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TDM #1: WELCOME VISITORS
It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:
As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.
“Welcome, Visitor. I'm sure you have a lot of questions.”
And you most certainly do.
The Tavernkeeper offers more than just answers. This is a tavern after all, and what is a tavern without drinks?
"I know just what you need." They say, giving you little time to reply before some manner of drink (alcoholic or not) is set before you.
A SPOT OF COURAGE: a tasty concoction so nice on the tongue it loosens it up. You suddenly want to reveal something about yourself!
SKY HIGH: a fizzy blue drink billowing with white smoke and served with a lemon slice as a garnish. It has been known to make the drinker giggly and sometimes even float a few feet off the ground.
CRYING FROG: a swirling bright green drink that makes you want to cry - or is it something else about this place that just makes you want to tear up…
SHARING IS CARING: a large, delicious frozen concoction that comes with two straws. You can't finish it alone! (No, like, you quite literally can't finish it alone.)
52 PICKUP: It's just whiskey. But for some reason it really puts you in the mood for cards, or a game of mahjong, maybe a couple rounds of checkers
QUICKSAND: The thickest chocolate milkshake you've ever had. The flavour is rich and delicious, but it moves like concrete. Sucking it up the straw takes effort. Makes the drinker mellow and lethargic. It's all good, man. Don't worry, be happy.
BEER: Beer? I thought you said bear! (animal transformation)
SEX ON THE BEACH: literally just sex on the beach, but also an aphrodisiac. Have fun! (The rooms upstairs are still open, for the record…)
As the effects of your drink wear off, the Tavernkeeper speaks once more:
You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:
The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.
The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.
The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.
If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.
But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.
If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.
Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.
In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.
If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?
The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.
If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.
In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.
Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.
Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.
Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.
Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
All locations are available to be explored! Please mind that it is an active work in progress and will hopefully be finalized by June 8th.
We are looking at an opening date of July 1st with reserves opening on June 28th and and applications on opening day.
The TDM is game canon and all completed quests can be carried over once accepted into the game.
Aymeric de Borel || Final Fantasy XIV || Seasons CRAU || Dryad
i. Tavern (open)
ii. Tavern/Portals (closed to
iii. Quest: Farmer's Market Friction
iv. Counting Sheep (closed to
v. Wildcard
The hole made for me
By the time she came downstairs and truly realized she was not amongst any familiar faces, however, the fear was finally starting to swell in her chest. Wherever she was now - he was not here. Was he still in Ellipsa? Had he gone back home? She could not say which was worse and the more she thought about it, the more frantic she became. What if she forgot while she was in this strange world? Her magic was clearly gone already, ripped away while she slept. Her memories could go next-
- oh. Nevermind. Night Sky perked up at the sound of his voice, waiting for him to part the crowd to her so they didn't end up colliding. Whatever worries she had were whisked away with the familiar sight of him, even if his eyes were clearly full of worry for her.
"Of course you are, sweetness." She murmured, not quite loud enough for him to hear. "You would never leave me." And she reached out, ready to leap up into his arms. Crowd be damned.
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Crowd be damned, indeed.
Aymeric clung to her - hard enough to squish her some. Oops. But hopefully she wouldn't mind.
"I am so gladdened that we have come here together, Starlight. I couldn't help but start to worry..." He touched his forehead to hers. "'Twould seem a new adventure awaits us."
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"I guess so. I don't assume you have your weapon on hand? Because it seems like my magic is gone..."
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He paused for a moment, holding her up with one arm while the other stroked her cheek. "And yet I can't help but feel as though I have enough."
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Not that she could be upset about it for long. Night Sky opened her eyes again, smiling as she leaned in to kiss him softly on the lips. "I'm certainly not lacking the most important part of me, my heart." Although inconvenienced by her lack of magical abilities, she couldn't say she was too torn while Aymeric was there.
"Should we see what this world has planned for us?"
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Unfortunately, that meant putting Night Sky down - but there would be time again to hold her later.
Aymeric walked hand-in-hand with her to the portals. The three that lit up were wondrous and amazing, but he found his gaze always came back to the second portal, with its mushroom ring and scent of rich earth.
"Do you feel anything?" he asked, his gaze not on her but the portal.
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"I feel like I want to jump right into that one." She said, having barely glimpsed the other two. Sky and Sea did not ever call to her much, even before now. "What about you?"
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Aymeric tore his gaze from the portal to look to Night Sky. He squeezed her hand and smiled softly.
"'Twould seem we are aligned. All the better. Let us away, then, my love."
And so he walked towards the Land portal with Night Sky, the scent of petrichor and green and ground tugging them along.
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Broad NSFW from here on out to be safe
It was inevitable with us
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tavern
It reminded her she didn't know what had happened, after... everything, at Azys Lla. Had the Warrior of Light brought the Dragonsong War to its conclusion, or were dragon and man still at one another's throats as they had been for centuries? If anyone here had the answers, perhaps it would be this man.
Ysayle approached him, keeping her hands visible to make it clear she wasn't armed. She could see he didn't have his blade at his side, either. It was likely the closest they were going to get to being on even footing, so to speak.
"Ser Aymeric." Calmly, as if she wasn't confronting a man who was her enemy not so long ago.
YSAAAAAYLE! <3
Aymeric turned to face Ysayle. Someone who knew him by name? That earned his instant attention. However, he drew a blank upon seeing her. Confusion gently pinched his brows. A few details clicked into place. Pale skin and hair. Light blue eyes. Lips painted icy blue. Her features...he didn't know them, but perhaps they'd been described to him? Or he'd seen her in a sketch? The little tug in his mind lead nowhere, so instead he smiled with professional pleasantness.
"Hail and well met. I beg your pardon - with whom do I have the pleasure of speaking with?"
sheepies
"That one," he said, pointing at a particularly fluffy one. "See her eyes? She cannot see as well as some of the others; the wool has grown over them." Estinien paused, then crossed his arms and smirked. "I'd like to see how quickly you can shear a sheep, Lord Commander."
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"That said...I should like to think myself quick to learn." He smirked as well. "Perhaps I should be the one to hold them this day while you shear. But I shall keep a learning eye upon you."
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Even wrangling a sheep could be quite difficult without a trained hound. And these sheep seemed a little more feral than the ones Estinien's family had in their flock when he was a boy.
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"I shall approach her from behind. Stand ready," he said, barely above a whisper. Even so, there was a note of authority in his tone. Despite their situation, he remained the lord commander.
Aymeric began the slow but sneaky path around behind the target sheep. Despite being a
tankleader in the field of battle, he could move quite smoothly and quietly when necessary. But the question remained if he was quiet enough.The half-blind sheep seemed unaware so far, but as for other sheep nearby...
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"These beasts do not know who they are messing with."
But they weren't supposed to injure them, were they? "Quickly now, Lord Commander."
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Even knowing as little about sheep as he did, Aymeric couldn't help but think that these sheep were far too aggressive. But he was saved from a fleecy thrashing in the nick of time. He nodded his thanks, lacking the time for more, before continuing towards their target.
The noise nearby made her more alert, but she couldn't quite turn in time before Aymeric grabbed a hold of her. His hands sank into her copious fleece with a gasp. His face skewed; being wrist deep in years of dirty, accumulated fleece didn't feel like the soft, cottony fluff he'd hoped for. The sheep didn't like it from her end, either, and made to dash away from him. Aymeric held fast, but he only had a grip on her fleece. In the hopes of holding to her better, he began delving further into the fluff.
"I think - I have her!" he grunted, finding himself just past his elbows in matted fleece in order to actually grab her body.
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He pulled out the shears they'd brought and aimed to position himself to begin the shearing quickly as he was able; the concern that some of the wild sheep could disrupt them at any time would mean a loss of reward if he had to kill any of them.
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farmers market friction
She thinks it couldn’t hurt to help him either. So she’s going to give chase as well, easily matching Aymeric’s stride.]
Why, Lord Commander, it seems you have your work cut out for you.
[She knows, already, that this Aymeric is likely not her Aymeric. Since she’s already met with both Estinien and Night Sky on that matter. ]
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Joie?! [He smiled and let out a few notes of laughter despite his panting breaths.] We must enjoy this reunion proper afterwards...Let us speak some sense into her first...
[Granny is still booking it, after all. As much as an angry old woman can. Luckily for her victim, Aymeric manages to pull in front of her and hold his hands out.]
HALT!
[His voice is that which once commanded respect and obedience from his troops. And now he's using it to stop an old woman. The young man she was chasing keeps running until he sees a shop he can duck into - which Granny Gourdmill misses thanks to Aymeric being in her way.]
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Which, by the by, is very impressive that she’s nearly outrunning both of them. Once Aymeric anchors her in the front, Joie will widen her stance behind Granny Gourdmill so she can’t escape. Allowing the young man his escape.]
Ma’am, you must keep your calm!
[ Her own voice seems to command a different respect than Aymeric might be used to. But it’s not bad for Joie.
She will look to Aymeric to resolve the rest of the situation. ]
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Ma'am, that young man and his error are not worth your time. 'Tis a beautiful day in this fine city. Surely an upstanding citizen of Gourdmill such as yourself has better things to do.
[Granny narrows her eyes at him for a long moment...then lowers her purse and sighs. Muttering something under her breath about "just a young fool" and "I know I'm right", she calms down. Aymeric sighs as well, his stern commanding expression softening into a smile.]
Thank you for your understanding. You do your township proud.
[Granny Gourdmill bats a hand at him and giggles. Oh, shucks. Seems Aymeric's charm works on the elderly, too. She winks at him - and at Joie for good measure - before bidding them good day and tottering off.]
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[ She smiles at him, after seeing the older woman on her way. Making sure that she won’t cause too much trouble on her way.]
It is ever wonderful to see you. Though, I feel I may have some explaining to do.
[Having already met with Night Sky and Estinien, she has a good understanding of her own situation right now.]
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[With the crisis averted, Aymeric gives Joie a proper smile - which only barely wavers.] Oh? Would I be correct in assuming that it has something to do with being from different versions of the same world?
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But at least he has the concept of what she’s going to say.]
The Joie you knew is different. Where I am from, I am the Warrior of Light. I have heard that there is a version of myself who is not so.
[Which, good for her! ] I hope that we can get to know each other all the same?
[She looks like she feels just a touch guilty about that. ]
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