calderaevents: (Default)
calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-11-29 12:00 am
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TDM #4



ARRIVAL

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.

DRINK MENU
WINTER'S WHISPER A fragrant spiced tea that calms the nerves and inspires the drinker to share their hopes and dreams.

JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.

S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.

MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!

HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.

CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.

GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

FANNING THE FLAMES
The renewed seething of the lava flows brought on by the tempestuous events deep below the sea seem to have been dealt with, though city guards have been stationed around the crater and are barring anyone from approaching to investigate any further than the outskirts. Interestingly, not only does the crater seem calm, it appears to be changing. Any remaining lava flow is being directed as if by unseen hands, and when the light catches just right, the barest hint of a shimmer can be detected surrounding the glowing rivers. New rock formations take shape as the days pass, though one never can catch the presence of a mason working on the structures. It's as if something intangible or invisible is repairing what was broken, turning what was previously chaos and ruin into order and life.
SEASON OF LIGHT
The world remains unsettled, still bearing the scars of the trials endured just a month prior, not to mention the oddities happening with the volcanic crater and the ominous shadows creeping in from the sea continue to haunt the collective psyche, leaving both locals and visitors on constant edge, fearful of a sudden, unprovoked assault. Despite these lingering anxieties, the leaders have publicly reassured all that calm has been restored. They claim that the worst is behind them and that every measure is being taken to prevent such devastating magics from ever threatening Salt Spire again. The protective bubble holds, new Undine are being ushered into their roles, and the world, it is said, is slowly healing. Or so they claim.

Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.

One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.

The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
THE GRAND MASQUERADE
Another highlight of the season is the Grand Masquerade that unfolds high above the world in Heaven’s Bow, the floating city where the wind dances in the sky and the stars seem close enough to touch. The event is more than just a celebration of the Season of Lights—it’s a gathering of hope, a last-ditch effort to save Caldera from its slow unraveling. Here, among the clouds and the wind, the people of Caldera and the mysterious Visitors from other worlds come together in a shimmering, ethereal celebration, their faces hidden behind elaborate masks and appropriately fancy dress provided when one steps through the threshold of the castle gates.

The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.

Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.

As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
THE SKY'S ASCENSION



At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.

Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.

The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.

Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
THE SEA'S SECRETS
On the other side of the terrace, a serene water garden unfolds, its shimmering pools reflecting the stars above. Water flows in delicate, endless cascades, filling the air with a soft, soothing melody that mingles with the distant sound of waves. The Undines, graceful and serene beings of the Sea, glide effortlessly through the space, their robes flowing like gentle currents, their movements as fluid as the water itself.

Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.

The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.

Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.

As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
THE LAND'S EMBRACE



In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.

Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.

Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.

As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
QUESTBOARD [NEW QUESTS ADDED]

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's fourth TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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calderanpcs: (tavernkeeper)

ASK THE TAVERNKEEPER (IC Questions)

[personal profile] calderanpcs 2024-11-29 05:01 am (UTC)(link)
Standard questions and answers:

Q: Where am I?
A: Caldera, a world split by Land, Sea and Sky.

Q: Why have I been brought here?
A: The world is dying and the leaders have requested outside aid from Visitors like you to help revive it.

Q: Where's all my stuff?
A: Not here. You may get whatever you wish returned if you put forth the effort.

Q: Who are you?
A: The keeper of the tavern.

Q: What if I don't leave the tavern?
A: You have no choice.

Q: What happens if we fail?
A: Caldera falls.

Q: What's in it for us?
A: Power. Glory. The thanks of the rulers.

Q: Can we die here?
A: Yes, but Visitors that make an effort to prove themselves to the rulers will be revived. Those who work against them may not be so lucky.
died_a_virgin: (Default)

[personal profile] died_a_virgin 2024-11-29 05:36 am (UTC)(link)
Quick question! One of the canon points I'm thinking about pulling Seras from is the end of the series when she has lost an arm and uses a shadow-like substance to create something like an arm to use daily. But being able to use and manipulate this shadow-like substance is one of her powers as a vampire.

Would she still be able to use the shadows to just have an arm or would she be armless? I'm cool either way as it would make things rather interesting for her.
calderamods: (Default)

[personal profile] calderamods 2024-11-29 05:43 am (UTC)(link)
We would leave that up to you, as having what is essentially a magic prosthesis would fall under the umbrella of an accessibility item. However if it would be more interesting from a storytelling perspective for you to have the character without it for a time, that is also fine with us. Should you decide to have the ability it would be with the understanding that the shadow magic is exclusive to the use of the arm.
inspiteof: (Z6FDMMFW_o)

lucanis dellamorte | dragon age: the veilguard (spoilers) | undine

[personal profile] inspiteof 2024-11-29 05:51 am (UTC)(link)
arrival—
To say Lucanis was distressed would be an understatement. Not only was he burdened with the knowledge that Rook may not return from the Fade or wherever she had ended up, but now he had been thrust into some strange new realm himself with only an ominous note and the distinct hissing of a particularly pissed off demon piloting his body as he slept.

Sleep. He shouldn't have been doing that to begin with. Spite had him halfway down the stairs, parchment ripped apart in his hands before Lucanis came to and halted just as he reached the tavern proper. At least years of practice as a Crow assured he knew how to pretend he wasn't screaming on the inside (although someone still was), and Lucanis was doing his best to ignore him as he took in his surroundings.

"At least my pants are still on." He muttered to himself, only barely able to take another step before a brightly colored drink was placed into his hand by a barmaid that vanished into the crowd. Anyone nearby would hear him sniff the drink and groan. "...I need coffee more than I need whatever this is." Poison of some sort, surely, the sweetness had to be masking something. "I would not drink that." As a warning to a patron beside him.


masquerade—
Outfit ref: suit. mask.
His appropriately themed outfit donned upon arrival, Lucanis casually moved through the crowds, a glass of champagne in his hand he only occasionally sipped at for show while he listened in on nearby conversations. He was new to this world, knew next to nothing about the goings on, but people always talked, and he couldn't help but overhear mention of shadowy tendrils in the sea and the... sky falling a few months ago?

"Mierda..." He cursed. "It would be my luck it falls again today."


the sky's ascension—
Jumping across a handful of floating platforms for free Bones? If that was the coin they were peddling around here, this was an easy cash in for him. Lucanis stood at the start of the course, staring intently at the figure of the 'Admiral' in the center. Something about her didn't sit right — but then again, ethereal, god-adjacent beings were just par of the course at this point. So what the hell was one more?

Well. Whatever. Lucanis readied himself and took that first leap with ease, clearing the jump and heading onto the next just before the platform dropped, leaving him balancing on a sliver of earth floating in the sky. "My best advice is to not look down, for the record." He said to anyone else trying the course.


quests—
i. or does it...? (for [personal profile] spellblade)
Again, Lucanis knew what he was good at. Not that sneaking into museums on heists was precisely his forte, but it fell within his skillset easily enough. Get in, get what they needed, get out. Like an assassination with less killing involved... hopefully?

Of course he came armed, having grabbed a pair of daggers from one of the local merchants with the stipend he had been given upon arrival. And he probably wouldn't have had to use them at all if one of the newly hired guards hadn't stepped into the room where the artifacts had been placed. He ducked behind one of the displays, ready to pounce behind the guard as they entered, hand over their mouth and a dagger settled against their throat. "We do not need to make this encounter bloody."

ii. oops! all dragons!
"A dragon?!" Lucanis sputtered as him and his quest companion exited the cavern. "A talking dragon. Of course." A talking, dying dragon. Depressing and potentially dangerous. Fantastic. "It's always dragons..."

He wasn't saying no. But, man... "It seemed calm enough, I suppose. Hopefully her hatchlings are equally as peaceful when they hatch..."

iii. bone?!
Lucanis and whoever had ended up joining him for this attempt to unravel the mysteries of the counterfeit Bones, had apparently made it all the way to the graveyard bit when the assassin finally spoke up.

"How well versed are you in conversing with spirits?"

Emmrich would be losing his shit right now if he were here.


wildcard—
as always, im down for anything! hit me up on discord @ elfwife. any quests besides the nsfw ones are on the table.

I'm following [personal profile] spellblade's world state for Lucanis.
Edited 2024-11-29 06:00 (UTC)
inspiteof: (Default)

lucanis dellamorte | dragon age: the veilguard | undine

[personal profile] inspiteof 2024-11-29 06:12 am (UTC)(link)
spellblade: (mine play out like fools in a fable)

[personal profile] spellblade 2024-11-29 06:32 am (UTC)(link)
It was curiosity more than anything that had Rook agreeing to keep an eye on the ancient artifacts put on display, and most definitely not any sort of allegiance to a historian apparently set on a preserving a history that wasn't his. Call it a Veil Jumper's instinct or a Dalish elf's paranoia, but she couldn't help but wonder if there was more to it than a clash of cultures disagreeing over whether something belonged on a shelf or in a grave.

The point being: not in this world or any other would she be dying over some cracked pottery and carved bones. Instinct kicked in before sense, and she grabbed the wrist holding the knife with the intentions to send a handful of lightning into the offending arm, before she remembered, oh! Yeah! She couldn't do that, currently. Because somehow, she was cut off from the Fade but not Tranquil. On the heels of that realization followed a surge of both relief and delight at the familiar voice in her ear. She tried to say Lucanis?? but it came out a muffled collection of syllables, as she attempted to lean her body and head back from the knife and peel his hand off of her mouth.
temultuous: (15)

arrival

[personal profile] temultuous 2024-11-29 06:50 am (UTC)(link)
Imogen wasn't drinking; the headache brewing was bad enough without adding potential alcohol to it. She was mostly just clutching the mug to warm her hands while she tried to shut out all of the incessant chatter--not from anyone speaking, though there was plenty of that, but from all the thoughts pushing at her at once. It took her a second to realize someone next to her said something out loud; Imogen blinked and tried to focus on him. "I'm sorry, I didn't catch that..." She trailed off, unconsciously leaning away from him and squinting, because it didn't take more than few seconds of narrowing her focus to one person to realize something weird was going on. Thing was, she wasn't actively trying to peek into anybody's mind--she straight up couldn't keep them out at the moment--and there was something real weird up in his.
inspiteof: (9)

[personal profile] inspiteof 2024-11-29 06:59 am (UTC)(link)
"WAIT. SHE SMELLS FAMILIAR. SMELLS LIKE... ROOK."

Leave it to Spite to clock her by scent before anything else. Lucanis froze, a myriad of emotions surging through him all at once: disbelief, because he hadn't seen Rook for nearly a month — didn't even know if he would see her again at all — and she was here, suddenly, on the opposite end of this quest posing as a guard? Then there was delight; his heart thumping wildly in his chest. If it was her, if she was here, that meant she had survived, somehow. Perhaps the magics that pulled him here were far stronger than he could ever understand.

"Rook?" He asked, hand pulling back from her throat and her mouth so she could speak. He was cautious still, on the off chance this was some sort of trick, but Spite calling her out made him more inclined to believe it. "You're here...?"
inspiteof: (VEILGUARD01780)

[personal profile] inspiteof 2024-11-29 07:04 am (UTC)(link)
"The drinks being offered. I wouldn't partake." He repeated, turning to face her properly. "Are you all right?"

"SHE CAN HEAR US."

That might just answer that question. "Oh."
died_a_virgin: (Smug)

Seras Victoria || Hellsing || Undecided

[personal profile] died_a_virgin 2024-11-29 07:12 am (UTC)(link)
Arrival

[Seras was confused as she carefully stepped down the stairs. The last thing she remembered was seeing her Master's face after he was missing for thirty years. She looked down at her left arm. The once shifting shadows where now still and she couldn't do anything to use the shadows for anything else. It was just her arm.

She still had her fangs and she was still as pale as she ever was. Her eyes were still scarlet and her hair still pale blonde. As far as everything felt, she was still a vampire, but yet she couldn't use some of her powers that she had grown accustomed to using.

She stepped into the tavern and looked around, moving to the bar and asking the Tavernkeeper a few questions. She didn't want a drink, it would cause a violent reaction that she didn't want to deal with at the moment.
]

Well, that's not that helpful....

Lightwalking

[While Seras might be able to walk in the sunlight again, she still preferred the night. Thirty years of living in the darkness was a hard habit to break. She wished that she could share this with Captain Bernadotte, but she knew that he was lost. She couldn't even hear his voice in her head. He really was gone for her.

Still, despite her loss, she was going to enjoy the lights. The lanterns were beautiful. She looked up at them almost like a child would. She slowly walked along, just looking up at the lights and not really paying attention to where she was going until she accidentally ran into someone.
]

Oof! I'm so sorry!

Grand Masquerade

[Seras had never been to a masquerade before. She had managed to find a beautiful black and red dress that looked good with her pale skin. She had one black opera length glove on her right arm, her left was just fully black from the shadows that she once had control over. To complete the outfit she had found a pretty black and red bat mask to complete her outfit.]

If only Master and Sir Integra could see this...

[She smiled a little bit as she stepped into the crowd.]
died_a_virgin: (Default)

Seras Victoria || Hellsing || Undecided

[personal profile] died_a_virgin 2024-11-29 07:13 am (UTC)(link)
notyournhaama: (03)

Y'shtola Rhul || Final Fantasy XIV || Undine

[personal profile] notyournhaama 2024-11-29 07:53 am (UTC)(link)
Arrival/Drinks

[The last time Y'shtola got pulled to another world she had left her body behind. This time, she still had her body. And this time the magic of the world was rather interesting. She didn't see the aether flowing around her or in the objects that were made, but she did see something interesting. Her silver eyes could still see the faint traces of something in the objects around her, but nothing like the aether of Eorzea.

She wasn't fond of being unable to use her spells, but she was also mildly annoyed that she didn't have her staff. Even without her magic it was a formidable weapon to use, even if she wasn't supposed to use it that way.

White feline ears flicked as she stepped into the tavern and up to the bar. She thought about asking for one of the special drinks, but none of them sounded like something she would like, so she stuck with a simple glass of red wine.

However, her back stiffened as someone accidentally tread upon her tail. It really was her own fault for not keeping it out of the way. Still, it hurt.
]

Seven Hells....[She muttered more to herself than the one who had done the stepping.]

The Grand Masquerade

[Parties weren't high on Y'shtola's priority list. She preferred to be studying and trying to find a method of travel between worlds. Maybe the library here would be able to help her. Yet, she still found herself drawn to the party. She had found herself a nice dress and a half mask that contrasted nicely against her dress.]

This is such an interesting place.

[She was the only one of her kind here. Her feline ears flicked with the noise, picking up bits of conversations as her tail swayed behind her. She tapped her knuckles against her chin as she stood to one side. At least at this party she wasn't going to be accused of murder.]

The Sea's Secrets

[Y'shtola eventually found her way to the garden. It reminded her of the Lotus Stand in Gridania. She couldn't see the details of the garden, but she could smell the flowers and hear the faint movement of water. She looked over at Cordelia, seeing great power in the woman. She didn't try to approach, as she wasn't invited.

So she would just walk silently through the garden, enjoying the quiet as she pondered this new world she was brought to.
]
notyournhaama: (Default)

Y'shtola Rhul || Final Fantasy XIV || Undine

[personal profile] notyournhaama 2024-11-29 07:56 am (UTC)(link)
makingmyway: (pic#17229617)

Dorian Storm | Critical Role | Undecided (possible SPOILERS for recent CR episodes)

[personal profile] makingmyway 2024-11-29 10:13 am (UTC)(link)
Arrival/Drinks

[ The panic Dorian had felt when he'd woken up alone in a strange room hadn't entirely subsided, but the presence of the Tavernkeeper somehow calms him a bit, at least enough that he is at least willing to take a breath and listen as questions are asked.

Unfortunately the answers aren't necessarily that reassuring. And it isn't like he's entirely new to helping save a world on the brink of disaster either, but he isn't really thrilled about having been pulled away from home for it. It turns out gods weren't the only ones to interfere with people's lives, it seems.

Still, he tries to soothe his anger with the reminder that this had apparently been a call for help, and if he was stuck here he could at least try to do what he can to assist. And currently the drink he'd been given by the Tavernkeeper, something he doesn't quite remember the name of, is at least helping improve his mood significantly.

Honestly, as he takes another sip, he's strangely feeling in higher spirits about everything. ]


Lightwalking

[ While Dorian isn't entirely familiar with the exact traditions of this Season of Lights, he can't help feeling a bit nostalgic as he takes his time wandering the streets at night, admiring the lanterns that glow against the darkened sky. He finds himself thinking back to his childhood in the Squall, of the lanterns that were often released into the sky during celebrations and festivities.

And seeing the glimmering lights spread all throughout the land, sky, and sea, it certainly achieved the desired effect of making the three realms seem unified. Dorian was a bit surprised to find himself enjoying the event, listening to the uplifting stories and even learning some of the carols.

It was a good reminder of remaining optimistic, and the promise of a better future. ]


The Grand Masquerade

[ Now this is certainly something that Dorian can be excited about. With everything happening back home, there understandably was no longer time for anything as impractical as a masquerade or a ball. But Dorian certainly missed those times, when things were a little easier and the world wasn't on the verge of ending. Times when it he didn't have to feel guilty about having a bit of fun and enjoying himself.

And unlike the last time he had attended a ball, this time he wasn't restricted to having to fit any kind of role, and was allowed to simply just be himself. While his new outfit wasn't at all as gossamer as some previous outfits he's had, it was still showy while still feeling regal and comfortable. He also enjoys the mask that he had been able to find, something simple but still decorative, and even managing to display his musical interest.

Overall, a perfect outfit to represent himself. ]


Wildcard

(( This is actually my second time trying out Dorian here, so we'll see how things go! If you'd like to do something besides the prompts, feel free or hit me up at [plurk.com profile] usamichan13 to plot something out! ))
fundamentalchaos: (33)

Masquerade!!!!

[personal profile] fundamentalchaos 2024-11-29 10:29 am (UTC)(link)
Ashton didn't know why they had bothered to attend some fancy function but in the end, it got them out of the house...or where ever they've been staying lately. Point is, maybe they'll make more friends. They hadn't even thought about the idea that anyone from home could be among the newbies.

That is until a familiar flash of color and blue skin catch their eye and it's hard not to recognize hair that fades from black to white like that. Even with the mask. Grabbing a couple drinks from one of the servers passing by, Ashton weaves their way to Dorian before holding out the second drink.

"Well aren't you a sight for sore fuckin' eyes." There's a pause before Dorian takes the glass offered before Ashton tilts their full face covering mask, an eerie sort of pure white with gold lines that mimic the ones along the Genasi's body, and grins at him.
desmume: (pickme girl)

masquerade whynot

[personal profile] desmume 2024-11-29 10:34 am (UTC)(link)
[While her mask is supposed to hide her face, the plain blue thing that covers her eyes does little to hide Izulde's identity from anyone who's ever met her.

The strange pause as she looks towards Dorian is a dead giveaway for one, her body not moving even a single twitch. She smooths the delicate silver lace on the front of her soft teal dress out, remembering that time works differently in this place (she needs to break those bad habits, but it's so hard)... if she wants to schmooze, she needs to be faster. Faster, and faster, and even faster still. With a sophisticated glass of something in hand, she works her way over and gives him her best smile—it still doesn't reach her eyes.]


Ahh, that mask is so cute~ I took too long to start looking, and all the best ones were sold out~
makingmyway: (pic#16035340)

[personal profile] makingmyway 2024-11-29 10:37 am (UTC)(link)
Dorian startles slightly at the voice, familiar if a bit muffled, and he turns around to find the figure offering him a drink. The form already gives him an idea of who it is as he takes the drink, but his face still lights up when Ashton reveal their face under the mask.

“Ashton! I didn’t know you were here.” His grin fades just a bit though as he studies the other Genasi. Something seems different about them…
makingmyway: (pic#17136935)

[personal profile] makingmyway 2024-11-29 10:44 am (UTC)(link)
[ Dorian glances towards the figure when she speaks, and he can’t help a smile. ]

Thank you. I was quite excited when I saw it, so I just had to get it. Yours is still nice, though.
fundamentalchaos: (27)

[personal profile] fundamentalchaos 2024-11-29 10:44 am (UTC)(link)
"Yeah, got here about a month ago." They keep the mask propped up as they take a drink from the glass they had grabbed for themself. Pausing with the glass at their lips they just sort of cock an eyebrow at Dorian's studying look.

"What? Don't like the clothes?" They joke but there is still a mild dread. He had already heard from others around that some people show up from different points in time and they haven't seen Dorian in...a while.
desmume: (Default)

[personal profile] desmume 2024-11-29 10:46 am (UTC)(link)
Ahh, why thank you~ I'm actually a huge fan of parties, so I had to do my best to find a decent one~

[She takes a short drink here, trying her best to seem sophisticated... not that she really can.]

I didn't used to be, but there's something exciting about the atmosphere, you know~?
makingmyway: (pic#16015755)

[personal profile] makingmyway 2024-11-29 10:49 am (UTC)(link)
Dorian’s frown deepens. “A month ago? But I just saw you an hour before I ended up here.”

Dorian, unfortunately, hadn’t heard yet about how people can arrive at different points in time.

“Ah… no, it’s not that,” he’s quick to assure them. “It’s actually a really good look for you. But…” His eyes sweep over Ashton again, before he finally realizes what was strange.

“What happened to your arm?”
makingmyway: (pic#16015763)

[personal profile] makingmyway 2024-11-29 10:52 am (UTC)(link)
[ Dorian can’t help an excited smile as he nods. ]

Oh yes, I understand completely. I’ve always been a fan of events like these, and it’s nice to able to attend one again.
fundamentalchaos: (12)

[personal profile] fundamentalchaos 2024-11-29 10:55 am (UTC)(link)
"Yeah there's a whole thing about tha-what do you mean what happened to my arm?" Their own frown deepens as they hold out and look down at their arms. Both the same jade like stone flesh with cracks filled in gold. Nothing different there. Looking back up at Dorian that same dread only builds.

"Fuck. Shiiiit." Letting out a loud sigh, Ashton downs the contents of the slim champaign glass before placing it on a passing platter like the one he had grabbed it from. "Okay spill. What happened to my arm back home? How long has it been since we got split up? Are we all back together? What about Letters and the other? Last people I saw were Laudna and Orym...and some people we met along the way."

Sorry Dorian, you're getting a bunch of questions now because Ashton is always expecting the worst. Maybe they should sit instead of standing in the middle of everything.