calderamods: (volcano)
calderamods ([personal profile] calderamods) wrote in [community profile] calderamemes2024-06-02 04:27 pm
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TDM #1: WELCOME VISITORS

TDM #1

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.”

And you most certainly do.


SIT, STAY A WHILE

The Tavernkeeper offers more than just answers. This is a tavern after all, and what is a tavern without drinks?

"I know just what you need." They say, giving you little time to reply before some manner of drink (alcoholic or not) is set before you.

DRINK MENU
PEOPLE SKILLS: A deceptively simple looking cocktail that when imbibed makes one feel very social. Time to make friends and influence people!

A SPOT OF COURAGE: a tasty concoction so nice on the tongue it loosens it up. You suddenly want to reveal something about yourself!

SKY HIGH: a fizzy blue drink billowing with white smoke and served with a lemon slice as a garnish. It has been known to make the drinker giggly and sometimes even float a few feet off the ground.

CRYING FROG: a swirling bright green drink that makes you want to cry - or is it something else about this place that just makes you want to tear up…

SHARING IS CARING: a large, delicious frozen concoction that comes with two straws. You can't finish it alone! (No, like, you quite literally can't finish it alone.)

52 PICKUP: It's just whiskey. But for some reason it really puts you in the mood for cards, or a game of mahjong, maybe a couple rounds of checkers

QUICKSAND: The thickest chocolate milkshake you've ever had. The flavour is rich and delicious, but it moves like concrete. Sucking it up the straw takes effort. Makes the drinker mellow and lethargic. It's all good, man. Don't worry, be happy.

BEER: Beer? I thought you said bear! (animal transformation)

SEX ON THE BEACH: literally just sex on the beach, but also an aphrodisiac. Have fun! (The rooms upstairs are still open, for the record…)

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.

A NEW NORMAL
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.


THE QUESTBOARD

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC
Welcome to Caldera's first TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly. For OOC questions, please direct them here.

All locations are available to be explored! Please mind that it is an active work in progress and will hopefully be finalized by June 8th.

We are looking at an opening date of July 1st with reserves opening on June 28th and and applications on opening day.

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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dangerhands: (A bloodied past)

<3

[personal profile] dangerhands 2024-06-13 02:09 pm (UTC)(link)
"I have an answer for my affliction. I met someone like myself in the tavern."

He's always been as honest as he can about the affliction and so it's better to rip the bandage off, so to speak.

"I am Bhaalspawn. A brother to those in The Mortal View: Eyewitness Accounts of the Bhaalspawn Crisis."

At the time, it'd resonated with him and he would have put it in the fire if Gale hadn't stopped him. To find it resonated because he is one is...

Well, it's led to a few Rather Wrong conclusions about his actual age, for one. "I'm far older than I thought. As to why I'm still alive... I don't know outside magic."
stoneeye: (pic#16969454)

[personal profile] stoneeye 2024-06-13 02:28 pm (UTC)(link)
"Here?"

Wyll's eyes widened. Not only was Jal'Naar Bhaalspawn, but there was another here already? The warlock hummed, a hand placed to his chin in contemplation. Perhaps unsurprisingly, he did not look as horrified as Jal'Naar may have anticipated. "I knew of another of Baldur's Gate like you, then. Gorion's ward. Burned through the darkness of their heart with a fire and desire inside them to do good. I pray you know that this revelation has not damned you, my friend."
dangerhands: (Lost and bloodied)

[personal profile] dangerhands 2024-06-13 03:01 pm (UTC)(link)
"Yes, here."

That Wyll isn't horrified only speaks of the man's innate goodness under everything, and Jal grabs onto it yet again. He is a friend in the darkness.

"She -Syeira- said much the same and claimed she was the Bhaalspawn that stopped the Five in Tethyr. That was the heart of first the Iron Crisis in Nashkel, and then the Bhaalspawn Crisis, yes?"

He knows place names, but putting them on a map? hahaha not outside getting to Moonrise.

He'll circle back to questions about the Ward soon enough, too..
stoneeye: (pic#17220686)

please god forgive me i retain nothing of bg lore LOL

[personal profile] stoneeye 2024-06-13 03:37 pm (UTC)(link)
"Yes." Wyll replied, that contemplative expression never once leaving his face. "That is quite the claim to make. Do you happen to know what portal she ventured through? I think I might like to speak with such a potential legend..."

And Bhaalspawn. God what a revelation. "I am honored you trusted me with this, Jal'Naar."
dangerhands: (Lost in thoughts)

I only know bg3 so it's fine.

[personal profile] dangerhands 2024-06-14 04:00 am (UTC)(link)
"The first portal, like I did. I could introduce you- we're housemates."

He offers Will something of a thankful smile.

"Everyone puts up with so much." The slips, the bloodlust, the nightmares he wakes half the camp with. Tadpole aside, that any of them does more than tolerate him is a blessing that can't ever be taken for granted. "You deserved an answer as to why I'm like I am."
stoneeye: (pic#17220677)

[personal profile] stoneeye 2024-06-17 04:07 pm (UTC)(link)
"Already? Making friends so quickly." He chuckled. Should he be more worried about two Bhaalspawn housing together? Probably. But it wasn't his choice to make.

Wyll gave a sympathetic nod. "We all have our burdens. Some more... violent burdens than others, but they deserve no less aid in lifting the weight of it."
dangerhands: (Happy memories)

[personal profile] dangerhands 2024-06-18 02:25 am (UTC)(link)
"Don't fret; nothing will replace my first friends. Not even even family."

There's a blink and a pause in his stride. He actually has a sister. A family and not just a vaguely defined concept of 'probably had one'.

"Thank you. I will do my best to aid you in lifting yours, too."

He's going to find away to free Wyll from the pact if it's the last thing he does.
stoneeye: (pic#17220687)

[personal profile] stoneeye 2024-06-20 04:43 pm (UTC)(link)
"Ha. I had no worry for that."

Wyll stopped with him, allowing Jal'Naar the moment to contemplate. It was likely very... jarring, all this new information and relationships.

He smiled, patting the other on the back. "I always appreciate your enthusiasm, my friend. Well, most of the time." The violent killing less so, but whatever. "Was there anything else you need tell me?"
dangerhands: (I have such a headache)

[personal profile] dangerhands 2024-06-21 03:12 am (UTC)(link)
"Not unless you wish to hear complaints to the tune of not being able to feel or access my magics." He's only half joking, yet he does have a list of complaints ready to go, too. It's like the Sussur Blooms all over again, only worse.

On the plus side, the tadpole is silent and still. Hopefully extracted, but knowing their luck with that so far, he's not going to hold his breath on it.

"Come. I think I see another borrow over there." The general direction Jal'Naar points in is right, but the exact location is off by a good margin. Yay for being functionally blind in one eye. Stupid hag. Stupid him for jumping at the promise of help.

But, better it him than any of the others.
stoneeye: (pic#17220689)

[personal profile] stoneeye 2024-06-21 02:43 pm (UTC)(link)
"A sentiment I wholly understand." The boon here, however, was being far from Mizora's mocking voice and demands. How long that remained true he could not say — but he would appreciate it for now, magicless or not. He still had a blade thanks to the kindness of the merchants in the city.

Together they have a single set of actual eyeballs! Wyll followed the general direction though, finding the burrow easily enough. He was prepared this time for any potential jumpscares, approaching slowly and crouching only once he did not hear anything moving about. "Perhaps we will be out of this with our fingers intact." he joked. "Have you attempted any of the other quests?"
dangerhands: (Hmmmm nice)

[personal profile] dangerhands 2024-06-22 08:59 am (UTC)(link)
He follows and crouches beside Wyll, eyeing the leaves around the burrow. A quick mental tally and then a nod of satisfaction: there's enough to fill up a bag - which will go to Wyll first.

"Only the sheep one. It went well enough, I suppose." Nothing died, so that's a win in his books. "I'll need to talk my way into a dagger before I attempt more. I'm considering the Cleanse The Infection, The Graveyard in the Sky, and Dirty Business ones."

Cleanse the Infection is on the consideration list for very obvious reasons. Dirty Business, well. Call him overconfident, but he totally knows owlbears from a sample of One and the use of Speak With Animals potions.

"Some of the others, too, once I know more people here."
stoneeye: (pic#17220677)

[personal profile] stoneeye 2024-06-24 10:12 pm (UTC)(link)
Wyll plucked them carefully and set them into their bags, careful not to disturb the area around the burrow too much for the sake of the creatures living there.

"The merchants in Grey Ward seem willing to lend an ear, if you wish for me to speak to them." It was that silver tongue that got him his own blade currently hanging on his hip. A suitable substitute until he could earn enough Bones for one from home. "Granted, I do owe him a favor for it..."

Wyll nodded. "If you require the Blade for any of them, let me know. I will gladly join you."
dangerhands: (Lost in thoughts)

[personal profile] dangerhands 2024-06-25 03:51 am (UTC)(link)
"I'll have a look soon enough. Perhaps best you didn't owe more favours just yet, though?" Not until they can access there magics again, at least. Once they have that, then paying any favours off would be easier - as would collecting their own, if so inclined and he's thinking like Astarion, again.

Eh. If it keeps those he considers 'his' safe... He'll do it. Not like he doesn't have a mountian of sin on his shoulders already anyway.

"And the same for you, my friend." There's a rare visibly-a-smile smile from the dragonborn. "Perhaps the Cleanse the Infection once we gain our bearings better?"

As much as he'd logve to go do it Right Now, he needs to get use to fighting without magic, and he suspects Wyll is the same.
stoneeye: (pic#17220688)

[personal profile] stoneeye 2024-06-25 11:57 am (UTC)(link)
"Yuav's favor will likely be gathering materials for his forge, if nothing else." He noted of the elven man he had met, confident that he was not being roped into some heinous contract for a mundane rapier. "I can speak with him regardless, but that is up to you."

Wyll had every intention of maintaining a good relationship with the people here.

"Aye." He stood, bags in hand. "We can peruse the quest board again once we bring in our bounty, hm?" Just to see if anything new popped up.
dangerhands: (Cute Icon)

[personal profile] dangerhands 2024-06-26 01:13 pm (UTC)(link)
"We've experance with finding metal, at least." Pity none of the Infernal metal they'd found came through with them, but even then Jal'd be extremely reluctant to part with it. All that metal is to fix Karlach's engine.

He nods, standing himself. "Of course; though if there's only enough for one to gain maxium Bones, it's all yours."

This was Wyll's quest, after all.
stoneeye: (pic#17220680)

[personal profile] stoneeye 2024-06-26 02:18 pm (UTC)(link)
"Ha. True enough." And so far as he knew, no iron crisis plagued the lands of Caldera.

Wyll smiled and shook his head, the emerald dangling from his horn jingling softly. "Nonsense, my friend. We've plenty for the both of us." He had made sure of that.