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calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-11-29 12:00 am
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TDM #4



ARRIVAL

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.

DRINK MENU
WINTER'S WHISPER A fragrant spiced tea that calms the nerves and inspires the drinker to share their hopes and dreams.

JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.

S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.

MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!

HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.

CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.

GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

FANNING THE FLAMES
The renewed seething of the lava flows brought on by the tempestuous events deep below the sea seem to have been dealt with, though city guards have been stationed around the crater and are barring anyone from approaching to investigate any further than the outskirts. Interestingly, not only does the crater seem calm, it appears to be changing. Any remaining lava flow is being directed as if by unseen hands, and when the light catches just right, the barest hint of a shimmer can be detected surrounding the glowing rivers. New rock formations take shape as the days pass, though one never can catch the presence of a mason working on the structures. It's as if something intangible or invisible is repairing what was broken, turning what was previously chaos and ruin into order and life.
SEASON OF LIGHT
The world remains unsettled, still bearing the scars of the trials endured just a month prior, not to mention the oddities happening with the volcanic crater and the ominous shadows creeping in from the sea continue to haunt the collective psyche, leaving both locals and visitors on constant edge, fearful of a sudden, unprovoked assault. Despite these lingering anxieties, the leaders have publicly reassured all that calm has been restored. They claim that the worst is behind them and that every measure is being taken to prevent such devastating magics from ever threatening Salt Spire again. The protective bubble holds, new Undine are being ushered into their roles, and the world, it is said, is slowly healing. Or so they claim.

Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.

One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.

The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
THE GRAND MASQUERADE
Another highlight of the season is the Grand Masquerade that unfolds high above the world in Heaven’s Bow, the floating city where the wind dances in the sky and the stars seem close enough to touch. The event is more than just a celebration of the Season of Lights—it’s a gathering of hope, a last-ditch effort to save Caldera from its slow unraveling. Here, among the clouds and the wind, the people of Caldera and the mysterious Visitors from other worlds come together in a shimmering, ethereal celebration, their faces hidden behind elaborate masks and appropriately fancy dress provided when one steps through the threshold of the castle gates.

The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.

Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.

As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
THE SKY'S ASCENSION



At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.

Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.

The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.

Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
THE SEA'S SECRETS
On the other side of the terrace, a serene water garden unfolds, its shimmering pools reflecting the stars above. Water flows in delicate, endless cascades, filling the air with a soft, soothing melody that mingles with the distant sound of waves. The Undines, graceful and serene beings of the Sea, glide effortlessly through the space, their robes flowing like gentle currents, their movements as fluid as the water itself.

Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.

The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.

Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.

As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
THE LAND'S EMBRACE



In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.

Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.

Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.

As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
QUESTBOARD [NEW QUESTS ADDED]

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's fourth TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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odare: (034)

[personal profile] odare 2024-12-29 06:06 pm (UTC)(link)
Finnick chuckles, low and fond and a little dark. Still cradling the back of his head, he tilts his face down to brush against John's and kiss his temple. He's adorable. His sheepish wanting, his sweet pleading, it makes Finnick want to wrap him up and take good care of him.

"I don't want to stop, either. But how about I get us a room, hm?" He speaks softly into John's ear.

He then gives the bartender a look and jerks a thumb up toward the staircase. The tavernkeep knows Finnick and his antics by now, and knows what he means. An exchange of a key and some Bones later, Finnick takes John's hand and gets up, tugging him gently upstairs with an encouraging smile.
holdshisown: (pic#17428064)

[personal profile] holdshisown 2024-12-29 06:30 pm (UTC)(link)
"I am sad to hear that," and he does seem to truly mean that. "For it does sound like a lonely and unpleasant way to go through life. Perhaps they'd still be around had they been more inclined to treat those around them with more kindness."

Maedhros is not much for prying, not right away and not unless he feels like someone is keeping something vital from him, so he'd not have minded had Solas said less.

"May a star shine upon the hour of our meeting, Solas." It is a more formal greeting than most would like, he supposes, but he is old and rather set in his ways so people will just have to live with his old-timey ways. "The people who have been brought here against their will or the native people here? From what I've heard it seems we are returned to the point in time we left our own worlds so, cold comfort that it might be, whatever tasks you need to accomplish will still be there waiting for you when you return. Though when that will be is unfortunately impossible to say. As far as I'm aware no one has been able to leave on their own accord."

"As for the magic in this place... I suppose you've noticed whatever abilities and possessions you had has been taken from you? Apparently we need to buy them back, along with any abilities the different factions here offer, which seems to be rather closely tied to the different elements these factions represent. I am part of the dryad faction, which is the faction most closely tied to the earth and nature."
lost_and_foundry: (faint smile)

[personal profile] lost_and_foundry 2024-12-29 06:31 pm (UTC)(link)
Oh, this is interesting, though! Barcus wouldn't call himself a student of human/elven/gnomish/what-have-you nature, but he is small and easily ignored, and therefore he is observant. Gods know there are powerful people here, just as trapped as everyone else--which must be galling to them--but few with this level of lofty reserve. It's something Percy and Gortash both wear like fine clothing, but like fine clothing, sometimes theirs shows wear and dust and holes in the lining.

Still, more than anyone else thus far, this man reminds him of Enver Gortash, which probably means he's clever. "It's all wrong," he agrees mildly. "They don't know anything about their past, the faction leaders share almost no information, and the native people don't bat an eye no matter how strange the Visitors in their midst appear or behave."

It almost feels hollow. Like set dressing, a play put on for the Visitors' benefit. But he's not prepared to voice that thought aloud to anyone yet, let alone a newcomer.

He smiles, amused by the wordplay. "My unassuming face is called Barcus Wroot," he says. "Though I wouldn't call myself dangerous." He offers an armclasp with a small, stone-gray hand. "I've been here for a few months. The place only gets stranger the longer you stay. You'll have to be the judge of whether it's worth it."

He's committed, but only because of the other Visitors.
holdshisown: (pic#17466717)

[personal profile] holdshisown 2024-12-29 06:38 pm (UTC)(link)
[Sorry to be the bearer of bad news then.] They can and they have. [Though to be fair they've probably not removed the organs themselves, just repressed whatever enhancements Gadriel get's from them.] ...No? Not that I can tell, at least, but considering I myself am supposed to be dead... who knows?

[But he does not think so. Since he can quite vividly remember his own demise he does not see the point of only blocking some peoples recollection of such things if they were all dead.]

I think I can. I'd probably not agree with it but I can imagine it. I've... seen my fair share of brutality in my many years of life. [Relax, you're not dead. Dead people are usualy not this talkative. Funny thing is his people are also sometimes called Eldar, so he very much is one in a way. Just not the type Gadriel is familiar with.]
holdshisown: (pic#17466716)

[personal profile] holdshisown 2024-12-29 06:45 pm (UTC)(link)
Please don't tell him about that! His brain would probably implode at the mere concept. Elves are far too prudish to even think about something like that!

"That would be much appreciated. I would rather not make a complete fool of myself if I can help it." He says with a grin. He does not think it will happen either. But better to be safe than sorry, yes?
shuffled: (pic#17322992)

[personal profile] shuffled 2024-12-29 07:02 pm (UTC)(link)
Anthem was ready by the time they dropped anchor, her rebreather secured to her face. She dove in after Finnick, the trip to the drop shorter than the last for how well they knew the area at this point.

Luckily, stealth didn't seem to be required anyway, as the drop seemed... eerily silent. The glow dulled in places by darkness. Anthem felt her stomach drop, but she continued swimming, stopping a few feet away from one of those swirling pools of blackness.

"This isn't good."
goethbeforethefall: (only in our dreams are we free)

[personal profile] goethbeforethefall 2024-12-29 08:44 pm (UTC)(link)
"Like in a dream," He says, or suggests— there's a question, half-present in his tone. Barcus offers his hand and Solas unwinds his own to take it in kind.

His hand is rough, the fruit of many long hours in work and travel. There are callouses, if Barcus can recognize those of one who uses a staff and blade in battle. Whatever else Solas has been, he has ever tried to combat his reputation for cowardice; he does not lead from the back. Far from it. His grip is firm, professional, and warm. Well-practiced.

"And I am known as Solas," He replies, the smile he returns is genuine enough, "You discredit yourself, Barcus Wroot: a sharp mind is always dangerous, to those who would seek to control others."

A decent man, then, and a thoughtful one. Observant, and intelligent enough to keep quiet. Dangerous, perhaps, or a good ally to cultivate? In the short-term, if nothing else. We shall see.
holdshisown: (pic#17433211)

[personal profile] holdshisown 2024-12-29 09:24 pm (UTC)(link)
His friend is right. Now is not the time or the place to get lost in his own self-loathing. That must all come later, for now he needs his senses sharp unless he wishes to cause even more grief by being careless. With a few deep steadying breaths he pushes all emotions down into the darkest corners of his mind where they won't be in the way. It is a practice he is, unfortunately, quite familiar with. It is what he has always done when he is about to do something he'd much rather not take part in.

"You are right, of course." He says when he comes back to himself again. "Duty calls us to do what must be done here. What comes after... will have to wait for when the danger has passed."

He'd just hoped he'd not have to do anything like this again, not here where he is bound by no oath or even any particular duty.

"Thank you, my friend. I... I think I might have needed that reminder that I need to focus myself on the task ahead." It was likely not exactly the reason his friend had had in mind but Maedhros does seem more composed and focused now.
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-29 09:41 pm (UTC)(link)
[If he's dead, shouldn't he remember dying honorably? Perhaps sacrificing himself to save his squad? One on one with a Helbrute or something?

[He is pretty sure that's how he would die.]
But you remember dying. You knew you were dead. Yes? [Throw the man child a lifeline here!]

[He's still going to have an existential crisis, though, just of a different flavor.
Because without the Primaris geneseeds, who is he? Just some...normal...person??????]
This is intolerable. I can't be...I can't do anything.




holdshisown: (pic#17428084)

[personal profile] holdshisown 2024-12-29 09:56 pm (UTC)(link)
It's a pretty hard thing to forget. [Especially when you died because you threw yourself into a fiery chasm in the earth.] So I don't really think you have much to worry about. [So stop freaking out about it.]

[Maedhros simply raises an unimpressed eyebrow at the man.] Giving up that easily, are you? Fighting against our abductors are beyond any of us for the moment but that does not mean you can't do anything.
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-29 10:06 pm (UTC)(link)
I suppose that is some minute consolation. [Huff, don't tell Gadriel what to do! He's a strong, independent Ultramarine. He just...normally needs someone else to tell him what...to...do....]

[Also put that eyebrow back where it belongs. He's FINE. He's totally not spiraling.]
Ultramarines do not give up. It is just...unpleasant to be so limited.
[Is he going to have to talk his way through problems instead of just slicing through them with a chainsword? Yuck. ]


theydrewfirstblood: (smile{ gentle)

[personal profile] theydrewfirstblood 2024-12-29 10:15 pm (UTC)(link)
You take me with you?

The memory stings, of Co's soft, hopeful longing and quiet joy…but this is so different. Here, John feels as if he’s the one asking for more than he can hope to have…

He wonders how the universe will make him pay for it.

Not with him. Never him.

John shuts his eyes and makes an oath of it, twisting his head to return that gentle kiss to his temple with one just as soft, but a little more fierce. The kind of kiss he wished he could have shared with Delmar the night he let John down so gently and without judgment, giving him instead a friendship that almost meant more than the crush he’d had on the big, beautiful moron…

He won’t let the universe use this generous and gentle man to punish him.

“…yeah.”

So he lets Finnick go. He follows once a room is secured, lets himself be led up and into the room…

…and once the door is shut, John can’t resist pulling Finnick in, close, hands slowly coming to rest on his hips as he kisses him again.

Slow, deep, and far less shy, greedy to see what other sounds he can get out of him.
arlathvhen: (05)

[personal profile] arlathvhen 2024-12-29 10:17 pm (UTC)(link)
She doesn't need to hear the exact words he says, she's heard the refrain enough for it to echo in her head. She can't, he can't, he's sorry, but--It doesn't matter, she has never heeded him in this manner, and there are more important things. Puzzle pieces introduced, though she's not sure how they fit into the greater mystery. If anything, they muddy the water.

For neither the first nor last time in Beleth's life, especially when her emotions start to rise in her throat as they are now, she wishes her brother were here. That he would bull his way through into the heart of the matter, and Creators damn--ah. No matter the consequences. But he isn't (and it's her fault, a voice whispers in her head), and it's up to her.

He seems more Fen'Harel to her then, with his hands grasped so tightly behind his back, his pose so stiff and careful, face so seemingly composed. A tall, distinguished figure, her vhenan cuts, when he tries. She wants to reach out and touch his face, get that stiffness to melt under her fingers. Or find another Well of Sorrows to go bother with, to break him out of the chill that wraps around him. She'd take his wrath over this.

"It is already finished--That is what you told Rook, what you told me, and--her." There is a moment where something flavors that word. Anger, or distaste. It's someone Beleth does not like, at least. "Your prison--" Was that it? Was this the piece? "--Do you speak of the one you swapped with the Evanuris--And then swapped with Rook in turn." She levels a look at him at this, and holds it steady. "Or the one where you feel like you have no choice, but to continue this crusade? You told me, you told me--" She takes another few steps, but her eyes are flashing. Is she the idiot? The fool who once again believed the Dread Wolf? She had thought she'd known him well enough. That his surrender to them all had been genuine. The way he had held her, and--

"You said that we would go, together, Solas."
holdshisown: (pic#17428080)

[personal profile] holdshisown 2024-12-29 10:22 pm (UTC)(link)
[Maedhros simply shrugs. It is what it is and if the other finds some consolation in it so be it. Also... no. He is an older brother before he's anything else. He'll tell people what to do all he likes and he'd like to see Gadriel try to stop him.]

[No. That eyebrow is staying where it is until the dramatics stop. He wasn't this bad when he lost his hand. He just learned how to kill orcs harder with the left one, he didn't whine about it.] Of course it is, but what is wallowing in your own self-pity going to help? [You should try to talk your way through problems before you start swinging any kind of sword about. Getting some practice in on that front would probably do Gadriel some good.]
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-29 10:29 pm (UTC)(link)
[Listen. Gadriel has a fairly photographic memory and he has read the Codex Astartes MULTIPLE times and there is not a single thing in there about what to do if you end up stuck in some place completely depowered. It's not his fault the Primarch didn't see this possibility.]

[Gadriel is not whining, how dare you. He is having a, uh, kinetic reallocation of thoughts. It just looks like a tantrum. To the uninitiated. ]
It is not self-pity. It is simply placing me at a significant tactical disadvantage. Which I do not care for.
holdshisown: (Unamused)

[personal profile] holdshisown 2024-12-29 10:38 pm (UTC)(link)
[This is why a bit of independent thinking and improvisation are important skills to cultivate. You're not going to get all the awnsers you need to navigate the chaotic mess that is life from ONE source.]

[Look man... he grew up with six little brothers and like nine younger cousins. He knows a tantrum when he sees one.] Which you are pitying yourself for. It is the circumstances you've found yourself in and they are certainly less than ideal but you are not going to make any headway by simply stating that fact over and over again. Simply start doing the work required to regain your abilities or learn to live without them. [He's only being an unsympathetic bastard because he cares. It's nothing personal he just doesn't think it's good for Gadriel to get bogged down by all this to the point where it might cripple his ability to actually do something about it.]
goethbeforethefall: (is to have one yourself)

[personal profile] goethbeforethefall 2024-12-29 10:41 pm (UTC)(link)
Her words are nonsensical, a rising, angry spew of random— no, not random, merely jumbled. She is angry, has every right to be angry with him, it is the outcome he has often worked towards, after all. Better for her to despise him, to let go and move on.

But not this; this was... passion. She advances on him, and he takes an unwilling half-step back before recovering his balance, holding his ground. She's never done that, before, never come at him as if to attack.

She doesn't attack, not with her hands, nor any weapon, save that which is most cutting.

"What? Finished?" Solas stares at her in astonishment, "Nothing can be finished while Elgar'nan still lives."

It is the most novel thing that has happened to him since the surprising occasion upon which Varric's most recent wastrel had enclosed him in his own trap. Perhaps he should be grateful to even be capable of being surprised, but Fen'Harel does not appreciate the sensation.

"We have not spoken directly in— Dirthara'shiral, go where? What are you talking about?"
Edited 2024-12-29 22:58 (UTC)
makingmyway: (pic#16015755)

[personal profile] makingmyway 2024-12-29 10:44 pm (UTC)(link)
[ So humble. ]

I’m not sure I trust them either. But until there’s more we can do, we don’t have much of a choice except to play along in the meantime.

Besides, the people of this world can’t be blamed for what their leaders do. We can’t withhold our help from them just because we disagree with how we came here in the first place.
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-29 11:16 pm (UTC)(link)
[But. But. The Codex Astartes is the foundational document of his Chapter, written by his very own Primarch himself. It is the sum of all knowledge.

[It is a very manly tantrum, then. Normally he handles his Big Emotions by running off and murdering things, but see how good he's being? Just standing here in this Warp-spawned place like a good boy. ]


You are suggesting that I collaborate with this place. In the hopes that these...faceless cowards return to me that which they have stolen. [Do you hear how wrong that sounds?]
holdshisown: (pic#17466714)

[personal profile] holdshisown 2024-12-29 11:27 pm (UTC)(link)
[No it isn't. His people were a studious one and if anyone implied the sum of all knowledge could be contained in one singular text they'd probably be thought close to illiterate. Why else would one not seek out any other texts that could further their knowledge?]

[...Sure. It's a big boy tantrum. He's so proud of you for not murdering your way through this place to deal with your issues.]

That's exactly what I'm suggesting because for now it's the only recourse you have. [If his captivity in Angband had thaught him anything it was how to endure. That sometimes the only thing you could do was comply and wait for an opportune moment to present itself when you could actually strike back in a meanigful way.] This is far from the worst indignity one could suffer through so simply grit your teeth, swallow your pride and do what you have to do to put yourself into a position where you could actually do something useful.
internationalrelations: (Default)

[personal profile] internationalrelations 2024-12-29 11:52 pm (UTC)(link)
Oh that was nice. That was way too nice. Alex's eyes fluttered shut as he exhaled a softly pleased sigh at the feeling of that mouth at his neck. Henry was welcome to do that as long as he liked.

"Pretty smooth answer, Prince Henry-- wait." His brain and his hands stopped for a moment while his thoughts caught up with his mouth. "I don't know your full name. Do you have a full name? Or is it like a Cher or Madonna situation here."

Probably more Madonna with the blond. Alex went back to working lather along Henry's back, taking his time but very clearly bound for southern climes. He couldn't be blamed if he snuck in a bit of groping at that frankly perfect ass while he was at it, right?
lordfuckleroy: made by Nia @ <user name=hiraethe> (Default)

[personal profile] lordfuckleroy 2024-12-30 12:08 am (UTC)(link)
The quirk of a brow as he realized that they were going to hash this part of it out, he takes a deep breath and then he speaks, because generally when he speaks his full name he relies on that breath. "Henry George Edward James Hanover-Stuart-Fox is the name that is on my birth registry." there is a bit of chagrin. "My brother has a name that is far longer, so I managed to luck out I suppose."

A muffled sound as his ass was groped, alright since Alex has been inside of him? He'd allow it.

"Though I do not mind if here you call me Henry Fox, we can cut out the middle names I think."
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-30 12:48 am (UTC)(link)
[That's because your world doesn't have the *~Codex Astartes~*.

The less one knows, the safer one is from heresy.]


I do not have to like it. [He is not pouting. He absolutely is not. He'll deal with it, but you can't make him like it. So there.] And how long will this take? How long have people been here and nothing useful has been done? [He's going to have to do everything by himself isn't he?]



arlathvhen: (03)

[personal profile] arlathvhen 2024-12-30 12:53 am (UTC)(link)
Of all the things Solas could have told her, anything she was prepared to handle, this was... Beyond what she could have divined. Anger melts into genuine, profound confusion, not unlike what she sees in Solas. This was no trick of the Dread Wolf, of that she was certain. If he meant to trick her, surely he would pick a different method than... Telling her that the entire events of Minrathous had not happened. He was a far more subtle liar than that.

So who's trick was it?

Her mind goes to the Tavern Keeper. Maybe she should have been more forceful with them.

Her hands go to her waist, and she takes a deep, steadying breath. Explain everything. She can do that, at least. They'll figure this puzzle out, together. She won't let it be any other way

"Elgar'nan lies dead, killed by Rook, with the lyrium dagger." That was the most important point, of course. It still tastes odd in her mouth, to rattle off the name of her god as an enemy, but she will acquire the taste in time. "His archdemon had been slayed by your hand." Or his maw, to be more precise. Though again, it struck her how the wounds of that lengthy fight across Minrathous seemed miraculously healed, even for his powers.

"Then, the Fade began to..." She trails off, makes a vague hand gesture. Break? Unravel? Disintegrate? Solas would understand. "And Rook held counsel with you." It was certainly one way to put it. "I... offered my thoughts as well. And--" Her lips twitch. "Morrigan, her wisdom. Then..." She glanced off, suddenly hesitant.

"There was one other. A sliver. But whole enough to give you her own insight. One you heeded unlike any other."

Jealousy. It's an ugly emotion. It feels ugly on her skin, like clothing she would never wear. But it lays over her anyway.
goethbeforethefall: (a man of great cunning and artifice)

[personal profile] goethbeforethefall 2024-12-30 01:22 am (UTC)(link)
Solas opens his mouth when she proclaims the death of Elgar'nan. Impossible, Rook should have been trapped in the Fade, after what happened. If Solas is here, then that is one thing, but for anyone, particularly a mortal, *particularly* that come-lately da'len who never had a plan for anything beyond complaints and petty jokes...

But she would not lie. Somehow, it had come to pass, then; he shuts his mouth.

The Archdemon at least, makes more sense. After Weisshaupt, the last of the living Evanuris would grow more cautious, naturally. It would take a truly unprecedented power to defeat that monster, and Solas knew his own strength equal to the task.

One you heeded unlike any other.

"Mythal," He says, the name pulled out of him as unwilling as a groan of pain, "Of course."

He cannot even ask how, his mind racing in circles, brow furrowed. He has forgotten his mask of indifference entirely, nor to guard from her nearness. Flemeth? No, she was dead. Morrigan had not even a fragment of her mother's mighty spirit, gifted with memory alone, not enough to matter, by Lavellan's own admission. Then what?

"I would have offered anything, to secure aid, to kill Elgar'nan: when he dies, the veil will fall. And after..." Does she not know that it will kill her if it is allowed to continue? How can she not know? How can she not care? "Ah."

They would want for another anchor, another living god's blood to hold up that terrible wall.

"I can only guess at what was said, to secure my cooperation," He says, seeing now the entire scheme, all their hopes and intentions. It is a cooperation that he has no memory of giving, nor can truly believe he would have. It is no less than he deserves, but it is still an agony: that she would desire death, rather than the world he would have given her, "I understand now, your confusion, Vhenan. I am sorry, to have startled you— I have no memory of any of this. My last action before arriving here was to exchange places with Rook, and step free of the Evanuris' fade-prison."