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calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-11-29 12:00 am
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TDM #4



ARRIVAL

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.

DRINK MENU
WINTER'S WHISPER A fragrant spiced tea that calms the nerves and inspires the drinker to share their hopes and dreams.

JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.

S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.

MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!

HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.

CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.

GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

FANNING THE FLAMES
The renewed seething of the lava flows brought on by the tempestuous events deep below the sea seem to have been dealt with, though city guards have been stationed around the crater and are barring anyone from approaching to investigate any further than the outskirts. Interestingly, not only does the crater seem calm, it appears to be changing. Any remaining lava flow is being directed as if by unseen hands, and when the light catches just right, the barest hint of a shimmer can be detected surrounding the glowing rivers. New rock formations take shape as the days pass, though one never can catch the presence of a mason working on the structures. It's as if something intangible or invisible is repairing what was broken, turning what was previously chaos and ruin into order and life.
SEASON OF LIGHT
The world remains unsettled, still bearing the scars of the trials endured just a month prior, not to mention the oddities happening with the volcanic crater and the ominous shadows creeping in from the sea continue to haunt the collective psyche, leaving both locals and visitors on constant edge, fearful of a sudden, unprovoked assault. Despite these lingering anxieties, the leaders have publicly reassured all that calm has been restored. They claim that the worst is behind them and that every measure is being taken to prevent such devastating magics from ever threatening Salt Spire again. The protective bubble holds, new Undine are being ushered into their roles, and the world, it is said, is slowly healing. Or so they claim.

Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.

One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.

The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
THE GRAND MASQUERADE
Another highlight of the season is the Grand Masquerade that unfolds high above the world in Heaven’s Bow, the floating city where the wind dances in the sky and the stars seem close enough to touch. The event is more than just a celebration of the Season of Lights—it’s a gathering of hope, a last-ditch effort to save Caldera from its slow unraveling. Here, among the clouds and the wind, the people of Caldera and the mysterious Visitors from other worlds come together in a shimmering, ethereal celebration, their faces hidden behind elaborate masks and appropriately fancy dress provided when one steps through the threshold of the castle gates.

The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.

Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.

As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
THE SKY'S ASCENSION



At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.

Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.

The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.

Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
THE SEA'S SECRETS
On the other side of the terrace, a serene water garden unfolds, its shimmering pools reflecting the stars above. Water flows in delicate, endless cascades, filling the air with a soft, soothing melody that mingles with the distant sound of waves. The Undines, graceful and serene beings of the Sea, glide effortlessly through the space, their robes flowing like gentle currents, their movements as fluid as the water itself.

Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.

The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.

Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.

As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
THE LAND'S EMBRACE



In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.

Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.

Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.

As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
QUESTBOARD [NEW QUESTS ADDED]

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's fourth TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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holdshisown: (Amused)

[personal profile] holdshisown 2025-01-03 09:05 pm (UTC)(link)
He supposes it would depend on that, yes. But he's neither an expert in exploring or piracy so he'll leave it for others to decide.

He's always happy to be of service, just don't incriminate him in any planned piracy and it'll be fine.

"Good idea. It also let's us see if their stories match just a bit too much as well. There's always going to be some variations and misremembrances if you speak to a large group. If everyone gives the exact same story it might be rehearsed."
youknowwhothisis: (pic#16966162)

[personal profile] youknowwhothisis 2025-01-04 12:53 am (UTC)(link)
He laughed, impressed. "Excellent! Glad we're on the same page. Why don't I go start us off...?"

He raised his arm to wave and hail the crew when he approached. "Gentlemen! Hey...! How are ya? I was wondering if one of you would give us a hand with something- My friend and I are new to town and we're deeply intrigued by local legends. If you have a little time to chat...?"

The crew, working away a moment before, paused and exchanged a look, five gentlemen between them.

"Aye...?" One of them spoke up. "But maybe don't shout it across the docks! It's bad form. I'll come down. Jerod, take my place. Draven, stop staring into space and make yourself useful- finish getting the crates down below decks, you idiot..."

The man, brawny and very exasperated, went to climb down and address them. "Sorry, gentlemen- world's going to shit, and a whole lot of weird is going on with the beasties and magical folk around here... can't be too chatty about them, lest you catch the ear of someone looking to hunt them for sport. I'm Grey."
holdshisown: (Default)

[personal profile] holdshisown 2025-01-04 01:16 am (UTC)(link)
Once again something he learned from dealing with way too many brothers. If all of them told the same story as each other they were lying about something. He gives Lucifer a crooked smile in returns and gestures for him to go ahead.

As his companion talks he observes the men. Looking for any sign of suspiscious behaviour.

"Well, we certainly do not want that. Are there many people that would do such things around here? It seems a rather distasteful practice."
youknowwhothisis: (pic#16966169)

[personal profile] youknowwhothisis 2025-01-04 02:25 am (UTC)(link)
Grey sighed, broad hands propped upon his hips. "Doesn't happen often, but there's always a time to start when times get desperate. Every year there's some push for a miracle cure using mermaid's tears or the teeth of a dragon... it's all bullshit, though."

"Completely! How do you even work with a giant tooth? I also don't want to know how upsetting a poor mermaid helps anybody," he concurred.

"But I am interested in things like mermaids, though. Sea-dragons, the lot. I'd read the stories about them a lot before I wound up here, and I'd heard they're all very much real. My daughter, you know, she wanted to grow up to be a mermaid, have tea with selkies, all the good stuff. I think being able to tell the story of how I met one of them would absolutely make her day."

"Hmh. Well, my sons and I can't say we've had luck meeting mermaids, but they're out there. They're not peaches though, I hear. Between them and sea-dragons, I'd rather meet the serpents. Selkies, though... well. You won't meet a kinder sort."
holdshisown: (pic#17428077)

[personal profile] holdshisown 2025-01-06 09:30 pm (UTC)(link)
"I have sons of my own at home as well. Being gone from them like this I'd at least wish to bring them home a good story as recompence." It is a lie of course. Not about having sons, foster sons they might be but he loves them as well as if they were of his own flesh and blood, but he knows full well he'll never see them again. "And my little Elros does so love the ocean and all things that dwell in it."
youknowwhothisis: (pic#16966284)

[personal profile] youknowwhothisis 2025-01-07 03:46 am (UTC)(link)
"Damn shame to summon aid and split up families in the process..."

"Well, it's motivating, I should say," Lulu replied with a shrug. "Sooner we figure things out, the sooner a lot of us can get back to our kids. Anyway, you mentioned selkies... you speak like you've met some."

"Aye, I have. They make good trading partners, and we always have extra fish at the end of our runs. They only come around when they wish to, I'm afraid, so you're short on luck if you were looking to meet them."

Lulu looked to Maedhros. The fellow seemed cooperative, but how to address possibly speaking to the sons about Brienna's dilemma...?
holdshisown: (Default)

[personal profile] holdshisown 2025-01-09 05:40 pm (UTC)(link)
Maedhros shrugs in a very 'it is what it is' kind of way. They are here now and with no real way to get home, waisting time grousing about it won't do anyone much good.

"My boys would be sorely disappointed in me if I did not do my level best in helping the people here when I have both the skill and the opportunity to do so."

Maedhros returns the look before he speaks again.

"Well, a good story need not come directly from the source. Don't you think? You and your crew has met them, surely there must be a story or two between you all that would serve? That is if you are not all too busy, of course."

That should serve to give them an opening to speak with the people here.
youknowwhothisis: (pic#16966169)

[personal profile] youknowwhothisis 2025-01-10 05:16 am (UTC)(link)
"Hmh. I guess not. See, my four sons tend to speak more at length with them whenever we meet. I think they fancy them, but they don't really listen to me... especially my two youngest, Jerod and Draven." The man sighed, and shook his head.

"I keep hoping that, one day, they'll learn that unless they can become the sea itself, they'll only have their hearts broken."

"They'll work it out someday, I'm sure, start looking at some pretty humans in no time."

"I can only pray. Jerod figures if he catches a big enough fish, the selkies will all hop into his arms. Then Draven, he's positively obsessed with one of them..."
holdshisown: (pic#17477214)

[personal profile] holdshisown 2025-01-10 07:18 pm (UTC)(link)
"Ah... the young always tend to yearn the most for what will bring them the most trouble no matter what world they are from, it seems. But with age, I'm sure, will come wisdom and their hearts will turn towards things less likely to bring them sorrow."

It does seem, though, that they might be on the right track here. It would not surprise him if one of the young men had snatched the skin in a foolish attempt to win the lady over. Foolish indeed, if that was so, for he can't imagine anyone would be pleased at being so forcefully cut off from all they know and love as the selkie had seemed to be.

"That is all any parent can do at times, that and to provide a soft place to fall when things don't go as they had hoped."
youknowwhothisis: (pic#16966187)

[personal profile] youknowwhothisis 2025-01-13 06:18 pm (UTC)(link)
"Too right," Lulu concurred. "Why, I can still remember the days where I set my sights on the unattainable! It's the 'challenge', you see. For some, it's about the prize, but for most it's defiance. The, 'why CAN'T I date a selkie? Maybe I'm different from the rest'."

"Hmm. Well, again, it's been out of my hands for some time. I'm the one that calls it a night and has to practically peel them away from the girls."

The demon nodded. "They'll thank you for it later. ...Say, do you think you could call Draven down for a talk? He seems to be having a tough time."

"Huh?" The man turned. Sighed. The boy was something of a quiet space case, but today he just seemed to be especially absent-minded. Was he ill? "I'm so sorry about this, gentlemen-"

Then he turned fully. "Draven! Front and center."

The young man startled in his spot, but quickly acquiesced. He moved to join the group standing on the dock. "Dad? What's- what's going on?"

"Just talking about our monthly visitors," Grey answered. "The ones you stayed up well past lights-out for last night."

Draven's face turned colors.

"Up late with Miss Brienna again?" Grey asked with a chuckle. The boy really was hopeless sometimes.

Colors? What colors? Draven's face turned pale.
holdshisown: (pic#17477214)

[personal profile] holdshisown 2025-01-17 02:02 pm (UTC)(link)
"And the mystery," Maedhros adds. "Don't underestimate the allure of the unknown. But it'll fade in time. They'll come to see that though mystery and the grand romances of the old stories sound awfully tempting the reality of living through it is another thing entirely."

"Ah. No reason to apologize, my good man, I have sons of my own. I know how they are at that age." Maedhros waves it off, though he does take a moment to observe Draven while his father turns away to call him down.

He thinks he's starting to put the pieces together now, and he supposes he feels some sympathy for the boy. But even so he feels far more sorry for poor Brienna, who had been so terribly wronged just because the boy was infatuated with her.
youknowwhothisis: (Default)

[personal profile] youknowwhothisis 2025-01-18 12:30 am (UTC)(link)
"Miss Brienna, eh...?" Lulu wiggled his eyebrows. "You on a first-name basis with her, pal?"

"Yes."

"Oho~ so it's serious, is it? If there were anything she needed from you, I bet you'd spring right up and get it."

"I would."

Lulu cocked a hip and stared. The smile was easygoing, but his eyes narrowed a little. "Good, good. So you should spring right up and get it for her, pal. How about it...?"

Draven was visibly sweating. Grey quirked a brow. "What's all this, now...?"
holdshisown: (Unamused)

[personal profile] holdshisown 2025-01-19 05:15 pm (UTC)(link)
Maedhros holds up a hand to forstall the young mans objections.

"There is no use trying to deny it, young man. We know. It honestly was not hard to figure out." He says giving Draven a stern look before sighing. "I can tell you are not a bad man at heart, Draven, but it is an unkind thing you have done."

"Brienna and her kin belongs in the sea, to keep one of them out of it does nothing but bar her from her home. So... the skin, if you please." Maedhros gives him an expectant look, arms crossed and an eyebrow raised.
youknowwhothisis: (pic#16966164)

[personal profile] youknowwhothisis 2025-01-20 03:29 am (UTC)(link)
Draven's eyes shadowed, and he looked momentarily shifty. He seemed busily preparing to cook up an alibi for himself.

Yet as Maedhros spoke of keeping a selkie from the sea and of a skin, Grey's eyes flashed in recognition. The look he gave his son was shock, momentary frustration... then a cool disappointment.

"...Boy."

The disappointment was what hit the most. Draven winced, turning bright pink, then muttered a "Yes, Sir," before he began to climb back onto the boat and disappear into the cabin.

Grey sighed, and his shoulders sank. The shake of his head was one of dismay. "...I can't believe it... he -really- took the poor girl's skin..."

"I'm afraid so," Lulu sighed. "Look, I'm not about to tell another dad how to be, but the fella's just a dumb kid in love. His brothers don't have to know what happened, and-"

"I know, I know..." The man massaged a temple. "But you figure when you hear the stories enough and what happens to the poor selkies after, you'd have a heart and not wish to be the one to do it themselves. My hope is that poor Brienna can find it in her to not treat him harshly, and that's if she'd ever wish to see him again."
holdshisown: (pic#17428063)

[personal profile] holdshisown 2025-01-20 07:44 am (UTC)(link)
"It is like I said. The boy is not an unkind soul at heart, he did an unwise and unkind thing when he acted as he did but I do not believe he truly had evl intentions behind it." Maedhros sighs. "And while I cannot say how the young lady will feel about this an apology and an explanation for why he did what he did might go a long way towards her forgiving him for this."

It might take time before forgivenes may be granted, and even longer before trust is restored, but it may not be an entirely hopeless endeavour.

"I would not mind carrying such a message back to her as long as it is a truthfull and sincere one."
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[personal profile] youknowwhothisis 2025-01-22 11:32 pm (UTC)(link)
"My friend here's right. We'll get a message and the skin back to Brienna posthaste. But this might put a damper on the trading you guys will be doing for a bit."

Grey sighed. "That may just be the case. I can prepare an explanation for the boys if they ask."

After a few more minutes, Draven returned with a leather sack filled with something. His father peered inside, and nodded. "That's the real deal, I'm afraid. ...Draven, these gentlemen will be taking the pelt back to Miss Brienna. It would be best if they carried a message to her from you as well."

Draven winced.

"It's about taking responsibility, even if it's difficult to do so."

Draven rubbed the back of his neck once Lulu took the sack. "I just... I thought she'd be happiest together with me, as I am with her. We could have explored the land she'd never seen together, gone on quests together with the guilds like you guys do. I can only say 'I'm sorry', and hope she can forgive me."
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[personal profile] holdshisown 2025-01-24 06:20 pm (UTC)(link)
"For a while, at least," Maedhros agrees. For he cannot see how this will not end up damaging relations between the two parties for a while. "But I do not think it is something that needs last forever."

Maedhros sighs. It is in line with the folly of youth, he supposes, and the boy had not meant ill either. Even if he had been somewhat selfish in both his desires and actions.

"I will relay your appologies to her and if she sees fit to forgive you, young man, I do hope you will have learned to ask the young lady what she would want next time you speak." He says sternly, yet not unkindly. "And yearn not to much for danger and adventure, young one, it rarely lives up to ones expectations. A peaceful and quiet life, I think, does not often get the recognition it so rightly deserves and one never really values it as much as one should until it is gone"

Just some words of advise from one that has lived a far too eventful life for his liking.
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[personal profile] youknowwhothisis 2025-01-25 07:41 pm (UTC)(link)
He nodded his agreement. Couldn't have said it better himself. Adventure was fun and greased the poles, but he had his days where he wanted to just kick his feet up and work on a little something all day or not have anything pressing that demanded his attention as King.

"...Yes, Sir." Draven hung his head.

"Again, I'm sorry about this, gentlemen." Grey added.

"Well, we're not the ones to apologize to. We're here to give this back, and we won't waste any more time. She awaits." He turned and nodded to Maedhros.
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[personal profile] holdshisown 2025-01-25 07:54 pm (UTC)(link)
A lot of things were left out of the tales when it came to adventuring. Few people told about just how much walking was involved in it or how truly brutal battles could be. No, he'd much prefer a quieter life in truth.

"As my friend said, there's no need to apologize to us and we'll carry both the skin and the apology back to the one that is owed it." He gives Grey a polite bow. "May the stars shine favorably upon you and yours going forward. I truly do hope all will turn out alright in the end."

But Lulu is right. Best get the skin back to the young lady, that she need not worry any longer about it.
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[personal profile] youknowwhothisis 2025-01-28 12:45 am (UTC)(link)
He offered a polite tip of his hat. "Take care."

"Yeah... you too." It was an even tone. Serious. What a way to meet the Visitors, huh? But they were doing what needed to be done.

With the bag in tow, he set off with Maedhros along the docks, retracing their steps back to where they had last seen Brienna. He would be fine delivering the message, same as his partner, but his money was soundly on the selkie wanting nothing to do with the boy.

But the question remained: Would the sisters resume their visits to the boat and the rest of its crew proper...?
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[personal profile] holdshisown 2025-01-31 03:02 pm (UTC)(link)
It was, for the most part, out of their hands now. How the father chose to deal with his son and if and when the sisters resumed their trade with the crew was something they could not really influence that much.

But he'd deliver the boys apology but it was up to Brienna as to whether or not that would be enough, or even a start in mending things.

"What a mess..." he mutters, mostly to himself, once they're well out of earshot of the crew.
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[personal profile] youknowwhothisis 2025-01-31 08:31 pm (UTC)(link)
"Yeah, no kidding," he grumbled. "From the sound of things, it won't put the man and his boys out too much if the selkies call it quits on their arrangement. But siblings won't be kind. They rarely are. Once they catch wind that their fun time is affected, the kiddo that flew too close to the sun is really going to catch it."

He shrugged. "I'm fine passing along the apology. But I'm personally not too hard up for trying to plead his case to Miss Brienna. A peltless selkie is essentially a slave, regardless of the boy's feelings."

What can he say? Vouching for a woman who faced servitude under a man under an unseen 'contract' wasn't new for him.

Lilith. Eve.

He could only hope they were both well.
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[personal profile] holdshisown 2025-01-31 08:57 pm (UTC)(link)
"Not if they are good brothers," he says. "I'd not allow any of mine to torment eachother so. So I do hope the eldest among his own do not shirk his familial duties and keeps the rest of them in line if they decide to take things too far."

"I'll pass it along because she deserves to know why this has been done to her. What she chooses to do with it after is entirely up to her and I'll not try to sway her one way or the other. Though if she does forgive him she's a far kinder soul than I."

Taking anothers freedom in such a manner was abhorrent to him. The boy had not meant ill, he knew, but it was an ill-done thing no matter his intentions.
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[personal profile] youknowwhothisis 2025-01-31 09:11 pm (UTC)(link)
It had him thinking of his brothers. Though they were not of blood relation- they were created at the very beginning of everything- they were in essence that way. He wondered briefly, maybe foolishly, how they were doing.

"Well... we'll see, huh?"

Moment of truth. Boots and sand didn't mix too well, but Lulu didn't seem to have much difficulty past the first step upon the dried surf. He stepped for the docks and below, where he recalled the selkie had been taking refuge.

"Miss Brienna...?"

There was a moment, and he wondered if perhaps he'd forgotten where they'd seen her last. But soon he had that feeling of being watched again, and his gaze fell to one eye and half a head peering back around a barnacle-infested pillar.

"Ah, good. Here." He stepped under and set the bag upon the sand before he made a little distance. He watched as the woman hurried to the bag, hurriedly stretched it open, and the quiet intensity in her eyes softened. That was the look of someone gifted their freedom once more.

"...So it was them, wasn't it...?"

"I'm afraid so. The boy Draven, he... felt he had a deepened connection with you, and wished to show you the land beyond this place. He's sorry for what he's done."

"Draven?? ...Sweet Draven... why...?" Though the reasoning had been voiced, there was a heaviness in that 'why'. There was a regret in that 'why'.
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[personal profile] holdshisown 2025-01-31 09:23 pm (UTC)(link)
It was never foolish to miss and wonder about your kin.

"We shall..." though he was not especially looking forwards to it.

Maedhros watches in silence as Lulu gives the young lady her pelt and, more importantly, her freedom back to her. Breathing a sigh of relief knowing she was no longer cut away from her home so cruelly.

"Foolishness, mostly, I imagine. He'd have done better simply speaking with you, I wager, rather than to simply assume he knew what it is that you would wish for." He says with a pained look on his face.

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