater has formed from the piece of Heaven's Bow that landed there weeks before. Debris still scatters the landscape, and rescue efforts are ongoing even if hopes of finding people alive are slim to none these days. Broken columns of once majestic buildings lay in pieces, and the earth itself seems to be weeping with molten rock that has been unearthed by the impact.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

Much like the cities above, transportation is a little delayed. Much of the manpower usually kept for upkeeping the docks has been diverted to repairing pieces of the bubble that have started to leak. Not enough to truly worry the inhabitants of Salt Spire, but enough that it's slowing down a lot of other areas of the city while people work to fix it.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

THE SPIRIT OF FALL
With everything that's happened recently, Calderans are ready to fall into autumn. Harvests from Dryad territories are coming in strong with pumpkins and apples overflowing the markets--the harvests have been particularly bountiful this year, and the locals are certain it has something to do with the Visitors' efforts.

Given the extra bounty, a temporary café has opened in Grey Ward. Wander in with a good book and experience the aromas that will greet you at the door: apple crisp, pumpkin bread, cider donuts... the smell of all sorts of sweets and deserts with an autumnal twist. The pumpkin spiced latte seems to be a favorite drink among the locals.

Of course, it's not only Grey Ward participating in the fall spirit. Head to Heaven's Bow for tastes of all sorts of soups to warm yourself as the days grow cooler, especially where the winds are strong. Everything from pumpkin to roasted red pepper, most served with hot cider--spiked, of course, with a cinnamon-based whiskey upon request.

Far below in Salt Spire you can expect to find the market stalls serving hot pot and oden, a savory stew full of tofu, daishi, and a variety of vegetables and noodles. You might even wish to purchase sake that has been aging since the spring, its flavor a perfect complement to any meal--though steamed buns seem to be a favorite for social gatherings.

Whatever you might like to celebrate the comforts of autumn, the harvest is bountiful and Caldera seems to be healing--at least for the moment.
SHADOWS IN THE SEA
There's a buzz in Salt Spire that something is happening at the Fogbottom Docks. Upon investigating, Visitors will find lines of people waiting to hop onto the crystalline ship docked there, the side of it etched with the words: Princess Harriet's Haunted Boat Tours. Princess Harriet herself, a middle-aged Undine with wild curls of coral atop her head and a billowing dress of blue and green seaweed stands at the head of the ship, ushering people aboard.

"Welcome Calderans and Visitors alike to Princess Harriet's Haunted Boat Tour! Come and see the spirits that haunt the deep dark seas! Hear tales of romance, adventure, and tragedy like none you have ever heard before! Just 10 Bones apiece and we shall set sail once the seats are full!"

The seats are full quickly, but should you manage to get on board, the inside of the ship is large and dimly lit, blue flame candles casting odd shadows along the rows of seats and the others along for the tour.

The ship sets off out of Salt Spire and into the sea. Each landmark is met with a new tale of a different ghost.

"And here," Harriet chimes in. "In Cordelia's Rest. You know, it's said that those that perish at sea will often find their way here, following the light like a beacon. With it dimmed by unknown forces, who knows how many poor souls will be lost forever..." She weeps theatrically into her hand, stopping a few seconds later to continue speaking of the local spirits.

More stories are told with each stop - the tale of the Sylph and Undine lovers that tragically ended when the sylph tried to dive into the ocean to be with their lover and did not anticipate the fall (a story that, given Heaven's Bow's disaster a few months prior, unsettles many in an unintended way). Then there are the ghosts that haunt the Violet Drop - yet another with unpleasant implications given recent events concerning a certain Cult. But that did not stop Harriet in the slightest, who went on and on until the boat started to jerk wildly when they neared too close to Anchor Wash and its dangerous currents.

"Fear not, folks! I am sure that is just the thousands of ghosts of dead sailors that have- gods above, what is that!?" There is true terror in her voice as the ship shook and rattled, a massive shadow passing along the outside of it - large and indiscernible in its shape. For a moment, whatever it was seems to pass by without issue. But just as Harriet begins to speak again, the ship jerks violently, sending passengers flying into the sides of the vessel, into each other, and onto the floor. Harriet's assurances fall on deaf ears while everyone is shaken about like a toy in a dog's mouth, the ship creaking ominously. The helmsman shouts for aid through the bird-shaped communication device, but who knows how long it will be before help arrives.

They did not confiscate your weapons upon boarding, and there are rebreathers on the ship. Harriet shouts that someone has to help, because she's pretty sure ghosts aren't this strong. If you choose to assist and venture outside the vessel, you are met with the odd sight of shadowy tendrils wrapping themselves around the ship with the intent to crush it, the source of the arcane energy coming from a crack in the ocean floor below. Thankfully, the shadows seem to be corporeal enough to hit with mundane weapons - although magic ones seem to dispel them faster. Take them out and make sure you get back on board before the ship sails back to Salt Spire, those tendrils are dangerous, and being around them too long makes you feel dizzy and disoriented.
DECEASED BY DAWN
In the darkness of night, you feel... something. It claws at the edges of your mind and fills you with a feeling of dread, ice cold fingers wrapping around you as it pulls and pulls... You wake up in a strange, dark forest; the trees are too dense to see the sky, and there is no moonlight to peak through the leaves. There may be others near you or there may not, but as you wander it's clear that this is no place for mortals. You feel eyes on your back no matter where you go, your heart races because of this immense unknown and the strange situation at hand... What happened? Why were you sent here?

You are powerless. You could hide. Or you could fight.

A face you may recognize seems to duck behind a wall of bricks--was that there before?--and you hear a soft growl nearby.

You, and anyone you've found yourself with, are being hunted.

You have a sense that you need to escape the forest before the sun fully peeks over the horizon, or you may find yourself at the receiving end of a hag's hunting. Escaping the forest is straightforward enough: a portal that needs to be activated by collecting various items of import from your past, scattered throughout the forest.

Just make sure not to fall into any of the hag's traps, or you may find yourself deceased by dawn.
MURDER MYSTERY



The full bounty of the Dryad people’s harvest is on display, particularly the wide, colorful assortment of gourds from, you guessed it, Gourdmill. Loading up in a hay cart and touring the patches to select the perfect pumpkin is a long standing tradition–just don’t make too much noise about carving one where the locals can hear, because Gourdmillians get persnickety about that particular tradition (why waste a perfectly good pumpkin when a nasty old turnip from the Burrow is right there.

Speaking of the Burrow, the Berry Bakers are selling their famous hand pies in nearly every flavor of fruit tree and bush berry imaginable, and are trying something new to bring more attention to their little corner of the land: an escape room! Billed as “The Haunting of Hollow Barn”, it costs only a few bones for entry, and participating groups must uncover the truth behind the disappearance of Old Farmer Kelly, who vanished this very month, from this very barn, long long ago.

The barn itself was in disrepair and had an eeriness to it already, but has been decorated with flickering lanterns, thick cobwebs, and scatters of bones (animal bones, but play along!). The first clue is easy to find: a cracked leather bound diary which seems to detail the farmer’s last night alive. Following these cryptic clues will lead the group to a hay bale, beneath which is a small compartment in the floor. This compartment contains a second clue: a puzzle box with a cylindrical lock. The symbols and the order they must be placed in harken back to an old nursery rhyme. Once unlocked, the puzzle box is found to contain four colorful, glowing stones, which, when held up, emit a light that reveals hidden messages painted on the walls. Following these messages and instructions will lead to uncovering four lanterns, each one the same color as the stone that revealed its location. Once the stone is placed inside, and the lanterns are placed on the right hangers, the group will hear a click, as the cellar door opens.

Descending the dark, musty stares, they will find the ghost of Old Farmer Kelly (definitely not a poor, bedraggled farmer whose wife talked him into this, doused with flour that puffs softly every time he tries not to cough), who recites a riddle: “Take me out of a window, and I leave a grieving wife. But stick me in a door, and I can save the poor man's life. What am I?” With the correct answer given, the ghost will declare that you have freed his tormented soul and as such you are free as well, and produce the key to the barn door.

Should one fail to solve the puzzles in time, one is doomed to perish in the barn and their spirit will haunt it forever (or, Miss Maisie Weston will retrieve you at the end of the time limit, and you don't get a prize). Any questions as to what actually happened to Old Farmer Kelly, and what the riddle has to do with anything, will be met with blank stares, a vague muttering attempt at a ghostly sound, and puffs of flour dust as he ushers you out; one must remember this was an elaborate mystery thrown together by a farming community, so please just take your prize (one free hand pie!) and move along.


QUESTBOARD

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's third TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly. The tavern and the offered drinks are currently only accessible to new arrivals.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

main navigation
calderanpcs: (tavernkeeper)

ASK THE TAVERNKEEPER (IC Questions)

[personal profile] calderanpcs 2024-09-28 03:59 am (UTC)(link)
Standard questions and answers:

Q: Where am I?
A: Caldera, a world split by Land, Sea and Sky.

Q: Why have I been brought here?
A: The world is dying and the leaders have requested outside aid from Visitors like you to help revive it.

Q: Where's all my stuff?
A: Not here. You may get whatever you wish returned if you put forth the effort.

Q: Who are you?
A: The keeper of the tavern.

Q: What if I don't leave the tavern?
A: You have no choice.

Q: What happens if we fail?
A: Caldera falls.

Q: What's in it for us?
A: Power. Glory. The thanks of the rulers.

Q: Can we die here?
A: Yes, but Visitors that make an effort to prove themselves to the rulers will be revived. Those who work against them may not be so lucky.
Edited 2024-09-28 03:59 (UTC)
dreamflowers: (shows up late with starbucks)

Re: OOC QUESTIONS

[personal profile] dreamflowers 2024-09-28 06:17 am (UTC)(link)
SORRY IF THIS HAS BEEN ASKED BEFORE AND I JUST MISSED IT but are the drinks on the drink menu restricted for new characters only, or can current players tag into those? I'm not entirely sure if the tavern itself is only for newbies or if existing visitors can go there to greet people and whatnot, too.
calderamods: (Default)

Re: OOC QUESTIONS

[personal profile] calderamods 2024-09-28 06:22 am (UTC)(link)
The tavern and the drinks served are unavailable to current residents of Caldera and is only accessible to new arrivals. If you recall, the space outside the tavern is a void that houses the portals that bring people into their designated faction starter areas.

We will edit the TDM for clarification. Apologies for any confusion!
holtfinder: (wtf?)

Moonshade - Elfquest - Dryad

[personal profile] holtfinder 2024-09-28 08:00 am (UTC)(link)
1. Arrival
The very concept of a tavern is somewhat foreign to Moonshade. Her community of elves do intoxicants--dreamberries, most notably--but it's the idea of them being bought and sold instead of passed around freely at a celebration that confuses her. Nonetheless, after peppering the Tavernkeeper with questions, she seems to consider the menu, settling on a Black Cat.

What you make of a four-foot tall woman with pointy ears mewling like a kitten as she speaks, well, that's up to you. She seems incredibly frustrated by it.


2. Onward to Grey Ward
a. Immediately on arrival
As she arrives in the Glass Market, Moonshade startles, immediately looking for somewhere to hide. Crowds of people, most of whom are significantly taller than her, are a frightening sight. Perhaps you catch a glimpse of her darting between two market stalls and down an alley. She might be possible for someone to mistake for a thief, with her stealthy, darting motions.

b. Later on
As she begins to settle in, she spends as little time as possible in the heart of the city. Find her exploring the farmlands or even making her way out to the crater to see what's happening. She might even turn her hand toward rescue and salvage work, proving stronger than her small frame would imply.


3. Quests
a. Lace Case
Moonshade has, in the past, dealt with matters involving tricky winged creatures before: the Preservers. Cocoon-spinning mischief-makers, they've been involved with her tribe for centuries. So it seems simple enough to her, that she should go help with the problem the lace guilds are facing.

(Perhaps a secondary motive is a quiet interest in textile arts. Lace is nothing like the silk Ahnshen showed her, but it is as fascinating in its own way.)

"I've brought a sack along, in case we're able to capture one." She also has seeds to scatter, for the counting compulsion.

b. Sea Turtle Scramble
The idea of ensuring a safe hatching for baby turtles brings out something soft in Moonshade. She is a mother, twice over, after all. While she isn't planning to fight the potential predators directly, she does bring some scraps of fabric to wave as distractions and to make herself look larger and more threatening than anything else on the beach.

Unfortunately, some of the foxes seem to be slinking around her flank while she's handling a group of sea birds. This is where you come in.


X. Wildcard
[Hit me up on plurk or discord at darkersolstice to plan anything else.]
holtfinder: (Default)

Moonshade | Elfquest | Dryad

[personal profile] holtfinder 2024-09-28 08:01 am (UTC)(link)
holdshisown: (pic#17428083)

Immediately on arrival

[personal profile] holdshisown 2024-09-28 10:07 am (UTC)(link)
Maedhros is not all that fond of crowds himself, even though he towers over everyone else there, but he does venture into the markets from time to time. Keeping an eye out for anything interesting he might find or simply keeping an ear open to any rumors going about.

Spying some tiny darting shadow trying to keep itself hidden is enough to pique both his interest and his concern. So he decides to follow it to see if whoever it is might need some sort of aid.

"Are you alright, friend?" He asks when he finaly catches up to them. "If you are lost I would not mind helping you find your way again."
somethingveryspecial: (3730826 (33))

Kainé | NieR: Replicant ver.1.22474487139 | Undine (Lemme try this again!)

[personal profile] somethingveryspecial 2024-09-28 10:18 am (UTC)(link)
[Arrival]
[Deceivingly delicate fingers absently tease at the soft linens she finds herself covered in.

The first clue that something's wrong is that she's inside, second is that she's in a bed, much nicer than anything she owns.

Kainé isn't sure how someone managed to get the jump on her, but somehow she's not where she's supposed to be, and she doesn't like it.

Cracking open one eye, she expects to find herself under guard of some kind, but she's alone in an empty room. She sits up in bed, spotting the note on the bedside table.]


Tavernkeeper, huh... best go see what the bastard has to say...

[The woman who emerges from the room is dressed in is dressed in lingerie and heels with bandages wrapped around her left arm and leg. In her silvery-white hair, she wears a flower that could be described as something of almost perfect beauty.

Contrary to her looks, her demeanor is somewhat intimidating and any jeers will be met with a stone-cold glare. She sits down at the bar and just says 'gimme whatever.' After all, it won't affect her, right?]


[[ooc: dealer's choice on drink]]

[Choose Your Destiny]
[If she had her way, Kainé wouldn't be going through any of these portals. She'd be on a one way ticket back home, not that home is anything to be overjoyed about, she just has shit to do. Personal shit. And these portals look sketchy as fuck.

So it's not so much that she's drawn to the portal, as she's unceremoniously shoved into the shell and seaweed adorned opening. But these things happen for a reason, don't they? Perhaps there's a hidden Destiny at work? She hates destiny...]


[The Spirit of Fall]
[The soup is a new experience for Kainé, but she can be seen enjoying it nonetheless. If there's one thing Kainé won't complain about, it's food-- and it's the quickest way to her heart!

Why not pull up a chair and join her? She seems to be in a good mood and probably won't bite your head off.]


[Shadows in the Sea]
[Haunted ship, huh... sure, why not. Kainé boards and takes a seat, looking unenthused. She'll eventually turn to the person next to her and whisper.]

You know it's all bullshit, right?

[When the ship comes under attack, that's when she perks up, unsheathing the dual blades at her back and careens towards the danger.]

Now we're talkin'!

[Deceased by Dawn]
The fuck...?

[Finding herself in the strange, dark, forest is unnerving. She doesn't like the dark, the dark is where Shades lurk. She might be a little on edge. Regardless, she tries to put on a brave face for whoever she runs into.]

Hey! How the hell do I get out of this shit hole?

[Questboard/Wildcard/Etc.]
[[Open to quests and other things if you'd like to plot pp me at [plurk.com profile] silvergrimalkin

Also please have a look HERE for any potentially triggering content that may come up.]]
somethingveryspecial: (Default)

Kainé | NieR: Replicant ver.1.22474487139 | Undine

[personal profile] somethingveryspecial 2024-09-28 10:20 am (UTC)(link)
HERE!
Edited 2024-09-28 10:21 (UTC)
lost_and_foundry: (polite)

Barcus Wroot | Baldur's Gate 3 | Dryad

[personal profile] lost_and_foundry 2024-09-28 11:51 am (UTC)(link)
Arrival

Barcus spends quite a long while under the bed he arrived in, before choosing to venture forth, half holding his breath and trying to listen for voices in the building around him. A gnome can't be too careful, after all, and the note is ambiguous enough that he assumes he's been abducted for enslavement. Look, it happens.

From what he can hear, though, it sounds like a relatively normal tavern, and so eventually he breaks free of his pragmatic cowardice, straightens his clothes, and goes to have a chat. It's enlightening, but not reassuring.

At least his assumption that he's been dragged from home for working purposes seems to hold true, even if it doesn't involve whips, chains, and red-hot forges. Brilliant. Just brilliant.

Grey Ward

At less than three and a half feet tall, Barcus finds the human-sized populace mostly concludes he's a child himself, until they see his unimpressed face. Two different people stop to check on him--he's not sure whether they're visitors or natives, but they both seem surprised when they see the emerald bracelet on his wrist. He's a little salty with them, more so than is really warranted. His manners will catch up with him later.

What he really wants is to see the Soot Spire, but the streets are extensive and winding, and before long he's lost. It's at this point, as he sits in a doorway to rest, that a calico cat with huge green eyes starts staring at him.

"If you're looking for food," he tells her, "you're out of luck. Shoo."

It must not be a very convincing 'shoo', though, because a minute later she's curled up on the step next to him, purring and making biscuits on the leg of his trousers.

Spirit of Fall

It's not that Barcus doesn't have a sweet tooth; he does, but what he considers sweet and what the rest of the world considers sweet are at different levels. He's sipping a pumpkin spice latte happily enough, but he can't even finish a cider donut.

"Aren't there mushrooms in the woods in fall, as well?" he wonders aloud. "Surface dwellers are always going on about hunting mushrooms in the fall. Ours were year-round."

To Pour From an Empty Well

He's actually trying to avoid quests, wary of getting involved with anyone or anything while he's so new to the place, but there's something about a child in a well that prods at his soft spots. There was that time Wulbren pulled him out of a chasm, when he fell hunting mushrooms. Granted, it was Wulbren's fault he fell in the first place, he thought it would be funny to jump out and scare him, but still, there's a sense of nostalgia...or something...involved.

"You'll want me to go first, I suppose," he says grudgingly. "I'm small enough, I'll be able to get through any restrictions a child can, and I'm probably better suited to the dark than anyone here. Someone lend us a pick, will you? If there's a cavern down there, we may need it."

Wildcard
((I'm up for any prompts or SFW quests, feel free to suggest or PM me!))
lost_and_foundry: (Default)

Barcus Wroot | Baldur's Gate 3 | Dryad

[personal profile] lost_and_foundry 2024-09-28 11:52 am (UTC)(link)
lost_and_foundry: (earnest)

Immediately on arrival because I couldn't not

[personal profile] lost_and_foundry 2024-09-28 12:24 pm (UTC)(link)
"It's a bloody nightmare, isn't it?" Barcus doesn't chase the small stranger down, because he's already in this particular alley. The bright sun in the Glass Market hurts his eyes to begin with. He's going to have to find some goggles or something to deal with that, but it still won't change the fact that he's half the size of most of the people here. He may even be a few inches shorter then Moonshade.

"They all seem friendly enough, for the record, but that doesn't mean they won't step on us accidentally. It's enough to make you wish for stilts, or a beast to ride."

"Still, you'll get used to it eventually. I've lived in a City like this for years."
holdshisown: (pic#17428064)

To Pour From an Empty Well

[personal profile] holdshisown 2024-09-28 12:47 pm (UTC)(link)
Children has always been a soft spot for Maedhros and knowing of one in need of help does tend to spur him into action. And so it is he finds himself making common cause with the strange little man he'd run into once he'd accepted the quest.

He looks a bit appologetic as he agrees with him. "It would probably be the best course of action," he says. "I am not exactly a small man and climbing down with only one hand would be something of a challange. Not impossible, mind you, but it's going to take me longer and it's probably a good idea someone get's to the child a bit more swiftly to assess the situation."
lost_and_foundry: (calm)

[personal profile] lost_and_foundry 2024-09-28 12:55 pm (UTC)(link)
As this is a farming community, not a mining community, the pick they end up handing him is not in good repair. Barcus turns it in his hands, his expression speaking volumes about the rust on the blade, but he only nods his thanks and slips it into his belt.

He looks up (wayyyy up) at Maedhros and, again, nods his agreement. "Let's put one of the lanterns on your belt so you don't have to try carrying it as you climb. You may not be able to squeeze through any tight tunnels, but backup is backup."

There's a pause, as if he's not sure he should say anything else, but finally he gives in: "Ah...listen, if in the long run you'd like a prosthesis? Well, it's not my usual area of expertise but I can certainly design a simple one, for grasping things."
dangerhands: (Concern)

Grey Ward

[personal profile] dangerhands 2024-09-28 12:59 pm (UTC)(link)
Jal's grin is toothy and amused. "She likes you."

He's certain he knows this gnome. Maybe? The one he saved from the goblins, at least. Without much bloodshed, a relief all things considered. But he'd have rather more blood in that memory.

Jal'naar forces the thought away. The gods help him; the white dragonborn knows his mind is more towards blood these days, and he doesn't like it.

Focus on the now. On the Gnome. All Jal remembers is a name and something about a heavy pack, found in the most inconvenient place ever, and then finding him in the Underdark as a slave.

"Bracus, yes?"

Look, it's been a hot minute or twenty, ok!
holdshisown: (pic#17428064)

[personal profile] holdshisown 2024-09-28 01:05 pm (UTC)(link)
Having went with his father more than once when he'd been exploring the caves of Valinor for gems and metals Maedhros can't help but give the pick a somewhat disapproving look as well. It is not up to the quality he would have liked either but since it's all they've got it will have to do.

He rubbs his neck slightly in a self-conscious manner. He's rather used to people having too look up at him but he still feels a bit awkward about it when the height difference is so very vast. "Good idea. It would be easier if I had my prostethic hand to help me but I haven't really had an opportunity to get it back yet. If nothing else I'll be able to carry the child on my back on the way up. All we'll need is some rope to secure him to me and I'd do fine with it."

His ears perk up a bit in interest at the offer. "That... that would be mighty kind of you, my friend. Even a simple design would be of great help to me... being without the one that I used back home has been annoying to say the least."
holdshisown: (Neutral)

Maedhros | the Silmarillion | Dryad

[personal profile] holdshisown 2024-09-28 01:32 pm (UTC)(link)
The Spirit of Fall

He has not really had an opportunity to simply sit and enjoy simple pleasures like having a hot drink and some apple crisp in decades, perhaps even centuries, so he's not going to pass up the chance now when it's presented itself.

The pumpkin spiced latte, as he'd learned it was called, was not a drink he was familiar with but he found the taste to be a rather pleasing one and did not regret ordering it upon recomendation. "A shame we did not have this back home. I think it would have proved to be a popular beverage once the chill started to set in around Himring."

Deceased by Dawn

Though Maedhros does not sleep as other people do there are times when his eyes may be open but his mind is put to rest in such a way as to make him just as unaware of his surroundings as a true sleep would.

He comes awake suddenly with a start, grasping for the sword he never leaves to far from himself only to find it is not there. Nor is he where he's supposed to be, for this wood is not where he'd laid down to rest before.

"What is this?" He breathes as he looks around.

He does not like this, these woods does not exactly feel all that friendly to him and he get's the sneaking suspiscion that there might be someone or something watching him.

Gourd Grief

Letting a bunch of burning bugs run around setting things on fire does not sound like a good idea to him, so he decides to do his best to help solve the problem. Though attacking the things outright seems like a less than sound plan so he opts to go about with a bucketful of water that he uses to dump on the bugs before he simply uses his boots to squish them.

It is slow going and, to be honest, rather disgusting work. He's almost certain he'll need to procure a new pair of boots after he's done with this.
holdshisown: (Default)

Maedhros | the Silmarillion | Dryad

[personal profile] holdshisown 2024-09-28 01:36 pm (UTC)(link)
dreamflowers: (trash belongs in the trash can)

Re: OOC QUESTIONS

[personal profile] dreamflowers 2024-09-28 02:36 pm (UTC)(link)
Good to know. Thanks for the quick response!
holtfinder: (Default)

[personal profile] holtfinder 2024-09-28 04:03 pm (UTC)(link)
"I've never seen so many people in one place before."

Despite her size, she speaks like an adult. A very scared adult dropped into a new situation, and now in an alleyway with someone very nearly twice her size. Without thinking, she reaches for a dagger in her boot. It is, compared to Maedhros, pretty tiny. But she's not afraid to use it if she needs to.
holtfinder: (kinda sus)

[personal profile] holtfinder 2024-09-28 04:05 pm (UTC)(link)
"I would definitely feel more comfortable with a wolf to ride, here." She huffs, before giving Barcus a curious look. "What...sort...of elf are you?"

Gnomes simply aren't a thing in the World of Two Moons, but cave-dwelling dwarves are; they're just as sensitive to the light as he seems to be.
holdshisown: (pic#17428064)

[personal profile] holdshisown 2024-09-28 04:09 pm (UTC)(link)
"It can be a bit overwhelming if you're used to smaller comunities."

It is surprising to him that it is not a child he's found but an adult, and an elf at that if the ears are anything to go by. He's so used to his people towering over everyone else that seeing an elf this short has him a bit stumped.

Her fear is understandable and so he does not react to her reaching for her dagger with anything but a slow blink.

"Peace, little cousin," he says as soothingly as he can. "I have no wish to cause you any harm. Quite the opposite, actually, seeing as you are new here it seems only right to extend a helping hand. I only have the one to spare but I offer it quite freely nontheless."
overachievers: (Hawke's Bay - research and tea)

Re: OOC QUESTIONS

[personal profile] overachievers 2024-09-28 04:25 pm (UTC)(link)
If a research-oriented person wanted to use the fiction books in the Salt Spire Library to get a picture of culture, if not history, what might they be able to glean? Or at least, what patterns might show up?
lost_and_foundry: (calm)

[personal profile] lost_and_foundry 2024-09-28 04:25 pm (UTC)(link)
"A wolf?" Not quite the beast he was imagining, but to each their own. It certainly sounds picturesque. Perhaps she's some sort of druid.

"Might do better in the woods where there's game to hunt, with a creature like that at your back."

He is likewise a little nonplussed by being called an elf. One hand reaches up to scratch behind his ears sheepishly. "Must be coming from different worlds. I'm a deep gnome. I was about to ask if you were a different sort of gnome than me." She looks more like a rock gnome, but a forest gnome would be the sort to cozy up to wild wolves.

"Elves are usually a little taller, where I'm from. Bit snobby and full of themselves, too."

Page 1 of 51