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calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-11-29 12:00 am
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TDM #4



ARRIVAL

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.

DRINK MENU
WINTER'S WHISPER A fragrant spiced tea that calms the nerves and inspires the drinker to share their hopes and dreams.

JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.

S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.

MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!

HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.

CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.

GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

FANNING THE FLAMES
The renewed seething of the lava flows brought on by the tempestuous events deep below the sea seem to have been dealt with, though city guards have been stationed around the crater and are barring anyone from approaching to investigate any further than the outskirts. Interestingly, not only does the crater seem calm, it appears to be changing. Any remaining lava flow is being directed as if by unseen hands, and when the light catches just right, the barest hint of a shimmer can be detected surrounding the glowing rivers. New rock formations take shape as the days pass, though one never can catch the presence of a mason working on the structures. It's as if something intangible or invisible is repairing what was broken, turning what was previously chaos and ruin into order and life.
SEASON OF LIGHT
The world remains unsettled, still bearing the scars of the trials endured just a month prior, not to mention the oddities happening with the volcanic crater and the ominous shadows creeping in from the sea continue to haunt the collective psyche, leaving both locals and visitors on constant edge, fearful of a sudden, unprovoked assault. Despite these lingering anxieties, the leaders have publicly reassured all that calm has been restored. They claim that the worst is behind them and that every measure is being taken to prevent such devastating magics from ever threatening Salt Spire again. The protective bubble holds, new Undine are being ushered into their roles, and the world, it is said, is slowly healing. Or so they claim.

Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.

One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.

The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
THE GRAND MASQUERADE
Another highlight of the season is the Grand Masquerade that unfolds high above the world in Heaven’s Bow, the floating city where the wind dances in the sky and the stars seem close enough to touch. The event is more than just a celebration of the Season of Lights—it’s a gathering of hope, a last-ditch effort to save Caldera from its slow unraveling. Here, among the clouds and the wind, the people of Caldera and the mysterious Visitors from other worlds come together in a shimmering, ethereal celebration, their faces hidden behind elaborate masks and appropriately fancy dress provided when one steps through the threshold of the castle gates.

The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.

Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.

As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
THE SKY'S ASCENSION



At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.

Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.

The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.

Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
THE SEA'S SECRETS
On the other side of the terrace, a serene water garden unfolds, its shimmering pools reflecting the stars above. Water flows in delicate, endless cascades, filling the air with a soft, soothing melody that mingles with the distant sound of waves. The Undines, graceful and serene beings of the Sea, glide effortlessly through the space, their robes flowing like gentle currents, their movements as fluid as the water itself.

Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.

The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.

Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.

As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
THE LAND'S EMBRACE



In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.

Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.

Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.

As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
QUESTBOARD [NEW QUESTS ADDED]

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's fourth TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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likeiron: all over both of my nuts? (Are you fucking shitting)

[personal profile] likeiron 2024-12-02 01:45 am (UTC)(link)
"Oh. Sorry...?" For the two that died, that is. "What happened to his siblings?"
fadebolt: <lj user=sonea> (pic#17502886)

sounds good! and I can totally see them being friends

[personal profile] fadebolt 2024-12-02 01:47 am (UTC)(link)
Another test? "Oh, sure, that wouldn't be a problem." She was, after all, asking for a stranger to do something for her. It'd only be fair. And it'd be a chance to learn from her, too, and maybe ask some questions outside of the drinks and all of that. Bellara looked over the menu, following Karlach's choice. "That's a good one to try, yeah. Can you let me know how it tastes? We have something called gingerwort at home and I'd love to know how it might be similar."

And since the tavernkeeper didn't want Bellara to keep pounding drinks, she wouldn't know unless she came back later.

But the drink is made and passed to Karlach by the tavernkeep, and Bellara flipped a page over to scribble a few more things down. "I'm Bellara, by the way. I appreciate you being willing to do this." And not to think she was being weird, since, you know, new world and weirdness and all of that.
inspiteof: (54)

[personal profile] inspiteof 2024-12-02 01:47 am (UTC)(link)
His brows furrowed. He stared right back at him.

"What do you mean? If you are playing a joke, it is not very funny. Elaborate."
wantadistraction: (stoic ௳ watching)

[personal profile] wantadistraction 2024-12-02 01:49 am (UTC)(link)
While she isn't so used to Stiles touching her the way he is now, she doesn't pull away from him because there is comfort to be found in his touch. It isn't familiar but it's him and that is important. She wants to take comfort with him and be reassured that she will be okay if they are in the same place to work together. They're a good team, after all.

She shudders when he mentions death though but only because she has a complicated relationship with it.

"Let's not talk about dying, okay? No one is allowed to die, Stiles," her tone is firm as she lifts her chin, giving him a look like he might run off and do something stupid. Or maybe he has already if he knows how death does or doesn't work here? She doesn't want to think about that. "Look, I'd rather just figure out where to go next, okay? What did you do after waking up here?"
fadebolt: <lj user=sonea> (pic#17502881)

[personal profile] fadebolt 2024-12-02 01:53 am (UTC)(link)
"Maybe it has to do with some kind of quality or skill? You might separate archers and front-line soldiers, for instance." But that didn't really give much to go by. It'd require actually knowing who was in what faction and getting them to willingly discuss whatever talents or qualities they had, and the likelihood of getting any of that was pretty low. And there was the ever-lower chance of talking to one of these Goddesses or rulers. "Maybe they know something we don't. Or it's random."

Not helpful but, eh, it was an idea.

She perked up when she saw the pendant. "Oh, that's the same for me." Bellara turned her head to show the opal dangling from an earring on her left ear. "I'm not fully sure what it means but...I was hearing people talking about some kind of chance to prove ourselves tonight? Maybe it'll help us figure out more of what each of these factions are about." And why them specifically. Four of them, now, all from the same world and going through the same world-ending issue. Didn't seem like much of a coincidence.
halfling_dad: (Default)

[personal profile] halfling_dad 2024-12-02 01:56 am (UTC)(link)

Orym sighs softly at the gentle touch. He doesn't know what this place is like but he is starting to hope that maybe he and Dorian have enough breathing space to figure out this thing growing between them. "No debts between us remember....whatever this is between us it's something else....something equal."

He smiles. "And maybe we have time to figure it out depending on how dangerous things are here."

going2buildabear: (pic#16733189)

A+ buddy material, smol sunshine elf and lorge sunshine tief

[personal profile] going2buildabear 2024-12-02 02:02 am (UTC)(link)
"Karlach, good to meet you," And really, this was probably what she'd be doing anyways, taking some time to sample the local drinks and see who else showed up. Doing it for dubious science just makes it respectable! "And don't even worry about it, I'm curious about these drinks anyways, they sound fun."

She accepts the drink from the tavernkeep with a cheerful smile and nod, before lifting it Bellara's way in a playful toast. "Here goes nothing!"

She doesn't slam the whole thing at once. Figures drinking it like a semi-normal person might be better for this test. Her expression brightens at the taste, and she lets out an audible hum.

"Oh! It tastes like... there's these cookies people made back home during the winter holidays. All gingery with cloves and cinnamon." Clearly this was an excellent drink to start with.

Though what was that red bit sticking out of her hair? Was that licorice? Not that Karlach noticed, tail twitching behind her like a pleased feline while she took another sip.
going2buildabear: (pic#16733199)

Karlach Cliffgate | Baldur's Gate III | Sylph

[personal profile] going2buildabear 2024-12-02 02:05 am (UTC)(link)
The Grand Masquerade
Fancy parties weren't typically Karlach's scene. She was much more at home in a run-down tavern with a cadre of companions to get into mischief with.

Did that stop her from enjoying the rare opportunity of being able to go to the party? Nope! Would she absolutely hate wearing a fancy dress and mask as daily wear? Yep!

Was she absolutely enjoying getting to dress up fancy tonight? You bet your ass she was!

Once the shoes that accompanied the outfit had been semi-subtly kicked off to be abandoned in some random corner, the towering tiefling was absolutely enthused to be here, admiring the decorations, the Sylphs above, everyone else's fancy dress in turn.

If someone meets her gaze, or notices her looking, they'll get a crooked smile from her. "Not normally one for fancy digs, but this is some party, eh?"

Questboard

[Want to adventure with this bombastic tiefling? Hit me up with a quest of your choice! (NSFW would likely not be her choice, CR could probably talk her into it but otherwise she's good rn fam)]

Wildcard

[Just bring me your guys and gals and let's figure out a thread! I'm atomic_kiwi on plurk and discord or you can message me on this account too.]
Edited 2024-12-02 02:05 (UTC)
hellrider: (13)

The Grand Masquerade

[personal profile] hellrider 2024-12-02 02:38 am (UTC)(link)
Thus far, with all the wide variety of races here from all across the multiverse, there have only been two tieflings. Zevlor is one of them, his partner Anthem is the other, and they mayyyyyy have created a bit of a stir here and there. It's weird to be treated like a dazzling curiosity (there are currently dancing tiefling statuettes for sale in some of the local novelty shops) but a damn sight better than being a pariah.

Karlach may note she's getting some curious glances from the native Calderans, anyway. Curious, and possibly vaguely hopeful.

She is very hard to miss in the ballroom, regardless, being one of the tallest people there, not to mention one of the only ones with horns and a tail. It's not long after his arrival that Zevlor notices her, and even from behind a delicate half-mask, it doesn't take him long to recognize her.

"Karlach? Karlach!" He strides closer, tilting his elaborate mask up to allow her a partial view of his face. "Hells, it's...it's good to see you."

And it is! He likes Karlach, though he's hard pressed to say he knows her all that well. His only hesitation is uncertainty regarding whether she's aware of his mistakes in the Shadow-Cursed Land, and whether or not she'll be pleased to see him.
coldsong: (Jotun 7)

Grand Masquerade!

[personal profile] coldsong 2024-12-02 03:02 am (UTC)(link)
Loki has spent much of the evening lurking. Maybe that's a little unlike him; he's usually skilled in a social situation and happy to network at the drop of a hat. The glittery, dangerous outfit he's been put in hasn't exactly altered his mood, but it's made him more aware of the context underlying the celebratory mood, and the costumes other Visitors have found themselves in. Some are just pretty colors, or elegant formalwear. Some seem to have some sort of message.

His gaze lingers on the costume of one particular partygoer for several minutes. It's not so much the colors, or the cut of the suit, but there's something about it that's simultaneously alluring and unsettling, and he's not sure why. Until, that is, he catches the sound of the Grandmaster's laugh and a chill runs down his spine. He knows that voice, and that body language. He last encountered it little more than two months ago.

Surely not. How?? How could the faction leaders have captured a being very nearly as old as Loki's own universe? He's frozen; the implications of one of the Elders being here is more frightening than re-introducing himself to the man whose ships he recently helped steal, but not by much.

Unfortunately for the godling, his fixed, wide-eyed stare is not subtle. If the Grandmaster doesn't spy it, himself, someone else is likely to point it out and ask if he knows that guy.
shuffled: (Default)

[personal profile] shuffled 2024-12-02 03:05 am (UTC)(link)
Incredible how, out of everyone at the masquerade, it was one of the two other tieflings within the whole of Caldera that Karlach ended up speaking to. Anthem, in her own appropriately fancy attire, turned toward her once she realized she was being addressed, a champagne flute held between her fingers.

"Neither am I." She admitted with a smile. "But it is nice so far. Are you — sorry. I don't think I've had the pleasure." She knew they hadn't. Another glass was plucked off the table and offered to Karlach.
closeyourfist: (we'll see)

Quest Board - Or Does It...?

[personal profile] closeyourfist 2024-12-02 03:07 am (UTC)(link)
It's anyone's guess why he chose to answer this quest and not the other. Since the Masquerade he's been letting himself listen to his gut a little more. For whatever reason, these bones felt more correct than the other. Besides, several people grateful later on for a job well done would buy more goodwill down the line than one lone curator.

Either way, he's armed, has a decent eye for traps, and at least expects he won't be tackling the undertaking alone. All that is left is to meet with whomever he is working with and continue on toward --

"I suspect there is an equal amount of feeling 'thrilled' right now."

He doesn't come in close, because if anyone knows the woman has reach, it would be him. He's bereft the finery that would have been common back in the Gate -- not the sort of thing you want to opt for when you're liberating artifacts -- but he doesn't exactly have the most mistakable of faces.
going2buildabear: (pic#16733189)

[personal profile] going2buildabear 2024-12-02 03:23 am (UTC)(link)
She does notice the looks, and since she's been here, it's not like she's seen tieflings coming out of the woodwork. So it's not a hard thing to figure out that she's probably an oddity. And since the looks are more curious and less wary, she's content to let that lie for now. She's got a party to enjoy after all.

The call of her name catches her attention, gaze turning towards the one calling, and even with the mask, the sound of his voice, and everything else makes him pretty familiar, earning a bright, cheerful smile from her.

"Zevlor!" And it was safe to touch people here, so the delighted reply was accompanied by a cheery clap of hands to his shoulders. "Of all the places to run into each other!"
lost_and_foundry: (earnest)

[personal profile] lost_and_foundry 2024-12-02 03:27 am (UTC)(link)
Barcus just assumes that bigger people retain heat better, which isn't always true, but it does mean he's not surprised to see Maedhros wearing fewer layers than he has, himself. He smiles at the warmth of his greeting, and his cat, which has been following him patiently on a little ribbon leash, takes this opportunity to come closer and bonk her head idly against the elf's ankles. Any friend of Barcus' is a friend of hers, evidently.

The gnome pulls a relatively large box out of his pack. It's not wrapped, but it's a a case that buckles closed, and within it's well-padded with layers of wool and velvet. The prosthetic hand is relatively plain, with clean, smooth lines. Each finger is separately articulated, and there are keys that can be turned to tighten joints in the desired position. The metal is silvery, some sort of alloy, but there's porcelain and ivory-colored enamel laid on top to make it look a little more like flesh. "I'm afraid it's fairly rudimentary just now," he says. "Because I don't have a power source for it. There are toggles at the shoulder that you can pull to activate the hydraulics to clench and unclench the fingers, or you can bend them into position with your other hand and tighten the keys if you're planning on holding onto something for an extended period of time."

"As I get access to better materials, I may be able to upgrade it, later, but I thought...it might be time for you to have something now. What do you think?" His expression is very earnest, hopeful. It's not perfect, but it's something!
going2buildabear: (Default)

[personal profile] going2buildabear 2024-12-02 03:28 am (UTC)(link)
Karlach was struck for a moment by just how pretty the other tiefling was. Blinking a moment as the other spoke to her in reply, before she smiled, a pleased, crooked little thing as she chuckled.

"Yeah, I'm new in town. Karlach," And fancy gown or no, Karlach was Karlach, so just offered out a hand for an armclasp or shake, whichever struck the stranger's fancy. Definitely warmer than the average tiefling but happily not about to accidentally scorch anyone with a greeting. "Good to meet you."
shuffled: (pic#17393773)

[personal profile] shuffled 2024-12-02 03:32 am (UTC)(link)
"Anthem." She replied, switching her glass to her other hand to shake Karlach's (surprisingly warm) one, the temperature noted because it usually took a significant amount of heat to notice. "A pleasure. How are you liking it? The — Caldera, I mean, not just the ball."
going2buildabear: (pic#16733196)

[personal profile] going2buildabear 2024-12-02 03:37 am (UTC)(link)
Karlach similarly, listened to her gut on this one. For one, she'd definitely need some funds in general, for another she knew she wouldn't do well being idle. Doing quests would be a good way to keep busy with something productive, and in this case it seemed a genuine good deed.

She'd managed to source herself an axe, was absolutely ready to meet whoever it was she was supposed to do this with.

Oh.

Oh.

While her engine had been calmed in coming here, she'd found that heightened emotion still got it running hot. Like in the immediate moment, a brief rev accompanying a shimmer of heat in the air as she came face to face with Gortash of all people.

There was a faint creak of the wood of the doorframe under her fingers and that was enough to catch her attention, to get her to stop. Take a moment to breathe in, count to three, and work through the situation. It wouldn't be the first time she'd worked with someone she wanted to hurl bodily through the nearest window. She could manage it.

"An understatement if there was one." Her tone was dry, eyes narrowed slightly as she took in the sight of him, but the heat shimmer was easing.
internationalrelations: (084)

[personal profile] internationalrelations 2024-12-02 03:40 am (UTC)(link)
A smile broke over Alex's face at that answer, pleased and maybe just a little relieved. They were figuring out this -- whatever the hell this was and would be between them. He had enough faith in them to believe they'd manage it, together, but it was new ground. Alex wasn't the type to let anything stop him once he had something in his sights. And Henry was all he could see.

When Henry continued, Alex's smile only widened as he very deliberately wound his arms around the other man. "I think... that it's really cute you think I'll wait until the morning to argue with you."

It was who they were, the banter and the barbs, the gentle (and sometimes less than gentle) ribbing. "What we are doesn't have to change. We're just adding something new."
lost_and_foundry: (smile)

[personal profile] lost_and_foundry 2024-12-02 03:43 am (UTC)(link)
Early on in the Season of Light, Barcus makes a point of seeking out his friends under the lanterns. He's not overly effusive with gifts--at least, he doesn't think he is--but he enjoys making things, and this is the perfect excuse for that. When he spots Bel on a Lightwalking excursion, he makes a point of running to catch up to him, and he's breathless when he gets to his side.

"This is for you," he huffs without much preamble, and presses a little fabric bag into his hand. Inside is an amulet on a braided leather cord. The metal is gold, and the image of Callarduran Smoothhands' six-pointed star is pressed into it. On the back, the words to Belantar, from Barcus Wroot: a gift of friendship are engraved.

"I thought...well, if you do end up getting sent back to Faerun, hopefully it will go with you. Maybe it'll help you prove your good faith, if you run into any other deep gnomes."
daddywarden: (stern)

[personal profile] daddywarden 2024-12-02 03:44 am (UTC)(link)
"They were stolen," his jaw clenched before he continued. "But we got them back and we chose to let them live in Arlathan Forest where they could be free and learn to be guardians."
daddywarden: (troubled)

[personal profile] daddywarden 2024-12-02 03:45 am (UTC)(link)
"I don't know how it's possible but more has happened for me than it has for you," he answered with a frown.
likeiron: in the glorp. (yoga barbie just wants to squelch)

[personal profile] likeiron 2024-12-02 03:47 am (UTC)(link)
Nina was about to become livid about that! Becuase who the fuck-

But. All seemed well now. "Going to pretend I understood most of that. They're free though, but —" a beat. Give her a second. "Assan? Stayed with you?"
daddywarden: (listening)

[personal profile] daddywarden 2024-12-02 03:48 am (UTC)(link)
"That's the plan though it sounds like there are some definite problems here," and from the way the man suggests they enjoy the peace whilst they can, he seems to think there will be more soon. "So a few months at least. Do you like it here?"
closeyourfist: (from behind)

[personal profile] closeyourfist 2024-12-02 03:50 am (UTC)(link)
Well. This is what he gets for trusting his intuition.

How long had she been here? It's absolutely possible that she only recently arrived. But he had been such a recluse of late she could have been around weeks already. What did she remember? The ember glow that rises up around and within her is enough to know that Avernus has happened. But given how others have appeared, she could have seen as far as his death, been fresh from her time in the Hells, somewhere in between, or after.

The latter feels the least likely. If she expected him to be dead already, it would have been more obvious in her expression.

...He supposes it's just his turn to have questions that are not timely to ask. "Well. If I over-embellished instead, I suspect we'd be here all night."
lordfuckleroy: ij @ saveface (pic#17533390)

[personal profile] lordfuckleroy 2024-12-02 03:51 am (UTC)(link)
Perhaps he was a bit of a Hufflepuff because at times the other man could absolutely cause him to become speechless with the whirlwind of his words, the banter. Well if he couldn't get the last word in (a very hard thing indeed), he decided on something a little bit more concrete.

Hand sliding down, and then he pinched Alex's rear, a nice firm pinch, and then he said with a snort. "Brat..." which the First Son was, a unmitigated brat who could not watch his mouth to save his mouth.

"I cannot take you anywhere, can I?" though he managed to rest their foreheads together, to breath the other man in until he nearly exhaled sunshine and light. A light that the other man had rained down into his world.