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TDM #1: WELCOME VISITORS
It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:
As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.
“Welcome, Visitor. I'm sure you have a lot of questions.”
And you most certainly do.
The Tavernkeeper offers more than just answers. This is a tavern after all, and what is a tavern without drinks?
"I know just what you need." They say, giving you little time to reply before some manner of drink (alcoholic or not) is set before you.
A SPOT OF COURAGE: a tasty concoction so nice on the tongue it loosens it up. You suddenly want to reveal something about yourself!
SKY HIGH: a fizzy blue drink billowing with white smoke and served with a lemon slice as a garnish. It has been known to make the drinker giggly and sometimes even float a few feet off the ground.
CRYING FROG: a swirling bright green drink that makes you want to cry - or is it something else about this place that just makes you want to tear up…
SHARING IS CARING: a large, delicious frozen concoction that comes with two straws. You can't finish it alone! (No, like, you quite literally can't finish it alone.)
52 PICKUP: It's just whiskey. But for some reason it really puts you in the mood for cards, or a game of mahjong, maybe a couple rounds of checkers
QUICKSAND: The thickest chocolate milkshake you've ever had. The flavour is rich and delicious, but it moves like concrete. Sucking it up the straw takes effort. Makes the drinker mellow and lethargic. It's all good, man. Don't worry, be happy.
BEER: Beer? I thought you said bear! (animal transformation)
SEX ON THE BEACH: literally just sex on the beach, but also an aphrodisiac. Have fun! (The rooms upstairs are still open, for the record…)
As the effects of your drink wear off, the Tavernkeeper speaks once more:
You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:
The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.
The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.
The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.
If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.
But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.
If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.
Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.
In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.
If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?
The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.
If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.
In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.
Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.
Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.
Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.
Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
All locations are available to be explored! Please mind that it is an active work in progress and will hopefully be finalized by June 8th.
We are looking at an opening date of July 1st with reserves opening on June 28th and and applications on opening day.
The TDM is game canon and all completed quests can be carried over once accepted into the game.
palamedes sextus | the locked tomb | undine probably
portals
and the player just realized that someone from Pal's canon shares that color combination when typing this out.]A squid? Are you from a particularly land-locked part of the world?
[It is a very large squid, admittedly.]
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Just look at it. Wowza.]
Which one? [He gestures at the sheer amount of Sea beyond the portal,] I've only ever seen this much liquid water in one place one time, and only from a considerable distance. So: yes, very much so. I'd wager you aren't.
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I have spent the last year living under the ocean, and the last two hundred living by the sea.
[Just dropping that into the conversation like it's not a thing.]
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[Watch as he immediately loses interest in the squid, idly flexing his fingers at his side for reasons that are entirely ethical and can't be acted upon anyway. This is nothing but anti-necromancer discrimination, ugh...]
How?
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[And, look, they are staring at a magical portal; only people with a grudge and an interest in twisting rules to harm people are going to care that Simon just told a human about Faerie. Because if this one didn't know about the supernatural, he sure does now, and he might not even be from Simon's Earth.]
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pearls
the sea life is so dainty too. charming, one might say. certainly less... bulbous and glowing.
the strange young man fumbling with clams is far more what he's used too from back home. scrawny, sickly looking in certain lights. viktor rests against his cane, both hands atop it. it's a wooden thing, nothing like what he's used to. he thinks jayce would say he looks like a mage of old if only he had a proper cloak and hat.]
Oh, I would certainly say so. The entire evolutionary process of forming a shell has been waiting for you and this very moment. All to thwart you.
[so dry. he remembers himself enough to offer a quirk of his lips to indicate humor and not mockery. maybe he shouldn't lower his social guard but recent events have exhausted him on placid niceties.]
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He will laugh, instead, and shake out his hand after getting bonked with a shell.]
Well, if you agree... [confirmed. stamped. real.] Should I be flattered or file a complaint?
[Watch in awe as he continues to fumble ineffectually at this oyster. It won't open.]
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Eh, flattery comes with less paperwork.
[this is quite the show, truly a man who didn't live a space bunker all his life with little understanding of shellfish. after a moment viktor takes a few steps forward, glancing over the oysters and their war against pal's valiant attempts.]
Is this meant to be your lunch? You would have more luck steaming them.
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[Because he is... Struggling (tm). Maybe he can wiggle a thumb nail into the seam, he'll try that--]
No, there was— [He does a little shoulder wiggle, since his hands are busy, vaguely indicating the direction of The Questboard.]
Someone needs pearls for their anniversary, and I've been told I'm sentimental. Putting two and two together and here we are.
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[well, now he's vaguely invested in whatever is happening here. better than aimless wandering, not quite as good as mulling the library here, about the same as grilling the natives. maybe a little better, this oyster enthusiast is amusing.]
Ah. Well, steaming may still be the better option. You do not waste the food and they will open without harming yourself.
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arrival/tavern
[He's about to answer with regard to the name of the drink, but gets cut off. The large, bedraggled-looking man has sequestered himself in a corner, hoping to avoid notice while he watches the rest of the room. A milkshake is an indulgence he hasn't had in a very long time. Or what feels like a long time when time has just stopped working.
But then he'd wanted to get up to use the toilet and... couldn't. Martin is coming to realize that he can't leave this drink until it's finished, and he's had about as much as he can manage. It seems like it keeps refilling itself, and he's starting to get a little desperate.]
I mean, are you sure I can't just tell you? It- [How does he pitch this without looking like a complete weirdo?] You-you should try it! It's really... tasty?
[Probably not like that.]
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Alright, baby steps. He really should be writing something down.]
Is that why you haven't finished it?
[Respectfully sir, that's a full glass. Palamedes gestures at the nearest vacant seat.]
May I? I'd love to hear more about the nuances of how tasty it is.
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Yeah! Yes. Please. Sitting, I mean. The milkshake's, uh... it's just a lot, you know?
[His motions are stiff, tense as he is with the desire to get up and move along with his natural anxiety being in a crowded space like this. It's so much louder than he's used to. Martin adjusts his glasses, which look to be cracked at one edge, then his gray hoodie, stained down the chest with what might well be an alarming amount of (possibly) blood for most people.]
I'm Martin, by the way. Guessing you just woke up, too?
[His accent is English, something from the north that's tempered by many years in the London area. He says all this while non-too-subtly pushing the drink toward his new companion.]
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He glances at the bloodstain and says nothing at all, as if that, too, is just how things are sometimes.]
Somehow, yes. I'm Palamedes. It's a shame about your glasses. [Earnest... His own accent is hard to place, maybe a touch New Zealander but a couple of degrees removed. He reaches for the milkshake.
....Boy, does he not like milkshakes. Alright. Here goes a whole sip, deeply concentrating.]
—God, that can't be good for the body.
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arrival;
[ It's a novel experience for someone who is dressed as a waitress to be waited on. She did initially try to walk behind the bar to serve people but has since been regulated to sitting in her own chair. Rose put her hands up in an "oh, you, okay, guess you win" type gesture.
She smiles - the corners of her mouth twist into a confused smile as she listens to the man speak. There is a dull light that enters and exits her eyes but it's all well and good. Rose knows what this is: Alan's writing a story. They're just pieces in it. Like always. A comfortable feeling in knowing that even if nothing makes sense that makes sense. ]
Well, nice to meet you, Palamedes. I'm Rose. [ She lightly pats the front of her chest. ] Most boys ask to buy a drink, but since these drinks are free and I guess what we need says the 'tender, you're just hoppin' right to the wishing and hoping as you watch a girl drink.
So, I don't mind. At least you ask. Makes you less creepy than just watching.
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I assure you, Rose, my intentions are purely scientific. Maybe social. I don't actually drink on a regular basis, so I may need someone to peel me off the floor if I misjudge my limits.
[Not that he's, like, asking or anything. But fair warning. After a beat he glances politely to the side rather than indulge his habit of Maintaining Serious Eye Contact, just in case that is creepy. Ahem.]
Do you believe that the drinks are "what we need," whatever that means?
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[ Her head bobs side-to-side at the words "pretty good" which she says in a sing-song manner. ]
People get a little tipsy around the diner I work at - or, I guess, worked at? - and I'd have to help carry them to somewhere safe. You know how it is. [ Rose pauses to think on the question about what she believes. Well, she believes if she's spirited off to some place and that place has someone who says the drinks are what she needs that they probably are. ]
Well, of course, I mean, it'd be pretty silly of the person writing this scenario if the individual giving out the drinks weren't what we needed. Though I guess we could say that it'd be for the drama if they weren't, but that'd be a lot of drama to generate. [ She makes a waving gesture to the other patrons. ] It'd become just bad business and bad storytelling at that point, don't you think?
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I think there's definitely a psychological element to telling a bunch of strangers in a strange land that they're serving whatever we need, here. There has to be a certain amount of buy-in from us, don't you think? If I were more cynical, I wouldn't be having it.
[Not that he's actually taken a sip of his drink yet, but he's getting there. He holds it up to look at it, squinting critically.]
That said, I'm also fairly certain that there's a supplemental chemical element. That's what I'm trying to figure out: if the chemical element can be ascertained without a full set of lab equipment. At least in terms of how quickly someone like me will be on the floor, that is.
[A beat.] Sorry, looping back around: what do you mean, "writing this scenario"?
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Little Mermaid~
But Conrad is busy stewing in self doubt when he notices someone else looking out over the waves. He takes a moment to do a double-take when the stranger seems to call him over, but he obliges, albeit reluctantly... and a slightly puzzled expression comes over his face.
Did he make a rhyme on purpose?]
Oh, you're talking about the- Right. That's a good point. Uhm. Maybe she gets seasick?
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He looks at his new companion, eyebrows raised. Seasick, huh.]
There are corrective measures for that. [Well, for people who still have access to their innate abilities, buuuut--] Don't get me wrong, I'm not taking sides—yet. I'd just hate to push either of them into irrevocable decisions without considering every possible angle.
What do you think?
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I guess- Ah. [Really, he's looking a little taken off guard that someone would wonder what he thinks. He runs a hand along the back of his neck and sucks his lone fang under his lip as he takes a moment to gather his thoughts.]
Well, nobody should be trapped in an arranged marriage. So it's rather obvious to me that the best option is for this mermaid and elf to live a life on land.
[A pause.]
And, anyway... I can't say I'd even want to hang around my family if they didn't want me to be with the one I was actually in love with and preferred I be stuck in a loveless relationship for whatever reason.
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Salient point. Actual marriage has always been less of a concern in my family than reproductive progress, so I couldn't say I know what working under that kind of pressure is like.
[Not that he didn't still cause a few minor scandals himself, trying to marry the wrong person, but that was different.]
Extrapolating from the details we were given, it doesn't sound like she wants to break all ties with her family, either... Perhaps we're going about this all wrong. Convincing the family to drop the betrothal could be the better play.
[Sigh!] I'm just spitballing, at this point.
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Portals
Koh didn't have much time to dwell on her thoughts as a rather large squid glided past the portal, giving the gentleman in front of her a little jump scare. A ghost of a smile crept onto her lips as she walked up to stand just beside him, her eyes fixed staring out into the ocean.]
Well, I'm not an expert on the matter but I have read about krakens. And if I have to put an image to the description... that would be it.
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Weird! Wild! He's trying to get as close to the portal as he can without shoving his head through, hand braced on the side, glancing to the side when he hears her response. Oh!]
Have you? I've heard the term, but not with much context; and nothing that compares to seeing something that large in person.
["Kraken" is a word in a footnote in an ancient library, years and years removed from Palamedes trying to fathom what an ocean really looks like.]
How long do you suppose it is? Meters, obviously, but how many?