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TDM #4
It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:
As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.
“Welcome, Visitor. I'm sure you have a lot of questions.”
And you most certainly do.
Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.
JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.
S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.
MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!
HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.
CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.
GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!
As the effects of your drink wear off, the Tavernkeeper speaks once more:
You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:
The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.
The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.
The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.
The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.
If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.
But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.
If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.
Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.
In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.
If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?
The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.
If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.
In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.
Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.
Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.
One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.
The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.
Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.
As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.
Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.
The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.
Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.
The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.
Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.
As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.
Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.
Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.
As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.
Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.
Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
For OOC questions, please direct themhere.
All locations are available to be explored!
The TDM is game canon and all completed quests can be carried over once accepted into the game.
Dorian Storm | Critical Role | Undecided (possible SPOILERS for recent CR episodes)
[ The panic Dorian had felt when he'd woken up alone in a strange room hadn't entirely subsided, but the presence of the Tavernkeeper somehow calms him a bit, at least enough that he is at least willing to take a breath and listen as questions are asked.
Unfortunately the answers aren't necessarily that reassuring. And it isn't like he's entirely new to helping save a world on the brink of disaster either, but he isn't really thrilled about having been pulled away from home for it. It turns out gods weren't the only ones to interfere with people's lives, it seems.
Still, he tries to soothe his anger with the reminder that this had apparently been a call for help, and if he was stuck here he could at least try to do what he can to assist. And currently the drink he'd been given by the Tavernkeeper, something he doesn't quite remember the name of, is at least helping improve his mood significantly.
Honestly, as he takes another sip, he's strangely feeling in higher spirits about everything. ]
Lightwalking
[ While Dorian isn't entirely familiar with the exact traditions of this Season of Lights, he can't help feeling a bit nostalgic as he takes his time wandering the streets at night, admiring the lanterns that glow against the darkened sky. He finds himself thinking back to his childhood in the Squall, of the lanterns that were often released into the sky during celebrations and festivities.
And seeing the glimmering lights spread all throughout the land, sky, and sea, it certainly achieved the desired effect of making the three realms seem unified. Dorian was a bit surprised to find himself enjoying the event, listening to the uplifting stories and even learning some of the carols.
It was a good reminder of remaining optimistic, and the promise of a better future. ]
The Grand Masquerade
[ Now this is certainly something that Dorian can be excited about. With everything happening back home, there understandably was no longer time for anything as impractical as a masquerade or a ball. But Dorian certainly missed those times, when things were a little easier and the world wasn't on the verge of ending. Times when it he didn't have to feel guilty about having a bit of fun and enjoying himself.
And unlike the last time he had attended a ball, this time he wasn't restricted to having to fit any kind of role, and was allowed to simply just be himself. While his new outfit wasn't at all as gossamer as some previous outfits he's had, it was still showy while still feeling regal and comfortable. He also enjoys the mask that he had been able to find, something simple but still decorative, and even managing to display his musical interest.
Overall, a perfect outfit to represent himself. ]
Wildcard
(( This is actually my second time trying out Dorian here, so we'll see how things go! If you'd like to do something besides the prompts, feel free or hit me up at
Masquerade!!!!
That is until a familiar flash of color and blue skin catch their eye and it's hard not to recognize hair that fades from black to white like that. Even with the mask. Grabbing a couple drinks from one of the servers passing by, Ashton weaves their way to Dorian before holding out the second drink.
"Well aren't you a sight for sore fuckin' eyes." There's a pause before Dorian takes the glass offered before Ashton tilts their full face covering mask, an eerie sort of pure white with gold lines that mimic the ones along the Genasi's body, and grins at him.
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“Ashton! I didn’t know you were here.” His grin fades just a bit though as he studies the other Genasi. Something seems different about them…
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"What? Don't like the clothes?" They joke but there is still a mild dread. He had already heard from others around that some people show up from different points in time and they haven't seen Dorian in...a while.
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Dorian, unfortunately, hadn’t heard yet about how people can arrive at different points in time.
“Ah… no, it’s not that,” he’s quick to assure them. “It’s actually a really good look for you. But…” His eyes sweep over Ashton again, before he finally realizes what was strange.
“What happened to your arm?”
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"Fuck. Shiiiit." Letting out a loud sigh, Ashton downs the contents of the slim champaign glass before placing it on a passing platter like the one he had grabbed it from. "Okay spill. What happened to my arm back home? How long has it been since we got split up? Are we all back together? What about Letters and the other? Last people I saw were Laudna and Orym...and some people we met along the way."
Sorry Dorian, you're getting a bunch of questions now because Ashton is always expecting the worst. Maybe they should sit instead of standing in the middle of everything.
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masquerade whynot
The strange pause as she looks towards Dorian is a dead giveaway for one, her body not moving even a single twitch. She smooths the delicate silver lace on the front of her soft teal dress out, remembering that time works differently in this place (she needs to break those bad habits, but it's so hard)... if she wants to schmooze, she needs to be faster. Faster, and faster, and even faster still. With a sophisticated glass of something in hand, she works her way over and gives him her best smile—it still doesn't reach her eyes.]
Ahh, that mask is so cute~ I took too long to start looking, and all the best ones were sold out~
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Thank you. I was quite excited when I saw it, so I just had to get it. Yours is still nice, though.
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[She takes a short drink here, trying her best to seem sophisticated... not that she really can.]
I didn't used to be, but there's something exciting about the atmosphere, you know~?
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Oh yes, I understand completely. I’ve always been a fan of events like these, and it’s nice to able to attend one again.
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[With another sip, she looks down at the glass.]
I haven't been able to get tipsy in a long while, either~ I miss the days I could slam a beer after a hard day at the office, then work on this-and-that while the buzz is there~ It still hasn't worked so far... but it might be a question of volume~?
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Arrival
Hey. How's it going? You just get here?
[Alex is friendly enough, cheerful and projects an air of affable openness. He offers a smile and waves at the bartender.]
You trying the drinks? They come with fun effects. Sometimes fun.
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Oh hello! Yes, I suppose you could say that. At least I found myself here when I woke up, so I don't know how long I was out.
[ He laughs softly, and as he takes another swig of his drink the flush of his cheeks darken just a bit. ]
Is that so? This one seems pretty all right so far.
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[Alex looks at the various options considering his next drink in a literal moment of pick your poison.
He shifts enough to set off a few bright little tinkling of bells.]
Mine's turned me into a human sleighbell. Could be worse.
[A shrug and he holds a hand out towards him.] Alex Claremont-Diaz. Good to meet you.
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[ Reaching out, he grasps the hand in a firm handshake. ] Dorian Storm. A pleasure.
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[He shakes his hand with a nod. And then Alex decides on whatever it is that Dorian is having since he seems in good spirits.]
Anyway, the just waking up thing is common I guess. Happened to me last month. The whole place takes some getting used to.
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Lightwalking
But there are times when a frown can be hard to hold onto. When Dorian sings the newest carol he's learned, she can't help but give pause and listen. It's a beautiful voice, one must admit, and it makes her watch, her hardened expression slowly starting to soften. ]
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And Dorian does understand. He knows quite a bit about forcing things, trying to appear fine when everything is not. But he also knows how important events like these can be for the people attending, and while he doesn’t trust whatever powers are in play that nothing is wrong, he still plays for the spirit of the people who need it.
So he smiles with all the performance-worthy charm that a bard can have, as he wraps up the carol with a flourish. ]
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I'm sure you've heard all sorts of honeyed words about your talented voice, but nevertheless, the performance was appreciated all the same.
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Thank you. Sometimes it’s still nice to hear, and I’m happy to contribute.
My name’s Dorian. Dorian Storm. Am I correct to assume you’re not native to this world either?
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... Which sounds rather odd, now that I finally said it out loud.
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The Grand Masquerade
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...Tempest?
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Still, upon being addressed, she looks around, sure that the man has to be talking to someone else, then points to herself.]
M... Me?!
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Oh boy. ]
Oh, um… yes, sorry. [ He offers a small smile as he rubs the back of his neck. ] Forgive me, this might seem a bit weird, but uh…
[ Well, he supposes he’ll have to introduce himself. ]
My name’s Dorian Storm. I know you from… well, your future.
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Should we end this one after your next then?
That works!