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calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-11-29 12:00 am
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TDM #4



ARRIVAL

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.

DRINK MENU
WINTER'S WHISPER A fragrant spiced tea that calms the nerves and inspires the drinker to share their hopes and dreams.

JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.

S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.

MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!

HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.

CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.

GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

FANNING THE FLAMES
The renewed seething of the lava flows brought on by the tempestuous events deep below the sea seem to have been dealt with, though city guards have been stationed around the crater and are barring anyone from approaching to investigate any further than the outskirts. Interestingly, not only does the crater seem calm, it appears to be changing. Any remaining lava flow is being directed as if by unseen hands, and when the light catches just right, the barest hint of a shimmer can be detected surrounding the glowing rivers. New rock formations take shape as the days pass, though one never can catch the presence of a mason working on the structures. It's as if something intangible or invisible is repairing what was broken, turning what was previously chaos and ruin into order and life.
SEASON OF LIGHT
The world remains unsettled, still bearing the scars of the trials endured just a month prior, not to mention the oddities happening with the volcanic crater and the ominous shadows creeping in from the sea continue to haunt the collective psyche, leaving both locals and visitors on constant edge, fearful of a sudden, unprovoked assault. Despite these lingering anxieties, the leaders have publicly reassured all that calm has been restored. They claim that the worst is behind them and that every measure is being taken to prevent such devastating magics from ever threatening Salt Spire again. The protective bubble holds, new Undine are being ushered into their roles, and the world, it is said, is slowly healing. Or so they claim.

Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.

One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.

The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
THE GRAND MASQUERADE
Another highlight of the season is the Grand Masquerade that unfolds high above the world in Heaven’s Bow, the floating city where the wind dances in the sky and the stars seem close enough to touch. The event is more than just a celebration of the Season of Lights—it’s a gathering of hope, a last-ditch effort to save Caldera from its slow unraveling. Here, among the clouds and the wind, the people of Caldera and the mysterious Visitors from other worlds come together in a shimmering, ethereal celebration, their faces hidden behind elaborate masks and appropriately fancy dress provided when one steps through the threshold of the castle gates.

The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.

Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.

As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
THE SKY'S ASCENSION



At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.

Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.

The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.

Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
THE SEA'S SECRETS
On the other side of the terrace, a serene water garden unfolds, its shimmering pools reflecting the stars above. Water flows in delicate, endless cascades, filling the air with a soft, soothing melody that mingles with the distant sound of waves. The Undines, graceful and serene beings of the Sea, glide effortlessly through the space, their robes flowing like gentle currents, their movements as fluid as the water itself.

Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.

The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.

Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.

As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
THE LAND'S EMBRACE



In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.

Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.

Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.

As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
QUESTBOARD [NEW QUESTS ADDED]

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's fourth TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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inspiteof: (5)

[personal profile] inspiteof 2025-01-13 01:48 am (UTC)(link)
Lucanis was quiet in comparison, but did not stop the other man from yapping away.

"You sound like you live an interesting life, my friend." Or he was a liar. Whichever.
altanhawke: (Default)

[personal profile] altanhawke 2025-01-13 02:01 am (UTC)(link)
Altan hums agreeably. “Although you, my friend, have not mentioned much of anything about yours. You’re a well-off Antivan, that much I can tell.”
inspiteof: (o92S0XbV_o)

[personal profile] inspiteof 2025-01-13 02:08 am (UTC)(link)
"You have not asked." Smartass. "I am the First Talon of the Crows." Technically, although Caterina was doing all the work. "But I am currently under contract for the Veilguard, lead by my partner, Rook."
arlathvhen: (11)

[personal profile] arlathvhen 2025-01-13 09:13 am (UTC)(link)
"I love you."

It comes tumbling out of her mouth without her thinking about it. How can she think anything but, when he holds her so tightly, looks at her so? The subtle lighting of the cave plays against his face, but that look of adoration is the most beautiful sight she could imagine. There's a twist in her stomach, and her expression is as loving as her words. Her eyes soft and adoring, love rendering her the lovesick teenager she'd been trying to keep herself above. Whatever. She doesn't need to be dignified before him.

She moves to cup his face with both hands, hold him with the tenderness that he deserves, treated like the precious thing he is. Like he has the fragility that the world never allowed him to possess. "You carry my heart and my joy. Why not my confidence? I've seen few men who deserve it more." A thumb brushes against his cheek. "But it is one thing to survive, and another to live. I hope we can live, here."
arlathvhen: (04)

[personal profile] arlathvhen 2025-01-13 09:22 am (UTC)(link)
"Hope is all that I have, but maybe it'll be strong enough." She shouldn't wish her beloved to be here. He would also hate it here, chafe at being taken, despise the entire situation. But she is a selfish, cowardly creature, and her heart longs for him, anyway. It felt too cruel, to be pulled away from their reunion, after a decade of waiting.

Unless that was his plan--But she can't think that. Not yet.

"I am...glad to hear that, then. If I am to suffer here alone, at least he will not suffer my absence. And he will not try anything foolish to recover me, or turn away from our mission." What would he do? What could he do? Well. It doesn't seem to matter. It's a relief to know that if she's going at this alone, then at least he won't be hurt in turn.

"Then they should be easy to spot. If I see them, I'll alert them that you're here, and see if I can seek you out, Sergeant Gadriel. It's been a pleasure." That may be...a mixed bag of truth, but it hadn't been as terrible as she'd feared. And hey, he hadn't thrown any peanuts at her after all. With that thought, she gives him a grateful nod, and turns to leave. Time to face this strange world.
troubadamsel: (You Can Do It!)

[personal profile] troubadamsel 2025-01-13 10:57 am (UTC)(link)
[ A most elegant and graceful turn, but alas, it comes with a sigh! ]

Would that I could keep your gladness, but unfortunately, coming this world stripped me of the tools I need to accomplish both healing and attacking. Apparently, I'll need to "buy" them back through the bones system. For now, I'm of little use, save for good company.
lightundying: (friend-shaped)

[personal profile] lightundying 2025-01-13 03:55 pm (UTC)(link)
[Dion smiles]

And you are at that. Fortunately, regaining our abilities is rather manageable and I would be glad to assist should you have any desire for such.
youknowwhothisis: (pic#16966187)

[personal profile] youknowwhothisis 2025-01-13 06:18 pm (UTC)(link)
"Too right," Lulu concurred. "Why, I can still remember the days where I set my sights on the unattainable! It's the 'challenge', you see. For some, it's about the prize, but for most it's defiance. The, 'why CAN'T I date a selkie? Maybe I'm different from the rest'."

"Hmm. Well, again, it's been out of my hands for some time. I'm the one that calls it a night and has to practically peel them away from the girls."

The demon nodded. "They'll thank you for it later. ...Say, do you think you could call Draven down for a talk? He seems to be having a tough time."

"Huh?" The man turned. Sighed. The boy was something of a quiet space case, but today he just seemed to be especially absent-minded. Was he ill? "I'm so sorry about this, gentlemen-"

Then he turned fully. "Draven! Front and center."

The young man startled in his spot, but quickly acquiesced. He moved to join the group standing on the dock. "Dad? What's- what's going on?"

"Just talking about our monthly visitors," Grey answered. "The ones you stayed up well past lights-out for last night."

Draven's face turned colors.

"Up late with Miss Brienna again?" Grey asked with a chuckle. The boy really was hopeless sometimes.

Colors? What colors? Draven's face turned pale.
goethbeforethefall: (Default)

[personal profile] goethbeforethefall 2025-01-13 08:25 pm (UTC)(link)
"I have done nothing but test the limits of that sentiment," Solas reminds her, because he knows better. It is impossible not to know better, when all the reminder he needs is cupped close against his cheek, wood smooth and cool at the corner of his lip.

Her confidence in him has maimed her, has nearly broken them both. And world is...

She kisses him, gentle as a mother, and it is a balm against everything, and an absolution in and of itself. He closes his eyes and lets her be right, of only superficially. What argument can he make? He can no more deny her than to cause the sun to run backwards. Would only that could.

"Ar lath ma," He replies, softly, "Perhaps we can, for a time."

Lesser chains than such a promise have secured the service of greater dogs than he, after all. The gods of this place understood what they were doing, to bring her here with him, to strip him bare, and... and he would comply. With them, with her, with the necessity of the situation. What else was there to do?

"Ar emma lath, ma halani dirthara atishan."
arlathvhen: (Default)

[personal profile] arlathvhen 2025-01-13 10:29 pm (UTC)(link)
She decides to pocket this discussion, for now: She'll argue with him about it another day. His wounds are old and poisoned by more impressive women than she. But she'll draw the poison out and she will fix them, and she will see him happy again. It isn't just confidence in himself that she bares: She is sure that, given enough time here, she will meet the ends of her designs. But a wound can't be closed in one day, and it has been a long day.

Another time. She'll get to it. They have that time, here or back home. The world does not matter, she will soothe the pain in Solas' eyes. There is no room for another option.

"I will, Solas. You've fought for so long. I will lead you to peace." She fetches the sack of mushrooms (and tucks a few of them into her pocket. They will not be missed), and hefts it on her shoulder. "I think the first step will be turning this quest in. Then we can see about finding a place to stay."
altanhawke: (Default)

[personal profile] altanhawke 2025-01-14 04:20 am (UTC)(link)

Altan startles, a little, and looks sidelong at Lucanis. “Well,” he says after a long moment. “That sounds important. I’m not sure what any of those things are, mind, but they sound important. How did you end up here?”

“For myself,” he volunteers, “I was digging some old Tevene pottery out of a heap of rubbish. I’m still not sure I’m not dead, mind, but no reason to worry too much about that.”

deviare: (you'll never be what is in your heart)

[personal profile] deviare 2025-01-14 05:58 am (UTC)(link)
He almost felt bad that he couldn't say the same, even though his inability to have missed her significantly wasn't his fault. The time wasn't missing for him; they'd been together in the Feywilds. He would have missed her if that were the case--

He wouldn't have time to vocalize any of that, of course, and that was probably for the best anyway. Connor kissed back happily, thumb stroking the curve of her cheek, his free hand having come to rest on her leg repeating the same motion across the top of her thigh. "Are you okay?" he murmured against her lips--details could wait, but that question simply couldn't.
deviare: (there's nothing that I would not do)

[personal profile] deviare 2025-01-14 04:11 pm (UTC)(link)
"Oh, thank you." He does pause for a moment, quietly trying to assess whether or not the offer is genuine; he doesn't want to make someone uncomfortable and make a markedly poor first impression. But he seemed...amused, more than anything, so Connor accepted the offered candy and quietly chewed another one.

"To Caldera, yes." It seemed a pertinent distinction. Not new to worlds beyond and the mysterious methods of travel to get there. "By your the tone of your question, I would guess you aren't quite so newly arrived?"
youknowwhothisis: (pic#16966198)

[personal profile] youknowwhothisis 2025-01-14 04:21 pm (UTC)(link)
"New-ish," he answered, waggling a hand a little. "It's been a few weeks."

He sat up straighter, and a new shot was placed in front of him. He gave it a brief and suspicious look. After having candy form and fall off of him for the last ten minutes or two, he wasn't sure if he wanted to figure out what other shenanigans he'd be in for.

"Right. Note to self- dodge the drinks here, BYOB. If you get something that smells like cookies, avoid it if you don't want... this." He gestured vaguely.

"I go by 'Lulu', by the way. I'm not human, to cover your next potential question, aaaand... what would be your third, I wonder...?" He looked the other man over, eyes squinted a bit in thought.

"Mm. Got nothing. There's something about you that I can't quite pinpoint, and I tend to be pretty good at reading people."
deviare: (there's nothing that I would not do)

[personal profile] deviare 2025-01-14 05:00 pm (UTC)(link)
Connor was good at faces, and he most definitely knew that one, if not a name to place with it. But it was a face he'd most definitely passed in the castle or about town. Still, he wouldn't make assumptions and would follow her lead. Sometimes, people arrived that didn't remember being there previously, and could get somewhat upset.

"I did." He chuffed softly, rubbed at the back of his neck, his yellow aura turning slightly pink with his sheepish mood. "I've been told, since then, that one shouldn't trust the drinks on offering by the bartender--though there are worse effects to suffer than a sourceless sound. There's no candy falling off of me, for one."
wantadistraction: (head band ௳ quiet side look)

[personal profile] wantadistraction 2025-01-14 06:30 pm (UTC)(link)
Now that she was watching him closely, she could see that he was familiar to her, too, which helped her to relax. It took her a moment to place where, and she found herself amused while also wondering if she would continue to see people from that world.

"I don't know, the candy could have been fun," she pointed out with a faint smirk. She was still studying him as though she were trying to make a choice. Finally, she settled as her look turned more curious. "I'm sorry, but do I know you?"
theydrewfirstblood: (face{ listening)

[personal profile] theydrewfirstblood 2025-01-14 06:36 pm (UTC)(link)
John reaches out to try and catch her hand--gentle, not hard enough to restrain but hopefully to stop her before she can bolt too far. There's something about the way she wants to run, how--scared she is...

"Hey, wait--please, there's things about me that aren't normal, either. Things people've hurt me for...I promise, even if something bugs me, I won't--I'm not gonna hurt you. I don't wanna hurt anyone."
eightbeers: (67)

[personal profile] eightbeers 2025-01-14 07:05 pm (UTC)(link)
Kimiko nodded enthusiastically, secretly hoping something big did jump out at them so they could kick it's ass, which would clearly make Nina very happy. For her part, she happily picked the flowers and carefully transferred the little bundles of blue blooms into the bag. Her hands got cold, a lot colder than she expected and a lot faster too. She paused a few times to blow on them, flexing her fingers and trying to rub away the stiffness and chill. It made it harder to type when Nina came back over, and she turned the phone around to show her a brief message, fighting back a shiver.

have gloves?
fundamentalchaos: (33)

[personal profile] fundamentalchaos 2025-01-15 03:13 am (UTC)(link)
"Well, hell. That's a lot better than back home then." Which means that maybe Orym and Dorian can relax assuming they stayed here. That'd be nice, Orym always seemed like he was too serious while they were traveling, like the guy needed to just...relax.

"Let's hope it stays like that."
lettersfrombel: (Default)

[personal profile] lettersfrombel 2025-01-15 03:14 am (UTC)(link)
"One can only hope. I don't know what we cna do about natural disasters, but bandits and cultists are about where I can actually be helpful."
likeiron: (pic#17565448)

[personal profile] likeiron 2025-01-15 03:54 am (UTC)(link)
Unfortunately, Nina did not find anything to punch by the time she circled back to Kimiko. She crouched down, read the message, then shook her head.

"Didn't think to bring any. Let me see." She offered both her hands, set to rub Kimiko's between them to generate some warmth.
ofravensanddaggers: (132)

[personal profile] ofravensanddaggers 2025-01-15 04:42 am (UTC)(link)
"Look, it's a whole thing that we can talk about later, in private." He chuckles because even he knows it's weird and funny. Still. He tilts his head into her hand, relishing in the feeling of fingers running through silky threads. Look, he's a sucker for having his hair played with.

"Of course, I don't think there is anywhere I would rather be tonight."
fundamentalchaos: (12)

[personal profile] fundamentalchaos 2025-01-16 04:08 am (UTC)(link)
"I mean other than helping in the aftermath? Not much really I guess." Looking out at the crowd around them, Ashton can't help but feel a little out of place with everything. A party like this is fancy and he doesn't do fancy, but at least the company is pretty nice actually.

"Bandits, weird ass cults, yeah that tracks. I was dealin' with similar shit back home."
wildwarden: (pic#17109094)

[personal profile] wildwarden 2025-01-16 04:17 am (UTC)(link)
Night Sky sank into him, arms properly wrapped around his neck. His question was... loaded. To say the least. He knew she was dead, at least, that had been a given when they met in the Feywilds, but all that happened after was very not okay.

"Yeah." She kissed him again, speaking when she dared to move away. "I'm okay. And I'm even better now with you here, Connor." It wasn't a lie. In Caldera, she was safe and she was free. A lot of people were willing to fight to keep her that way too, and she would easily count Connor among them.
voiceoftempest: (vlcsnap-2024-10-25-19h18m21s293)

[personal profile] voiceoftempest 2025-01-16 05:37 am (UTC)(link)
"I'm glad." Keyleth replies with a shy smile. "Because..."

Her hands slide down from his shoulders to his chest, then back up again.

"...Because it's totally unfair how attractive you look in this!" Her face scrunches up into a mock pout, which doesn't last long as she can't hold back a playful grin.