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calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-11-29 12:00 am
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TDM #4



ARRIVAL

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.

DRINK MENU
WINTER'S WHISPER A fragrant spiced tea that calms the nerves and inspires the drinker to share their hopes and dreams.

JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.

S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.

MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!

HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.

CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.

GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

FANNING THE FLAMES
The renewed seething of the lava flows brought on by the tempestuous events deep below the sea seem to have been dealt with, though city guards have been stationed around the crater and are barring anyone from approaching to investigate any further than the outskirts. Interestingly, not only does the crater seem calm, it appears to be changing. Any remaining lava flow is being directed as if by unseen hands, and when the light catches just right, the barest hint of a shimmer can be detected surrounding the glowing rivers. New rock formations take shape as the days pass, though one never can catch the presence of a mason working on the structures. It's as if something intangible or invisible is repairing what was broken, turning what was previously chaos and ruin into order and life.
SEASON OF LIGHT
The world remains unsettled, still bearing the scars of the trials endured just a month prior, not to mention the oddities happening with the volcanic crater and the ominous shadows creeping in from the sea continue to haunt the collective psyche, leaving both locals and visitors on constant edge, fearful of a sudden, unprovoked assault. Despite these lingering anxieties, the leaders have publicly reassured all that calm has been restored. They claim that the worst is behind them and that every measure is being taken to prevent such devastating magics from ever threatening Salt Spire again. The protective bubble holds, new Undine are being ushered into their roles, and the world, it is said, is slowly healing. Or so they claim.

Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.

One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.

The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
THE GRAND MASQUERADE
Another highlight of the season is the Grand Masquerade that unfolds high above the world in Heaven’s Bow, the floating city where the wind dances in the sky and the stars seem close enough to touch. The event is more than just a celebration of the Season of Lights—it’s a gathering of hope, a last-ditch effort to save Caldera from its slow unraveling. Here, among the clouds and the wind, the people of Caldera and the mysterious Visitors from other worlds come together in a shimmering, ethereal celebration, their faces hidden behind elaborate masks and appropriately fancy dress provided when one steps through the threshold of the castle gates.

The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.

Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.

As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
THE SKY'S ASCENSION



At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.

Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.

The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.

Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
THE SEA'S SECRETS
On the other side of the terrace, a serene water garden unfolds, its shimmering pools reflecting the stars above. Water flows in delicate, endless cascades, filling the air with a soft, soothing melody that mingles with the distant sound of waves. The Undines, graceful and serene beings of the Sea, glide effortlessly through the space, their robes flowing like gentle currents, their movements as fluid as the water itself.

Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.

The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.

Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.

As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
THE LAND'S EMBRACE



In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.

Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.

Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.

As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
QUESTBOARD [NEW QUESTS ADDED]

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's fourth TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-28 10:48 pm (UTC)(link)
[He did not, in fact, know that. It does not do much to improve his temper. ] What are you saying?! They cannot have. [In theory a Space Marine losing his special organs is dead. Wait. Wait. ] Am I DEAD?!

[It makes sense. He's dead, what was left of his consciousness trapped in some filament of the Warp.]

I do not think you understand the true level of the Inquisition's thoroughness. [Also is he dead? Is this what dead people do? Have conversations? It would explain why the other looks so much like an Eldar.]
holdshisown: (pic#17466717)

[personal profile] holdshisown 2024-12-29 06:38 pm (UTC)(link)
[Sorry to be the bearer of bad news then.] They can and they have. [Though to be fair they've probably not removed the organs themselves, just repressed whatever enhancements Gadriel get's from them.] ...No? Not that I can tell, at least, but considering I myself am supposed to be dead... who knows?

[But he does not think so. Since he can quite vividly remember his own demise he does not see the point of only blocking some peoples recollection of such things if they were all dead.]

I think I can. I'd probably not agree with it but I can imagine it. I've... seen my fair share of brutality in my many years of life. [Relax, you're not dead. Dead people are usualy not this talkative. Funny thing is his people are also sometimes called Eldar, so he very much is one in a way. Just not the type Gadriel is familiar with.]
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-29 09:41 pm (UTC)(link)
[If he's dead, shouldn't he remember dying honorably? Perhaps sacrificing himself to save his squad? One on one with a Helbrute or something?

[He is pretty sure that's how he would die.]
But you remember dying. You knew you were dead. Yes? [Throw the man child a lifeline here!]

[He's still going to have an existential crisis, though, just of a different flavor.
Because without the Primaris geneseeds, who is he? Just some...normal...person??????]
This is intolerable. I can't be...I can't do anything.




holdshisown: (pic#17428084)

[personal profile] holdshisown 2024-12-29 09:56 pm (UTC)(link)
It's a pretty hard thing to forget. [Especially when you died because you threw yourself into a fiery chasm in the earth.] So I don't really think you have much to worry about. [So stop freaking out about it.]

[Maedhros simply raises an unimpressed eyebrow at the man.] Giving up that easily, are you? Fighting against our abductors are beyond any of us for the moment but that does not mean you can't do anything.
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-29 10:06 pm (UTC)(link)
I suppose that is some minute consolation. [Huff, don't tell Gadriel what to do! He's a strong, independent Ultramarine. He just...normally needs someone else to tell him what...to...do....]

[Also put that eyebrow back where it belongs. He's FINE. He's totally not spiraling.]
Ultramarines do not give up. It is just...unpleasant to be so limited.
[Is he going to have to talk his way through problems instead of just slicing through them with a chainsword? Yuck. ]


holdshisown: (pic#17428080)

[personal profile] holdshisown 2024-12-29 10:22 pm (UTC)(link)
[Maedhros simply shrugs. It is what it is and if the other finds some consolation in it so be it. Also... no. He is an older brother before he's anything else. He'll tell people what to do all he likes and he'd like to see Gadriel try to stop him.]

[No. That eyebrow is staying where it is until the dramatics stop. He wasn't this bad when he lost his hand. He just learned how to kill orcs harder with the left one, he didn't whine about it.] Of course it is, but what is wallowing in your own self-pity going to help? [You should try to talk your way through problems before you start swinging any kind of sword about. Getting some practice in on that front would probably do Gadriel some good.]
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-29 10:29 pm (UTC)(link)
[Listen. Gadriel has a fairly photographic memory and he has read the Codex Astartes MULTIPLE times and there is not a single thing in there about what to do if you end up stuck in some place completely depowered. It's not his fault the Primarch didn't see this possibility.]

[Gadriel is not whining, how dare you. He is having a, uh, kinetic reallocation of thoughts. It just looks like a tantrum. To the uninitiated. ]
It is not self-pity. It is simply placing me at a significant tactical disadvantage. Which I do not care for.
holdshisown: (Unamused)

[personal profile] holdshisown 2024-12-29 10:38 pm (UTC)(link)
[This is why a bit of independent thinking and improvisation are important skills to cultivate. You're not going to get all the awnsers you need to navigate the chaotic mess that is life from ONE source.]

[Look man... he grew up with six little brothers and like nine younger cousins. He knows a tantrum when he sees one.] Which you are pitying yourself for. It is the circumstances you've found yourself in and they are certainly less than ideal but you are not going to make any headway by simply stating that fact over and over again. Simply start doing the work required to regain your abilities or learn to live without them. [He's only being an unsympathetic bastard because he cares. It's nothing personal he just doesn't think it's good for Gadriel to get bogged down by all this to the point where it might cripple his ability to actually do something about it.]
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-29 11:16 pm (UTC)(link)
[But. But. The Codex Astartes is the foundational document of his Chapter, written by his very own Primarch himself. It is the sum of all knowledge.

[It is a very manly tantrum, then. Normally he handles his Big Emotions by running off and murdering things, but see how good he's being? Just standing here in this Warp-spawned place like a good boy. ]


You are suggesting that I collaborate with this place. In the hopes that these...faceless cowards return to me that which they have stolen. [Do you hear how wrong that sounds?]
holdshisown: (pic#17466714)

[personal profile] holdshisown 2024-12-29 11:27 pm (UTC)(link)
[No it isn't. His people were a studious one and if anyone implied the sum of all knowledge could be contained in one singular text they'd probably be thought close to illiterate. Why else would one not seek out any other texts that could further their knowledge?]

[...Sure. It's a big boy tantrum. He's so proud of you for not murdering your way through this place to deal with your issues.]

That's exactly what I'm suggesting because for now it's the only recourse you have. [If his captivity in Angband had thaught him anything it was how to endure. That sometimes the only thing you could do was comply and wait for an opportune moment to present itself when you could actually strike back in a meanigful way.] This is far from the worst indignity one could suffer through so simply grit your teeth, swallow your pride and do what you have to do to put yourself into a position where you could actually do something useful.
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-30 12:48 am (UTC)(link)
[That's because your world doesn't have the *~Codex Astartes~*.

The less one knows, the safer one is from heresy.]


I do not have to like it. [He is not pouting. He absolutely is not. He'll deal with it, but you can't make him like it. So there.] And how long will this take? How long have people been here and nothing useful has been done? [He's going to have to do everything by himself isn't he?]



holdshisown: (pic#17466717)

[personal profile] holdshisown 2024-12-30 09:54 am (UTC)(link)
[Thank Eru for small favors is what he'd say to that.

And how does one avoid heresy if one does not have enough information of what is or isn't heresy?]


No one said you had to like it. Just that complaining about it is unlikely to do anything productive. [Why would he waste his time trying to make you like it? He himself does not like it. He's just not waisting his time whining about incessantly.] Depends on the quests you agree to take on. The more dangerous ones usualy pays better, but they are also the kind of quests that would be harder to accomplish until you've at least regained some of your abilities or possessions. Though not impossible with a large enough group banding together. I don't think anyones been here more than a couple of months. Half a year at the most, I'd say, and that's barely any time at all. [Or so says the millenia old elf that predates his own worlds sun and moon. Time is such a relative subject depending on how long lived your species is.]
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-30 02:29 pm (UTC)(link)
[The best way to avoid heresy is to avoid thinking, duh. A small mind harbors no doubts, says our Chaplain! It is something Gadriel struggles with.]

I am not complaining. I am [Come on, Gadriel, you can find fancy language for this.] merely expressing my distaste for having to possibly be doing the work of Chaos. [Just expressing it in the most petulant way possible.]

Then I will take the dangerous ones. [Because he gets kind of homesick if someone isn't trying to kill him every other day or so. New plan: speedrun this place, find the mysterious leaders, and beat them with their own limbs till they return him to his home. Flawless. ] Others get out of here after months? I shall best that.
holdshisown: (pic#17428080)

[personal profile] holdshisown 2024-12-30 03:09 pm (UTC)(link)
[Seems like a good way to be led astray be the darkness if you ask him. Both Sauron and Morgoth could be terribly persuasive if you did not keep your wits sharp.]

Sure you're not. [Do you hear how much he believes you when you say that.] It's not the faction leaders that offers the quests, it's the people that live here. You merely use the funds you aquire to buy back your things from them.

Just be sure not to do so alone until you've upped your odds a bit. [Cause he'd feel a bit bad if Gadriel did something stupid and ended up dead for it.] ...It's not a competition and we, quite frankly, do not know why some people are sent back after some time.
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-30 06:14 pm (UTC)(link)
[It's hard to lead an Ultramarine astray, when they get 15 minutes of down time per day and spend half of it praying, and get frequently yelled at by Chaplains who can bring an entire array of penances and punishments. Even the threat of a Chaplain's censure would silence any Ultramarine's tongue.]

[He's just going to glare. He is NOT complaining! Don't make him throw things to prove it!] This all seems needlessly complicated. What are funds? Why must so many people get involved? [Gross. Space Marines don't deal with money and finances. Stuff they need just appears or they do without it. ] And I am to trust strangers to be my brothers in arms? [He begins to think the not Eldar has lost his mind. Just a little.]
holdshisown: (pic#17477218)

[personal profile] holdshisown 2024-12-31 09:23 am (UTC)(link)
[To him that kind of blind obedience is exactly the kind of environment someone like Morgoth or Sauron would thrive in. They'd say all the right things and sound oh so reasonable when the manipulations would begin. It was like leaving a door wide open, welcoming the demons in.]

[Oh yes, that will show him you're not throwing a tantrum.]
Does it? Sounds simple enough to me, a very simple transactional set-up. Funds is any sort of currency you can exchange for goods and services. In this place they are called 'bones.' [Clearly someone was in charce of the economics of it all. Otherwise Gadriel and his fellows would have ended up with a fat lot of nothing before long.] You're going to have to learn to try at least. You'll not get far here by going at it alone. [His mental instability completely irrelevant to this topic and he'll thank you very much not to comment on it.]
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-31 01:12 pm (UTC)(link)
[That would never EVER happen in Gadriel's world. That would make the noble crusade into depressing meatgrinder dystopia.]

So I am to sell myself like some...servitor for someone else's responsibilities? [This just sounds worse and worse.]

[Listen, finances were Primarch and Administratum stuff. Just like leaves all the science to the Mechanicus, he leaves the...getting stuff stuff to the correct people. Though he does approve of the name of this currency. How's a guy who has a minimum of three skulls on his armor at all times NOT love the idea of 'bones'? ]

And will I be punished if they betray me and I extract vengeance? [Because everything here is all screwed up so probably you're not allowed to just go around killing people who let you down? Hey at least he's checking!]

holdshisown: (pic#17428064)

[personal profile] holdshisown 2024-12-31 03:56 pm (UTC)(link)
[Yes, and we can't have that can we? For Gadriel's world is anything but a depressing meatgrinder dystopia. Right?]

You say that as if it's the worst indignity you can suffer... which makes me think maybe you had a somewhat privileged and sheltered life after all. [Compared to Angband this, for all that he wasn't exactly jumping for joy for it, was nothing.] It's annoying, I'll grant you, but at least it's not as bad as it could be.

[Maedhros narrows his eyes suspisciously at Gadriel.] That would depend on what you mean by 'betray' and 'vengeance' specificaly. I'd personally not take to kindly to you running around murdering the people here for minor infractions... or without trying to deal with things in a non-violent way at first.
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-31 04:17 pm (UTC)(link)
[But it's HIS depressing meatgrinding dystopia and he's used to it!]

Is there some fate worse than a servitor in this place? [If so he maybe doesn't want to know. Is there something worse than to be more or less lobotomized and used as roaming data for a ship? ]


[Excuse him while he laughs.]
Sheltered. Privileged. [Listen up you little weirdo.] I have been fighting Xenos for several decades. I have faced a Lord of Change and thwarted its vile plans.

[Listen, is he going to have to get you a copy of the Codex?] I should think such terms are self evident. The penalty for betrayal is death. [The penalty for just about everything is death in his mind.]

holdshisown: (pic#17466714)

[personal profile] holdshisown 2024-12-31 04:46 pm (UTC)(link)
[He's so sad for you that you'd be so used to a place like that that you'd miss it.]

If you'd ever had the misfortune to find yourself a prisoner in Angband you'd know that ludicrous question for what it is. [That is to say an insult to anyone who had, he himself included. And you're hardly going to get lobotomized.]

[That eyebrow is just going to get raised again at that laughter.] I've been fighting orcs, balrogs, dragons and wargs for centuries and have been the personal prisoner of Morgoth himself. [Just in case you think he'd be somehow impressed by all that.] Believe me things could always be worse. Just be glad you haven't found yourself nailed to a mointan for a couple of decades... I can assure you it's a less than pleasant experience.

[You do that. He'll never turn down free information, but don't expect him to use it as anything but a reference point to why Gadriel is the way he is.] Not necessarily. I don't know you well enough to be able to tell whether you are a reasonable sort or one who'd think offering a suggestion you disagree with to be a betrayal. And I'd much prefer you seek other recourse with the rest of us here before you start lopping heads off of shoulders. [Unless it's literally a life or death thing, in which case he'd probably be on your side about that.]
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-31 05:06 pm (UTC)(link)
[He knew the rules back home, and he knew not only how to succeed, but that he had the ability to do so. Not everyone survived the geneseed implantation or training. He had.]

You. Fought orks. [Excuse his Astartes sized DOUBT.] At your size. [What did you do, kneecap them to death?

[He has no idea what those other things are but if you think he's gonna look impressed? Absolutely not. He is, but he will die before he admits it.]


[He is extremely reasonable. And not overemotional at all. ] Many have disagreed with me. I...only tried to kill one. But I was deceived in doing so.
holdshisown: (pic#17428064)

[personal profile] holdshisown 2024-12-31 05:21 pm (UTC)(link)
Yes? [Then he looks at the other like he'd grown a second head.] Most of them are smaller than I am. Why would my size be a problem? The danger comes from the sheer number of them, not their size. That would be more of a problem with the balrogs, the wargs and the dragons... [He might have cut a few of their legs out from under them, though.

Pfft. Like he needs your approval. He knows he's a formidable warrior and needs no one else to tell him that.]


And you are certain you won't be deceived to act irrationally again? In any case it would be best if you not kill anyone unless they are trying to attack you.
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-31 05:40 pm (UTC)(link)
Then what you fought were not Orks. [Unless you were murdering Ork babies, which...Gadriel would have zero moral problems with, just saying. It's just not a flex.] The ones we face are often taller than I.

[He's safely switching back to 'not impressed'.] Next you will tell me that your dragons are the size of rippers.

[Ouch. Ouch. Triple ouch, even. Just stab him in the face next time as that would hurt less than prodding right into his insecurity.
Do not mind the two to three minutes it might take to get his face back in order. He is trying to keep you an ally but this talk makes it difficult. ]


I shall kill anyone who tries to harm me. [Which is basically saying he will have to be attacked first, but after that all bets are off, pointy. ] What of pskers though? Their attacks are cunning and often invisible.
holdshisown: (pic#17428080)

[personal profile] holdshisown 2024-12-31 05:50 pm (UTC)(link)
Yes. They were. Do you forget we come from different world? [He would never! How dare you impugne his honor in that manner. Maedhros may be a murderer but he's never turned his blade towards any kind of babe. Not even an orc's. And how tall is Gadriel, for that matter? Because Maedhros is almost eigth feet tall!] A Balrog would be taller than that. About twice my height, at the very least.

[With the most deadpan look he gives the man his own unimpressed awnser.] The biggest I ever saw crushed an entire mountain whith it's bulk when it died.

[Hey, he's just asking! It's not like he hasn't had his own failures in life...]

I doubt anyone here would try. [And he's just fine with that. He's not going to ask Gadriel to put his life in danger in that way.] ...I have no idea what those even are?
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-31 06:21 pm (UTC)(link)
[ooc:Welcome to the amazing whatever-the-author-decides spackle of Warhammer canon--Primaris Astartes can range from 8 to 10 feet, depending who you ask. Gadriel's average so say...9 feet, and in armor which does have a good lift in the boots so we'll say what? a head taller?]

Then why are they called the same if they are not the same. [Logic. How would two entirely different worlds have the same exact name for an enemy? It cannot be coincidence! And it's FIIIIIINE to murder babies. Especially xenos babies.]

Are you sure it was a dragon and not a Gargant? [Something that big was either a Titan and thus one of the good guys (like Gadriel, ofc) or the warped sick joke of an Ork version.]

I welcome anyone to try. [Seriously, he would. ] A psyker is [Throne, how do you even explain this?] a user of magic and sorcery. I was convinced by a sorcerer, through our astropath, that my Lieutenant was a heretic. [And that's why we don't like magic! ]

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