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calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-11-29 12:00 am
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TDM #4



ARRIVAL

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.

DRINK MENU
WINTER'S WHISPER A fragrant spiced tea that calms the nerves and inspires the drinker to share their hopes and dreams.

JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.

S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.

MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!

HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.

CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.

GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

FANNING THE FLAMES
The renewed seething of the lava flows brought on by the tempestuous events deep below the sea seem to have been dealt with, though city guards have been stationed around the crater and are barring anyone from approaching to investigate any further than the outskirts. Interestingly, not only does the crater seem calm, it appears to be changing. Any remaining lava flow is being directed as if by unseen hands, and when the light catches just right, the barest hint of a shimmer can be detected surrounding the glowing rivers. New rock formations take shape as the days pass, though one never can catch the presence of a mason working on the structures. It's as if something intangible or invisible is repairing what was broken, turning what was previously chaos and ruin into order and life.
SEASON OF LIGHT
The world remains unsettled, still bearing the scars of the trials endured just a month prior, not to mention the oddities happening with the volcanic crater and the ominous shadows creeping in from the sea continue to haunt the collective psyche, leaving both locals and visitors on constant edge, fearful of a sudden, unprovoked assault. Despite these lingering anxieties, the leaders have publicly reassured all that calm has been restored. They claim that the worst is behind them and that every measure is being taken to prevent such devastating magics from ever threatening Salt Spire again. The protective bubble holds, new Undine are being ushered into their roles, and the world, it is said, is slowly healing. Or so they claim.

Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.

One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.

The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
THE GRAND MASQUERADE
Another highlight of the season is the Grand Masquerade that unfolds high above the world in Heaven’s Bow, the floating city where the wind dances in the sky and the stars seem close enough to touch. The event is more than just a celebration of the Season of Lights—it’s a gathering of hope, a last-ditch effort to save Caldera from its slow unraveling. Here, among the clouds and the wind, the people of Caldera and the mysterious Visitors from other worlds come together in a shimmering, ethereal celebration, their faces hidden behind elaborate masks and appropriately fancy dress provided when one steps through the threshold of the castle gates.

The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.

Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.

As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
THE SKY'S ASCENSION



At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.

Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.

The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.

Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
THE SEA'S SECRETS
On the other side of the terrace, a serene water garden unfolds, its shimmering pools reflecting the stars above. Water flows in delicate, endless cascades, filling the air with a soft, soothing melody that mingles with the distant sound of waves. The Undines, graceful and serene beings of the Sea, glide effortlessly through the space, their robes flowing like gentle currents, their movements as fluid as the water itself.

Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.

The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.

Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.

As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
THE LAND'S EMBRACE



In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.

Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.

Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.

As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
QUESTBOARD [NEW QUESTS ADDED]

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's fourth TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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likeiron: ...It is VERY MUCH there! And here! (That's neither here nor there.)

[personal profile] likeiron 2024-11-29 09:30 pm (UTC)(link)
Nina took a long sip of her wine, using the moment to try and calm herself, lest she smash the glass over his head. Really, she wasn't even that mad at him for flirting with her (she was hot), she was just mad in general and he happened to be the final straw.

Also, so not her type. Didn't seem dumb enough.

"...Yeah." She finally answered. "Nina Ironfist, the Ogreslayer."
troubadamsel: (Default)

Maribelle | Fire Emblem : Awakening | Undine

[personal profile] troubadamsel 2024-11-29 09:39 pm (UTC)(link)
The Grand Masquerade

[ Maribelle doesn't believe for a single second everything's as okay as the leaders say. Hell, she doesn't trust the leaders to begin with. There have been sleepless nights of worry and paranoia about the future...

... but. well. If there's a chance to dress up fancy and feel like a proper noble, she's gunna take it.

That's why she's here, to momentarily forgot her troubles and enjoy a grand affair. She's dressed to the nines, enjoying the atmosphere, and seeking a dance partner.

And she's chosen you. Stranger, friend, wallflower, doesn't matter. She's right up in your personal space. ]


Would you do me the honor of gracing me with a dance? It seems a shame to leave the dance floor so empty on such a lovely night.

The Sky's Ascension

[ ... And then she's encouraged and ushered to jump from platforms in that same poofy dress. This is ridiculous. She has half a mind to storm out and ask what's wrong with everyone here.

But the other half has her jumping, leaping, running, and failing. She's lost count of how many times she's failed this challenge... but she refuses to give up. Even drenched in sweat, out of breath, and looking silly, she keeps getting up to do it again.

Giving up is simply not in Maribelle's vocabulary. ]


He... ha... haaaa... all right... this time... this time for sure, I must...!

Questboard

[ Interested in a lot of quests, LMK if you'd like to do any of these! If you want to plot beforehand, feel free to hit me up at melcat33 for plurk/discord!

- YOU'LL NEVER LEAVE HARDERSFIELD ALIVE
- MUSHROOM MADNESS
- NO SKIN IN THE GAME
- THE WINDS OF WINTER
- OOPS! ALL DRAGONS!
- WHAT A DREAM MAY BRING
- BONE?! (PART 1)
- BABY ITS COLD OUTSIDE ]
makingmyway: (pic#17199629)

Dorian Storm | Critical Role | Undecided

[personal profile] makingmyway 2024-11-29 09:49 pm (UTC)(link)
makingmyway: (pic#16003744)

[personal profile] makingmyway 2024-11-29 10:08 pm (UTC)(link)
[ To be honest, it is a bit strange to hear the way she speaks with what she’s saying. But he’s definitely done something similar, putting on an air to deflect people asking too many questions, so he isn’t one to judge. ]

Right. But if the world keeps moving even without you, isn’t it even more important to do things just for yourself? The world doesn’t wait for us, no matter how much we do for it. So it’s good to have something of our own when it no longer needs us.
odare: (061)

[personal profile] odare 2024-11-29 10:20 pm (UTC)(link)
He's definitely not going to try the flirting angle again... For now. There's really no telling with Finnick, when he'll decide to push the boundaries just for fun.

His brows raise at her title.

"Ogreslayer." So not from earth, then, or at least not his earth. "That's impressive."

A beat.

"Oh, and I'm Finnick. Uh, Resident Insane Fish Guy." That's his title here, right? He won't be caught dead trying to claim his titles from back home. "Not as cool as Ogreslayer, I admit."
likeiron: (There's gotta be some way to fuck it.)

[personal profile] likeiron 2024-11-29 10:26 pm (UTC)(link)
...Put a pin in not dumb enough. We'll circle back around because —

"Resident Insane Fish Guy?" She snorted. "How much ass does that line usually net you?" Pun not intended but hilarious.
pollicitation: icon by <user name="mooncat"> (pic#17325671)

Eve | Original Character | Sylph

[personal profile] pollicitation 2024-11-29 10:31 pm (UTC)(link)
I SEASON OF LIGHT

Whatever was happening in this world before her arrival didn't matter to Eve, as she was accustomed to the world looking dangerous, especially ones she knew nothing or very little about, like this one. All she cared about was finding her way around in this new world. It was similar to the one she was in before but different simultaneously. What was going on? Where was she?

As she walks through the streets, she notices the change in season—there is snow. Last she checked, it was summer in her other world, and she did not want to learn useless things like its name.

At first, the snow and cold weather don't bother her because she is very accustomed to surviving worse conditions, but she will notice she is beginning to shiver. Eve wore a skin-tight one-piece suit that looked more like a bathing suit than battle armor. At least she wore a scarf, detachable long sleeves, a rabbit-styled hoodie with a bow, and knee-length socks. At first glance, it was evident she didn't belong.

Especially how she looks at the holiday lights filling the streets with longing and those singing or gift exchanges with a mix of envy and disgust.

II THE SKY'S ASCENSION

Eve was very accustomed to this activity when it came to the experiments done on her since childhood. She thought she wouldn't have a reason to participate in these so-called challenges; however, she could feel that most of her capabilities were gone. She felt like an average human or as dull as she once was.

These floating platforms and obstacle courses were perfect for helping her better understand her body, and she is thrilled about its existence.

The first time Eve climbs to the course, she falls without a second thought, hoping to know what will happen to her. After falling from the sky for a few short moments, she returns to the starting point again.

The second time, Eve takes the course more seriously by seeing how far she can jump without the help of the wind. Very little. She needed the wind to help her.

The third time, Eve considered the wind, timing, and her disadvantages because she was trying to reach the more challenging obstacle courses, avoiding the simple ones.

Her expression was emotionless as she continued to calculate the situation.

III QUESTS --

THE THRILL OF THE CHASE

She heard about the hefty bounty placed on a counterpart caught only to escape their pursuers. There was exciting news about this individual stealing massive wealth from every faction. It was enough for her to grow curious, wanting to gain as much information about this world as possible. Eve was more than willing to learn to win, even if she needed to get her hands dirty. Sometimes, it's required if you want valuable information.

Searching for the individual in question, Eve was making sure to look like someone who was part of the Red Light District or confident about her position in the world, even if she had no bones to speak of. Only what is the government of this world willing to supply for her?

"Hey, you!" will be all Eve says, trying to get the attention of the nearest individual with an alluring smile on her lips. Do you have any information you're willing to give?" she'll ask next as she begins to play with the strap of her high-knee socks before adding, "I'm willing to pay using my body if it is good enough."
pollicitation: icon by <user name="mooncat"> (Default)

Eve | Original Character | Sylph

[personal profile] pollicitation 2024-11-29 10:34 pm (UTC)(link)
odare: (875858)

[personal profile] odare 2024-11-29 10:37 pm (UTC)(link)
Finnick has Schrodinger's intelligence. It's impossible to know for sure what's going on behind those blue eyes.

He scoffs a small laugh, too, then says thoughtfully, "I don't think I've used that one on anyone yet, so you're the guinea pig. Some people do like touching the gills, though. Not sure what that's about." Gills aren't sexy, they're only hot because they're on his hot body, in his opinion.
pollicitation: icon by <user name="mooncat"> (pic#17325669)

the sky's ascension

[personal profile] pollicitation 2024-11-29 11:32 pm (UTC)(link)
When the other woman gets her attention, Eve was almost close to ignoring her until she began to show off her capabilities over at the obstacle course. Which wasn't a turn off. It was good to collect data of those surrounding her.

As the other woman returns, requesting if she was timing her, Eve will simply bluntly admit, "Less than 3 minutes, at best, but I shaved a few seconds off due to you falling."

She was trying to be fair, or rather polite to the other warrior.

"No," was her next reply as she adds, "I'm not usually in the competitive spirit." Because every time she is someone usually dies on her. So she will wonder, "Are there courses like these in your world?"
bladeofconquest: from https://kapitan-asuka.tumblr.com/post/163763962944/fire-emblem-female-corrinrobin-icons (7)

Corrin | Fire Emblem Fates | Sylph (Labyrinthum CRAU)

[personal profile] bladeofconquest 2024-11-29 11:33 pm (UTC)(link)
Arrival: Mistletoe Mead (Light NSFW)
Waking up in the inn was not an unfamiliar feeling for Corrin; it's not the first time she's woken up in a strange place, and at least a bed is more comfortable than the ground. But she comes down carefully; she has no weapon, and trying to assume her draconic powers or the Dark Boots she'd gained during her stay in Visium both fail. Which means her powers have been sealed again. But she holds out hope this might be another sorcerer's trick as she leaves the room...

Until she gets down to the tavern and speaks with the Innkeeper, and realizes that it's not. She's been spirited away again, from all her friends and loved ones. For now, she's here and has to wait. She orders a drink, unable to really pay much attention save that it has some honey and mistletoe in it, and goes to sit at a table. She's taken a few drinks before she realizes being alone right now is the last thing she wants, but there are others in the tavern, so she goes to commiserate.

At least the drink is good. She likes the honey flavouring.

"Hey. This might sound like a weird question, but...can I kiss you?" It takes a second or two for Corrin to register what she just said before she blushes and tries to backtrack. "I mean, I was going to ask if this had ever happened to you before. Oh gods, what's wrong with me?" She should be more embarrassed but also...Corrin is realizing she would really, really like to kiss someone. "But, um. Also the first thing too." No use fighting it. At this point, all she can do is just let it happen.

[Chaste kisses only!]

Season of Light
Corrin can't be sure what it is that draws her through the first portal, but once she does, she can't regret the decision. Heaven's Bow is unlike any place she's ever seen before...well, except once. Floating islands in an endless sky...could this place be connected to that mysterious land she fell through a lake to find? But that place was deserted, and empty of friendly life, save the mysterious phantom soldiers. This place is lively, and full of people and music.

She has a comfortable home. It's not precisely where she was living in Visium, but it's a start. And she's arrived in time for a celebration. It seems the seasons don't match up exactly; when she was in Visium, it was early fall, but here winter is upon them. Joining in the festivities is a way for Corrin to try and heal the hurt in her heart, of all the missing faces and friends she's had to leave behind. She has no gifts to give just yet, but the Lightwalking tradition appeals. She manages to get a lantern, and sets out onto the streets, walking among the people. It's good to be among others right now.

"Hey, are you doing the Lightwalking thing too?" She holds up a lantern of her own. "Can I join you? It'd be nicer to walk with someone else, wouldn't it?"

Questboard-Oops! All Dragons

It seems that if Corrin comes to another world, somehow, she'll get pulled into raising a dragon. Maybe like just recognizes like. She was curious about the mysterious quest and went to meet with the client. She was not expecting another dragon, but she can't turn away a request like that. And she does have experience raising a baby dragon.

Cloud Sheep
Hardly the most dangerous foe she's ever faced, but they certainly are mean and ill-tempered enough. But the dragon egg needs warmth only their wool can provide, and Corrin won't let its mother down. For this quest, Corrin has traded her sword for a pair of shears. There's no reason to employ more force than necessary, is there?

"If we can stop one of them dead in its tracks, just long enough for me to clip off some fur, we can split the haul between us. What do you think?"

Gems
Negotiating access to the mines with the kobolds had been tricky, but Corrin is a conscientious and pleasant person, so she's able to gain access with minimal fuss. She's never exactly mined before though, but there's a seam being worked on that is currently producing gems in good quantities. Even a rookie like her is able to produce a small handful of gems for the hatchling.

"I've been thinking." Corrin muses between strikes of her pick-axe. "That maybe I can make it a little more fun for the little one when they hatch. What if we made it a treasure hunt? If I hid some around the house and let them go hunting. It would be a good way to familiarize them with their home, and maybe the game would be a bonding experience for us."

She enjoys conversation while they work, but the seam is bountiful, and that's undoubtedly going to attract the attention of Gemlins. Be on your guard.
likeiron: ...It is VERY MUCH there! And here! (That's neither here nor there.)

[personal profile] likeiron 2024-11-29 11:37 pm (UTC)(link)
Nina sneered. "I didn't fall." She had stumbled and nearly fell at the end, but her dexterity had seen her through the loop in one attempt.

"You sound like a lot of fun. And no — not ones set up on purpose anyway. I just end up in perilous situations a lot."
bladeofconquest: from https://kapitan-asuka.tumblr.com/post/163763962944/fire-emblem-female-corrinrobin-icons (9)

Corrin | Fire Emblem Fates: Conquest | Sylph

[personal profile] bladeofconquest 2024-11-29 11:38 pm (UTC)(link)
bladeofconquest: (17)

Lightwalking

[personal profile] bladeofconquest 2024-11-29 11:43 pm (UTC)(link)
"Oh, no you're fine!" Corrin reassures quickly. She's holding a lantern like many others participating in the event.

"I wasn't paying attention either. Are you all right, though?"
pollicitation: icon by <user name="mooncat"> (pic#17325675)

Drinks B

[personal profile] pollicitation 2024-11-29 11:44 pm (UTC)(link)
Once she was done with the whole getting to know the new situation, Eve will accept a drink from the tavernkeeper without a second thought. It was best to create positive bonds than negative ones. Not to mention she needs a drink.

As she enjoys her liquor, she'll notice the person next to her, the way he looks at her which wasn't a turn off, but it reminded her of old times. When he begins to whisper to her, she'll eye him carefully before offering a sigh, "If I haven't ended up in one other world before this one, I would've asked if a) you were already drunk, b) what are you selling?, or c) gone along with it if it meant I could steal a drink from you." A drink or information, not that she'll tell him that.
temultuous: (3)

[personal profile] temultuous 2024-11-29 11:45 pm (UTC)(link)
The voice, the mind, was loud and demanding, sounded like he was always snarling a little. Which must be a real unpleasant experience to have on a daily basis. "It's all right," Imogen assured him, at least in part because she felt a little bad for him. Maybe a little bad for both of them. "What, um...what is he, exactly? If you don't mind my asking?"
lordfuckleroy: ij @ saveface (pic#17533390)

Prince Henry | Red, White & Royal Blue | Undine

[personal profile] lordfuckleroy 2024-11-29 11:45 pm (UTC)(link)

:NEWBIE DRINKS:
[ Was it wrong to say that Henry had been dreaming of those drinks the entire month, so much that he wanted to go back to that little nexus portal to try them again, It had been like something right out of a fantasy novel, and it had been his first taste of pure unadulterated magic, but it certainly was not his last by any stretch.

And so he was at a table, watching the new arrivals arrive and he would absolutely assist where he could to make them feel at home. But, there was no way that he could resist the allure and the pull of the various drinks on offer. He was missing the holiday season which, he could not deny, he loved. It was his favorite time of the year, the palace being awash in Christmas firs, the wassailing, the scent of gingerbread cookies baking in the oven.

As a small boy, delightedly helping to decorate the treats. As he grew older, he would take those same homebaked cookies to the cancer ward and distribute them out to children who were stuck for the holiday season. Wearing a cheesy santa hat and saying 'ho ho ho merry christmas'. Those were never publicity stunt, because he loved interacting with the children, would've done it even if it was under the cover of darkness and with nary a camera in sight.

For one night only, the fragrance of Santel 33 was replaced by Gingerbread Man drink that he was sipping on. ]


Oh no, this is not my cologne, this is the drink-- it makes you smell like the holiday spirit. [ And there was a pleased tone in his voice, a happiness there that was far freeer than it had been.

:LIGHTS:
[ At this moment, hovered on a ladder just outside his shell house, he was attempting to put up lighted decorations. He'd found some ones in the shape of sea horses and thought there was quite charming and had gotten it in his head that he had to decorate his abode for the season.

He was only a little homesick for the family that he remembered. He missed Bea and he missed Sean, and yes even some of the servants who had been with him since he was a young child. So he had decided to swathe his cottage in something seasonal that would help him remember the season.

Indoors, he had already decorated in boughs of holly and ivy which he had noticed with pleasure was also available in abundance at the markets. So he painstakingly looped the lighted festoons over the eaves and occasionally he would lean in to grab a nail to nail something down as best he could (for someone who had not ever used a hammer or a nails).

If sensing someone behind him, watching his work-- he would call over his shoulder. ]

Can you tell me if this is straight? I am not very good at this, unfortunately.

:MASQUERADE:
Now that his best friend knew he was gay, well that was one less thing that he had to worry about; granted there were some things that were between them, unspoken and a bit frightening in that it was uncharted territory for Henry. But he was willing to see what happened, and because of the free nature of this place, he was starting not to hide it so much. Little parts of his personality would shine through, pieces that he'd meticulously kept under cover.

His smiles became a bit more free in nature, his shoulders relaxed if but a little (though he still had that posture that could not be erased, due to years upon years of ettiquette training.) It was that posture that served him well as he entered the Masquerade. He wore something that was a little more casual then he was used to, a silk shirt that draped, with a cravat like a waterfall, and tight fitting trousers that conformed to muscled legs.

A royal blue sash around his waist, high boots that went up to his knee, buckled in silver. And on his face, an Owl's Feathered Mask, to represent that he prized knowledge above all else; his nerdism knowing no bounds.

Despite that he did not want to appear as royal, it was true that the way he carried himself gave away that secret completely, even if he did not say as much with his words. He would be more than happy to dance, and would go around and hunt down the people who did not look like they were asked to dance too much, executing a chivalrious bow and going, "May I have the pleasure of this dance?"

WILD CARD
Hello everyone, I am Nia ([plurk.com profile] zauberdecke) and here comes the very dumb Prince from Red, White, and Royal Blue. Feel free to hit me up in DM or on Plurk for any ideas, I'm mutable!

Masquerade Costume
Outfit
Mask

pollicitation: icon by <user name="mooncat"> (pic#17325671)

[personal profile] pollicitation 2024-11-29 11:53 pm (UTC)(link)
"You too?" she'll ask without a second thought, realizing this person was either a survivor -- like her -- or a warrior.

Eve will begin to stretch her body for a bit while removing her detachable sleeves, scarf, and platform shoes. "I'll accept your challenge," she will say next without really thinking about it. "In respect for you. As a fellow fighter. Who didn't have to do these type of courses back in your world."

Once her body was warmed up, she'll ask the woman next to her, "Do you have a timer?"
spellblade: (who do i have to speak to)

[personal profile] spellblade 2024-11-29 11:53 pm (UTC)(link)
The creeping dread was growing hands. Digging fingers into the back of her neck. Making the hair on her scalp crawl. "That's a really weird question," Rook observed, already wide green eyes widening with concern. "We just got back from Arlathan. We freed the Dalish from the Venatori. And got a better look at that damn dragon of Elgar'nan's while we were there. You were there, the whole time, with me, with all of us, so I'm not really sure why you'd think you'd never see me again..."
inspiteof: (FpMPVWTG_o)

[personal profile] inspiteof 2024-11-29 11:55 pm (UTC)(link)
"A demon." Lucanis answered simply. Before he could open his mouth again to elaborate, said demon did so instead:

"SPITE." In that delightfully snarling voice of his. "WE DID NOT ASK FOR THIS."

Lucanis nodded in agreement. "Where I'm from, I would be an abomination... if I were a mage, and if our joining had been done more willingly. We have come to an... understanding recently, however. To work together."
bladeofconquest: (33)

Thrill of the Chase

[personal profile] bladeofconquest 2024-11-29 11:58 pm (UTC)(link)
"Um, Eve?" Corrin places a hand gently on the other woman's shoulder. "Maybe we could start with offering some money in exchange first?" She's faintly blushing as she says this. Corrin knows her..."friend" has a dispassionate view of intimacy for the most part, given her background, but really. Stripping off in the middle of the Red Light District?

She turns to the courtesan her partner in this mission had zeroed in on. "We're trying to locate a criminal we hear was last seen in this area. If you can help us locate him, we'd be happy to pay you for your help." Corrin was relieved at finding someone else from Visium here, and she wasn't about to let Eve out of her sight any time soon. Since they'd both been drawn to Heaven's Bow, they'd set up in a house together and between the two of them and what funds they had so far, surely they could make answering questions worth the courtesan's while. After all, it's a lot less work than is normally required.
bladeofconquest: (26)

Sky's Ascension

[personal profile] bladeofconquest 2024-11-30 12:00 am (UTC)(link)
Maribelle finds a hand being offered as she struggles. "Come on, try it with me. If we work together we can make it." She offers. Hopefully she isn't offending this young lady's pride with the offer of help, but Corrin could see Maribelle struggling and can't not at least make an offer of assistance.
inspiteof: (VEILGUARD01778)

[personal profile] inspiteof 2024-11-30 12:09 am (UTC)(link)
"TOO FAR BACK." Spite snarled, the demon's frustration making Lucanis' head throb. "SHE DOESN'T REMEMBER."

The concept that the events after they saved the Dalish simply hadn't happened weren't unreasonable, given what he had heard around town and from the Tavernkeeper. That knowledge did not negate what Lucanis had just said to her though — the look in his eyes and the relief in his voice undeniable. He had lost her for a time, and he did not know when and if he would see her again and all he wanted to do was hold her.

Instead he had held a blade to her throat.

"Mierda..." he cursed. "I'm — I'm not sure what to say without sounding like a madman. But that was... some time ago. Nearly a month before I arrived here, the last time I had seen you was after I plunged that damned dagger into Ghilan'nain. You tried to pry it free as she died, to keep the Fade from ripping open, and when you did you were suddenly..." He swallowed, his voice lowering. "Gone."

"GONE."
pollicitation: icon by <user name="mooncat"> (pic#17325667)

Arrival

[personal profile] pollicitation 2024-11-30 12:12 am (UTC)(link)
Eve didn’t need anyone. Not really. She reminded herself of this as she walked into the tavern, the dull hum of conversation and clinking mugs filling the air. The drink she’d been given wasn’t much, but it would do. At least this world had taverns, even if everything else about it was irritatingly unfamiliar.

Another world, another problem. But Corrin wasn’t here. That was the only thought she couldn’t quite dismiss. Corrin wasn’t here, and she should feel relieved by that. The other woman was safe—or as safe as someone living in Somnius could be. Corrin has survived two years in that place without her because she was a survival like her.

Still. That faint pang of unease didn’t go away, no matter how hard she ignored it.

She took a sip of her drink. Alone again. Just the way it was supposed to be.

Then she heard it. A voice, familiar enough to cut through the haze of noise around her, and for a split second, Eve thought she was imagining it. She turned her head, and there she was—Corrin. Sitting there, flushed and flustered, looking like she didn’t know whether to run or laugh.

Eve’s grip on her mug tightened for the briefest of moments before she forced her hand to relax. The relief she felt was unexpected, sharper than she would have liked. Corrin was okay. Not just okay—here, in front of her, and alive. And apparently, rambling.

'...Can I kiss you?'

The words took a moment to register. Eve blinked, her usual deadpan expression fixed firmly in place as she stared at Corrin. Was she drunk? No, Corrin wasn’t the type. That meant either she’d lost her mind or there was something in the drinks. Probably the latter, knowing Eve’s luck.

Then Corrin started backtracking, her words tripping over themselves in a way that would have been endearing if it weren’t so absurd. Eve didn’t bother hiding the faint twitch at the corner of her lips—a smirk that threatened to give her away.

When Corrin finally landed on, 'But, um. Also the first thing too,' Eve couldn’t help herself.

She set her drink down carefully, leaning back in her chair with the kind of deliberate ease that only made her feel more in control of the moment. Then, without missing a beat, she leaned forward slightly, closing the gap between them just enough to make her point clear.

“Permission granted,” she said smoothly, her voice as dry as ever. “But I’m not waiting for you to talk yourself out of it.”

And before Corrin could respond—or embarrass herself further—Eve leaned in and kissed her. It wasn’t a shy or hesitant kiss; Eve didn’t do those. It was confident but not overwhelming, a balance she hadn’t entirely expected to find herself caring about. When she pulled back, her gaze lingered on Corrin for a moment longer than she should have let it.

“There,” Eve said, picking up her drink again and leaning back in her chair. “Request handled.”

She sipped her drink, letting the sweetness settle on her tongue again as she studied Corrin’s reaction out of the corner of her eye.
pollicitation: icon by <user name="mooncat"> (pic#17325665)

[personal profile] pollicitation 2024-11-30 12:21 am (UTC)(link)
Eve was trying to avoid using funds needlessly to find information that may or may not be reliable. She had every right to say as much, but she understood it was all done more for Corrin's comfort than her own. She must remember that her girlfriend didn't view the world like Eve.

Letting go of her knee-length socks, she will go along with Corrin's words, "That's right. We're trying to locate a criminal that this government messed up in apprehending. If you know any information and would love to help locate them for the sake of your home, it would be appreciated, I suppose." The final part was whispered because she was only doing this for the extra income.