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calderamods ([personal profile] calderamods) wrote in [community profile] calderamemes2024-06-02 04:27 pm
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TDM #1: WELCOME VISITORS

TDM #1

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.”

And you most certainly do.


SIT, STAY A WHILE

The Tavernkeeper offers more than just answers. This is a tavern after all, and what is a tavern without drinks?

"I know just what you need." They say, giving you little time to reply before some manner of drink (alcoholic or not) is set before you.

DRINK MENU
PEOPLE SKILLS: A deceptively simple looking cocktail that when imbibed makes one feel very social. Time to make friends and influence people!

A SPOT OF COURAGE: a tasty concoction so nice on the tongue it loosens it up. You suddenly want to reveal something about yourself!

SKY HIGH: a fizzy blue drink billowing with white smoke and served with a lemon slice as a garnish. It has been known to make the drinker giggly and sometimes even float a few feet off the ground.

CRYING FROG: a swirling bright green drink that makes you want to cry - or is it something else about this place that just makes you want to tear up…

SHARING IS CARING: a large, delicious frozen concoction that comes with two straws. You can't finish it alone! (No, like, you quite literally can't finish it alone.)

52 PICKUP: It's just whiskey. But for some reason it really puts you in the mood for cards, or a game of mahjong, maybe a couple rounds of checkers

QUICKSAND: The thickest chocolate milkshake you've ever had. The flavour is rich and delicious, but it moves like concrete. Sucking it up the straw takes effort. Makes the drinker mellow and lethargic. It's all good, man. Don't worry, be happy.

BEER: Beer? I thought you said bear! (animal transformation)

SEX ON THE BEACH: literally just sex on the beach, but also an aphrodisiac. Have fun! (The rooms upstairs are still open, for the record…)

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.

A NEW NORMAL
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.


THE QUESTBOARD

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC
Welcome to Caldera's first TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly. For OOC questions, please direct them here.

All locations are available to be explored! Please mind that it is an active work in progress and will hopefully be finalized by June 8th.

We are looking at an opening date of July 1st with reserves opening on June 28th and and applications on opening day.

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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born_in_flame: (Default)

Caleb Widowgast | Critical Role

[personal profile] born_in_flame 2024-06-03 01:47 am (UTC)(link)
I. The Tavern

Caleb has always felt slightly off kilter in taverns. Too much noise and too many people. This one comes off as a bit quieter however and after he speaks with the tavern keeper trying to gain more information he is offered a amber filled glass that he sips. After a moment or two he spots a few men dealing cards and feeling brave he starts wandering over to see what they are playing.

"Deal me in yah," he says with a disarming smile.

II. City in the Sea

Caleb isn't sure what draws him to the final portal. Maybe it reminds him of a certain Ruby and the sea or his half orc friend, but he finds himself outside a rather large library with a sapphire in his hand. For a moment he looks deeply sad as if the jewel is reminding him of someone who was not beside him. He tucks it in his pocket and moves into the library starting to explore the shelves and figure out what he can learn about his new home.

"What library doesn't hold it's own history in it," he mutters softly.

III. Quests

Caleb stood in front of the quest board and looks it over. "Interesting," he says thoughtfully. To an outside observer he is a tall, handsome man with auburn hair streaked with gray and crystal blue eyes. "There are certain quite a few to choose from," he mused speaking with an accent that sounds German but isn't."

IV. Wildcard

[Have an idea for a prompt, please DM me or throw up a starter and I'll merrily I'll roll along.]
thesunreturns: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] thesunreturns 2024-06-04 01:09 pm (UTC)(link)
Simon had more been locating books on his own special interests. Seeing a human startled him, enough to start a few words of an illusion spell to convince the human that Simon was just another human visitor. Damn, he was not used to just having humans who actually knew about Faerie or the equivalent. Not used to seeing them at all, to be honest, as he'd been living in the Undersea, rather than running around the human world.

The reminder when the magic didn't come stopped his attempt to cast. "Hmm?"

"That is curious. Every librarian I've met is fastidious about collecting information." He'd even learned that Gwragen used the Libraries to compile illusionary alterations, even if those caught in them couldn't see the reality.
born_in_flame: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] born_in_flame 2024-06-08 01:14 pm (UTC)(link)

Caleb misses his magic, he has issues with certain spells to be sure. But magic is a part of who he is, casting it is like breathing and not being able to do it is stressful. "I wondered about that as well," he says with a soft accent that sounds German but isn't.

He turned to the other individual and frowns. "They claim they need us here, but are not giving us the information we need to live here. I am not inclined to trust people who hide things from me....as well intentioned as they may be."

thesunreturns: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] thesunreturns 2024-06-08 05:14 pm (UTC)(link)
"Oh, the same," Simon said. "I might be playing along, but only because I can't think of a better way to get the information I need to go home."
born_in_flame: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] born_in_flame 2024-06-09 12:06 am (UTC)(link)

Caleb chuckles. "I assumed everyone was doing that," he says, "I mean they may claim they asked us to be here, but I am well aware of the difference between asking and....demanding."

He fingers the jewel in his pocket. "And this was very much the second option."

thesunreturns: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] thesunreturns 2024-06-09 01:27 am (UTC)(link)
"So am I. As well as asking but ensuring the person cannot help but answer 'yes'."

Simon isn't thinking of threats; he's thinking of all the ways a mind can be altered or muddled enough to get someone supposedly 'willing'. At least his own thoughts seem clear. Probably.

He catches himself before that starts spiraling into darker directions. He doesn't have anyone here to ask, so he has to hope he can spot the difference between his normal (if somewhat scarred and bruised) thoughts and external control.
born_in_flame: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] born_in_flame 2024-06-09 01:30 am (UTC)(link)

"There are spells that can modify memories as needed," Caleb says, "When my own musings started heading in that direction when I arrived here I begin to wonder what type of magic this world uses. But I am feeling a bit overwhelmed with what information is here."

thesunreturns: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] thesunreturns 2024-06-09 01:44 am (UTC)(link)
"I am familiar with them," Simon said tightly, in the way that someone who accidentally got kicked in the shins was. "I should not have brought that up, I'm sorry."

[Note to self: track down/get more icons that aren't as happy.]
born_in_flame: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] born_in_flame 2024-06-09 01:46 am (UTC)(link)

Caleb winces. "Forgive me if I hit a sore subject.....my mouth often runs away before my mind catches up sometimes....I am...not good with people." He offers out his hand. "Caleb Widowgast."

thesunreturns: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] thesunreturns 2024-06-09 01:50 am (UTC)(link)
Simon takes it. "Simon Lorden. I used to be good with people. Less so these days. And... I have learned you cannot take information for granted here. How much do you know of the fae?"
born_in_flame: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] born_in_flame 2024-06-09 01:54 am (UTC)(link)

Caleb's shake is gently firm and he doesn't hang on very long almost like he's a bit wary of touch. "Quite a bit actually. A friend of mine is...a worshiper of an archfae and he found our group very interesting. I know how to handle myself around them if you are concerned about that."

thesunreturns: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] thesunreturns 2024-06-09 02:00 am (UTC)(link)
"No, I meant... I'm a Daoine Sidhe. So I have a great familiarity with the sort of magic we use, which includes the sort that modifies memory. It is not my main area of expertise, though."

He hadn't heard the term 'archfae', but he guesses it is the equivalent of one of the Firstborn, or even the Three. Certainly Simon has more experience than most (and definitely more than was at all wise) with the Firstborn, and 'mistaking one for a god' is entirely likely.
born_in_flame: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] born_in_flame 2024-06-09 02:10 am (UTC)(link)

Caleb tilts his head. "Most of the Fae I know refer to themselves by the Court they are connected to. The Archfae I have met is in exile and a bit of an outlier as I understand it. A creature of chaos who chooses to enjoy poking mortals. That is to say I am unsure of those words you used...."

"My Faewild and yours may be different."

thesunreturns: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] thesunreturns 2024-06-09 01:39 pm (UTC)(link)
"Well, for one, we call it Faerie, not the Feywild," Simon said. "And we really only have two courts: the Divided Court and the Court of Cats, with kingdoms and other holdings beneath them. I'd say all races of Faerie can be found everywhere, but... it is unusual to find those of us who breathe air in the Undersea, and those of us who can't fly in the Oversky."
born_in_flame: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] born_in_flame 2024-07-04 11:34 pm (UTC)(link)

"You have a court of cats," Caleb says amused. "My familiar may have liked such a place. He preferred being a cat when he was in the mortal realm." The wizard chuckled quietly.

thesunreturns: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] thesunreturns 2024-07-04 11:52 pm (UTC)(link)
Look, a person who happens to prefer being cat-shaped when dealing with humans is perfectly normal where he's from.

"Many, in fact. The Cait Sidhe are notoriously independent, even of each other -- as I understand it, each King, Queen or Monarch of Cats is equal to any other. Unlike the rest of us, who embraced a complicated set of relationships and obligations."
born_in_flame: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] born_in_flame 2024-07-04 11:57 pm (UTC)(link)

"Frumpkin implied as much when he worked with me," Caleb said with a nod. "He resisted leaving me when I set him free of his obligation to me at the end of our adventure. He was truly the best cat and I have known many."

thesunreturns: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] thesunreturns 2024-07-04 11:58 pm (UTC)(link)
"None of us care much for obligations, so you must have become close friends," Simon observed. "What sort of adventure was it?"
born_in_flame: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] born_in_flame 2024-07-05 12:05 am (UTC)(link)

"He was there when I had no one else so yes," Caleb replies, "as for adventures...we had many...dragons and demons among others. My friends enjoyed quite the chaotic life when we were together."

thesunreturns: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] thesunreturns 2024-07-05 12:08 am (UTC)(link)
"Ah. Being a Hero." Yes, it did get the capital letter. "My brother was one such. And one of my daughters is such now, though she's hoping things can be quiet for a few years."
born_in_flame: (Default)

Re: Caleb Widowgast | Critical Role

[personal profile] born_in_flame 2024-07-05 12:09 am (UTC)(link)

Caleb ducks his head and there is a slight flush to his skin now. "I am not....we simply did what was right. That is all any adventurer can do."

thesunreturns: (playful)

Re: Caleb Widowgast | Critical Role

[personal profile] thesunreturns 2024-07-05 12:12 am (UTC)(link)
"Some of that is doing anything at all," Simon added. "And managing to persist at it. I've occasionally had an adventure, but I have no desire to keep doing it."