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calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-11-29 12:00 am
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TDM #4



ARRIVAL

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.

DRINK MENU
WINTER'S WHISPER A fragrant spiced tea that calms the nerves and inspires the drinker to share their hopes and dreams.

JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.

S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.

MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!

HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.

CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.

GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

FANNING THE FLAMES
The renewed seething of the lava flows brought on by the tempestuous events deep below the sea seem to have been dealt with, though city guards have been stationed around the crater and are barring anyone from approaching to investigate any further than the outskirts. Interestingly, not only does the crater seem calm, it appears to be changing. Any remaining lava flow is being directed as if by unseen hands, and when the light catches just right, the barest hint of a shimmer can be detected surrounding the glowing rivers. New rock formations take shape as the days pass, though one never can catch the presence of a mason working on the structures. It's as if something intangible or invisible is repairing what was broken, turning what was previously chaos and ruin into order and life.
SEASON OF LIGHT
The world remains unsettled, still bearing the scars of the trials endured just a month prior, not to mention the oddities happening with the volcanic crater and the ominous shadows creeping in from the sea continue to haunt the collective psyche, leaving both locals and visitors on constant edge, fearful of a sudden, unprovoked assault. Despite these lingering anxieties, the leaders have publicly reassured all that calm has been restored. They claim that the worst is behind them and that every measure is being taken to prevent such devastating magics from ever threatening Salt Spire again. The protective bubble holds, new Undine are being ushered into their roles, and the world, it is said, is slowly healing. Or so they claim.

Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.

One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.

The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
THE GRAND MASQUERADE
Another highlight of the season is the Grand Masquerade that unfolds high above the world in Heaven’s Bow, the floating city where the wind dances in the sky and the stars seem close enough to touch. The event is more than just a celebration of the Season of Lights—it’s a gathering of hope, a last-ditch effort to save Caldera from its slow unraveling. Here, among the clouds and the wind, the people of Caldera and the mysterious Visitors from other worlds come together in a shimmering, ethereal celebration, their faces hidden behind elaborate masks and appropriately fancy dress provided when one steps through the threshold of the castle gates.

The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.

Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.

As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
THE SKY'S ASCENSION



At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.

Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.

The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.

Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
THE SEA'S SECRETS
On the other side of the terrace, a serene water garden unfolds, its shimmering pools reflecting the stars above. Water flows in delicate, endless cascades, filling the air with a soft, soothing melody that mingles with the distant sound of waves. The Undines, graceful and serene beings of the Sea, glide effortlessly through the space, their robes flowing like gentle currents, their movements as fluid as the water itself.

Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.

The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.

Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.

As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
THE LAND'S EMBRACE



In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.

Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.

Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.

As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
QUESTBOARD [NEW QUESTS ADDED]

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's fourth TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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deviare: (you'll never be what is in your heart)

[personal profile] deviare 2025-01-14 05:58 am (UTC)(link)
He almost felt bad that he couldn't say the same, even though his inability to have missed her significantly wasn't his fault. The time wasn't missing for him; they'd been together in the Feywilds. He would have missed her if that were the case--

He wouldn't have time to vocalize any of that, of course, and that was probably for the best anyway. Connor kissed back happily, thumb stroking the curve of her cheek, his free hand having come to rest on her leg repeating the same motion across the top of her thigh. "Are you okay?" he murmured against her lips--details could wait, but that question simply couldn't.
wildwarden: (pic#17109094)

[personal profile] wildwarden 2025-01-16 04:17 am (UTC)(link)
Night Sky sank into him, arms properly wrapped around his neck. His question was... loaded. To say the least. He knew she was dead, at least, that had been a given when they met in the Feywilds, but all that happened after was very not okay.

"Yeah." She kissed him again, speaking when she dared to move away. "I'm okay. And I'm even better now with you here, Connor." It wasn't a lie. In Caldera, she was safe and she was free. A lot of people were willing to fight to keep her that way too, and she would easily count Connor among them.
deviare: (you'll never be what is in your heart)

[personal profile] deviare 2025-01-22 08:43 pm (UTC)(link)
He did know she was dead, and knew just enough about her situation--and the Fey in general--to be concerned for her well being and safety. But physical differences aside, she certainly seemed like she was still his Night Sky.

And also like she didn't particularly want to talk about things beyond the present--also unsurprising. Maybe later, then. "I apologize for making you wait," he murmured against her lips, bring his other hand up to her face and deepening the next kiss, making a soft sound at the taste of her on his tongue. That was different, too, subtly. He didn't mind. Differences just meant new things to discover and rediscover.
wildwarden: (pic#17109089)

[personal profile] wildwarden 2025-01-25 02:46 am (UTC)(link)
"I forgive you, baby." She replied with a soft little laugh, head tilted to eagerly return that next kiss he offered. He tasted the same — and why wouldn't he? — but for her it had been so long, she had been worried she might have forgotten it. Yet so much came flooding back in those precious few seconds where they were connected.

One of the dogs whined beside her. Night Sky huffed and broke the seal of their lips to glance at Bear Heart pawing at the ground like he wanted to play. "I guess we can have our reunion sex once we're settle somewhere a little more comfortable, huh? I think the boys want some Connor time, too."
Edited 2025-01-25 02:46 (UTC)
deviare: (the next day is the dawn)

[personal profile] deviare 2025-01-27 06:24 am (UTC)(link)
Connor had most definitely had sex with Hank (dog Hank, not dad Hank) in the room with him, and had definitely had sex with Night Sky just sitting out in the open, but she was probably right. With a soft comforting sound, he sat up a little better and reached over to give Bear Heart a scritch, a hand still resting on Sky's leg to steady her perch on his lap. "Where are you staying?" he asked curiously, since previously, she'd been content to camp out in Keyleth's garden, tent optional, and he couldn't imagine she'd developed any appreciation for castles and houses in the interim.
wildwarden: (pic#17109089)

[personal profile] wildwarden 2025-01-27 04:47 pm (UTC)(link)
"Around." She replied with a shrug, adjusting so she could sit between his thighs and lean herself back against his chest. Bear Heart took advantage of this new position to flop on top of her. Hank settled next to Connor's hip. "Sometimes in a treehouse with Halsin, sometimes out in the woods. You know me." She tipped her head back. "Want to join me?"
deviare: (with a pretty coin operated voice)

[personal profile] deviare 2025-02-07 02:35 am (UTC)(link)
"If...that's okay, I'd like to," Connor replied a bit shyly, ducking his head to press his lips to her shoulder, absently giving Hank a good scritch behind the ears. "And if we're allowed to. Is it kind of like the Feywilds, where they don't really care where we stay?"
wildwarden: (pic#16740413)

[personal profile] wildwarden 2025-02-08 02:36 am (UTC)(link)
"Of course it's okay. I'll introduce you to everyone." She chirped happily, a hand curving up to sink into his hair when he dipped his head down. "More or less. They have a lot of empty space around, so people just move in wherever."
deviare: (one day is hell)

[personal profile] deviare 2025-02-10 04:46 pm (UTC)(link)
She didn't specify who 'everyone' was, but Connor could hazard a pretty good guess. "I don't take up much space," he remarked with a soft smile, angling his head slightly as she sank her hand into the wild curls that insisted on growing from his head. "So hopefully no one will mind."
wildwarden: (pic#16689274)

[personal profile] wildwarden 2025-02-16 01:21 am (UTC)(link)
"No one will." She assured him as she laid a kiss upon his cheek. "You'll love Halsin, I bet. He's a lot like me — a druid, loves nature. He's, uh, huge, though, for an elf. And absurdly attractive."
deviare: (can you extract me)

[personal profile] deviare 2025-02-23 03:22 am (UTC)(link)
"He sounds just like you, then--minus being huge," Connor replied with a soft hum of a laugh, leaning back a bit to tuck some of her hair behind her ear. "You look healthier...and you look happy. If he's responsible for that, I like him already."
wildwarden: (pic#16740413)

[personal profile] wildwarden 2025-02-27 03:11 am (UTC)(link)
As his fingertips brushed along her ear, Night Sky shivered and leaned into his palm, her eyelids drooping to half-mast as she exhaled a contented little sigh. "He's definitely a big part of it. It's been nice here, when things aren't breaking apart. Maybe even nicer than the feywilds, in a different way."

"You want to see the treehouse?"
deviare: (you keep rubbing your eyes)

[personal profile] deviare 2025-03-06 07:14 pm (UTC)(link)
"I would love to." A treehouse was kind of a step up for her, honestly! Since before, in the Feywilds, she'd been a 'camp in the woods, tent optional' sort of gal.
wildwarden: (pic#16740422)

[personal profile] wildwarden 2025-03-08 03:23 am (UTC)(link)
Oh, she was definitely still that most days. The treehouse was nice for entertaining though, and warmer in the winter months.

Night Sky stood, grasping both his hands in her own to get him to his feet. The dogs shifted accordingly. "You'll like it. There's plenty of room, too. And it's not super far out of town if you want to be more social."
deviare: (but I know)

[personal profile] deviare 2025-03-08 11:23 pm (UTC)(link)
"That sounds nice." Connor clicked his tongue and patted his thigh so that Hank fell into step next to him. "Is it just you and Halsin right now?"
wildwarden: (pic#17349521)

[personal profile] wildwarden 2025-03-10 03:37 am (UTC)(link)
Bear Heart bounded up ahead to... scout. Yes. Definitely not because he had one braincell and no focus unless he was hunting. Night Sky grasped Connor's hand and started down the path to the treehouse.

"Aymeric is there, too. There's also Lulu, but he lives up in Heaven's Bow right now."
deviare: (now it's time to survive)

[personal profile] deviare 2025-03-12 01:29 am (UTC)(link)
"Oh, I met Lulu," Connor realized with a small smile, that faded a bit after a moment when he remembered exactly how they'd met. "I may have...not made the best first impression, if I'm being honest..."
wildwarden: (pic#16689273)

[personal profile] wildwarden 2025-03-16 01:57 am (UTC)(link)
Night Sky tilted her head curiously. "What happened?"
deviare: (you're part of a machine)

[personal profile] deviare 2025-03-21 09:33 pm (UTC)(link)
"Ah, well. Apparently there are drinks at the tavern that have various strange affects. We each imbibed one, with different affects. There was candy falling off of his hat due to said drinks and...I ate one of them?" Only after the fact did Connor realize That Might Be Weird.
wildwarden: (pic#16699655)

[personal profile] wildwarden 2025-03-21 09:36 pm (UTC)(link)
Night Sky nodded along, well aware of the tavern drinks thanks to her visiting every month to try them herself.

She... failed to see how what he did was weird. "How was it?"
deviare: (when you close your eyes)

[personal profile] deviare 2025-03-22 10:44 pm (UTC)(link)
"Pretty tasty, actually," Connor replied with a laugh--he knew that Night Sky would Get It, but Lulu had given him a Look, as though popping said candies directly in his mouth without hesitating was odd behavior. "It had a nice, sweet apple flavor, but then with a kick of spice, like a cinnamon."
wildwarden: (pic#16740413)

[personal profile] wildwarden 2025-03-23 12:37 am (UTC)(link)
"Ooh, that sounds good. I'm going to have to bug him for some — he can conjure damn near anything." She chuckled. "I eat stuff all the time off floor or whatever. He probably didn't judge you that hard."
deviare: (it's hard to tell which side you're on)

[personal profile] deviare 2025-03-23 09:56 pm (UTC)(link)
"That's good to know," Connor replied with a soft laugh. If nothing else, he was used to someone having the What's That, Puts In Mouth habit. "He was very nice. Quite...colorful and animated." To put it lightly.
wildwarden: (pic#16699556)

[personal profile] wildwarden 2025-04-02 01:31 am (UTC)(link)
"He's a good guy." He was the literal devil. "I'm glad you met him, though! Just need to introduce you to Halsin — also a good guy." She sighed and looked at him, smiling. "Gods, I'm so glad you're here."