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TDM #4
It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:
As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.
“Welcome, Visitor. I'm sure you have a lot of questions.”
And you most certainly do.
Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.
JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.
S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.
MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!
HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.
CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.
GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!
As the effects of your drink wear off, the Tavernkeeper speaks once more:
You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:
The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.
The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.
The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.
The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.
If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.
But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.
If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.
Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.
In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.
If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?
The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.
If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.
In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.
Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.
Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.
One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.
The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.
Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.
As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.
Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.
The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.
Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.
The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.
Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.
As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.
Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.
Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.
As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.
Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.
Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
For OOC questions, please direct themhere.
All locations are available to be explored!
The TDM is game canon and all completed quests can be carried over once accepted into the game.
bellara lutare | dragon age | sylph
There are so, so many things someone should be concerned about when they first appear in a place like this: how to get home, what's happened to you, is this place a danger, things like that. Things that maybe someone shouldn't be concerned with would be...trying out every drink the bar has to see what the effects are.
And yet, that's what Bellara is doing.
Or, rather, it's what she wants to be doing, but the barkeep has decided to cut the very strange elven woman off at three drinks and, much to her disappointment, it means she can't actually ascertain anything about the other options! So if you're headed over, you valiant soul, to try something? You'll spot a woman with a notebook out (huh??) jotting things down, and she'll brighten the moment she locks eyes. "Oh! Are you here to get a drink? Would you do me a huge, huge favor? I don't think anything's harmful about these--" What a reassuring way to talk to someone! "--buuut I want to see what they do? I've tried some and they have the weirdest changes happening."
Yes, she is jingling every time she moves. No, she has nothing jingling on her person. "Please? I don't have any coin but I'll be right here with you. And I'm sure there's nothing bad. It just seems like fun!"
Bellara Lutere, coping out of her worry by focusing on something she can fuss with? On brand.
the masquerade.
She's never been to something like this but it feels like something straight out of one of those Minrathous serials. Court intrigue, daring glances...even possible romance! It's exciting! It's something so new and unique. And while she's still not sure what to make of this place, she'll still go. It's rude not to, most likely, and she'd rather cause trouble later if things here are evil rather than to upset someone who might be willing to help.
The dress she's wearing is too nice for her, she feels, and she wishes she had better sleeves on it...but the drape at the waist has allowed her to sneak in a pen and notebook (where did she get it?) so she can idly take some notes like a grand detective. But mostly? She's just marveling at people in their dresses and coats and masks, totally basking in the glow of something eye-opening and wonderful. And still taking notes. Which might be a bit of a social faux pas.
Or if you pass by, you might even hear a small gasp of wonder because you look amazing. But if you turn and look, she'll just give an awkward little smile and wave. "Oh, sorry. Didn't mean to interrupt. You just...look great!"
Or if you're also being a wallflower, she might try to strike up conversation. "What do they mean by favor? Do you know what we're supposed to do?" She wants to just be prepared, honestly, because she wants to investigate.
an ancient secret.
Without her magic and without her bow, she's not going to be much help in a fight. But hearing about tablets and ancient information, old magic? That's right up her alley. So whether you've gotten roped into all of this or decided to test your luck, she's right there at your side on the journey to the island. But once there...
Even without access to her magic, Bellara feels it. The heaviness in the air, the dread. She looks pale but doesn't pause or hesitate. "This feels so wrong. It's overwhelming. Can you feel it too?"
wildcard - season of light.
[ Any other prompts for roaming the place and looking at decorations/lights and getting conversations can go here! Please PM me if you need me to change anything or if you want a custom starter. I'm better at those than open-ended things! ]
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"Some? How many have you tried?"
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"Oh, Lucanis! Hi!" Relief washes over her face; at least she's not alone here. "And it really was just a couple." She jingles with every step so she's had at least one. "They really do seem harmless. No one's fallen over from anything disastrous." Yet. "So I'm trying to figure out what each one does in case it's useful or if we can discern the ingredients." Because, you know, that might be useful? "When did you get here? I thought it was just me. But I guess that'd be weird too, wouldn't it?"
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Save for the jingling — which he was fairly certain she did not do before — a quick once over did not suggest any physical signs of distress, nor did her demeanor. Chipper and eager as always, already taking notes (where did she get that anyway?)
"Only moments ago." He replied with a soft, tired sigh. "In the inn room upstairs. I suspect the same thing happened to you?" His gaze shifted off to the side of her head, like he was looking for something behind her. "Did you receive a note of some kind? I — Spite ripped ours before I could read it."
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A frown started to slip onto her lips and she bit down, trying to chase it away. "Oh. Well, then we can be confused together and it'll be fine, right?" It wasn't quite forced optimism, just a desire to be hopeful. It'd already been several weeks of trying circumstances. "At least I haven't run into anything to be worried about yet." Besides suddenly being in another world without her weapon or armor. That was definitely a problem!
With a raise of her brow, she nodded, and fished out the parchment from...among her notes. (Guess her notebook was just collected, abandoned parchment notes.) "Here. It just mentioned about the Tavernkeeper. So I came down to see." Bellara's fingers curled around the paper in her hands. "I was hoping... It sounded like the Caretaker, you know? So I wondered if maybe this was just another pocket of the Fade adjacent to the Lighthouse."
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It was Lucanis's turn to frown as he looked down at the note. The vagueness certainly explained why Spite had ripped it up in a fit of fury and stomped halfway down the stairs before Lucanis managed to halt his progress.
The assassin turned then to look at the Tavernkeeper. Their features were so difficult to pin down — but whatever they were, they seemed about as serene as the Caretaker. Unbothered by the patrons hounding them with questions. "Are you certain it's not?"
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Even if her answer to his question wasn't going to be so hopeful. She looked towards the Tavernkeeper as well, watching them. "I can't say whether it is or isn't. There is a lot of magic here. I wouldn't say it's ambient but it doesn't feel the same." She glanced his way now, the frown returning to her face. "Lucanis, there's something else." Not to be the bearer of bad news, but: "I don't have my bow. And I...can't seem to access my magic, either."
And while she was able to sense magic, it wasn't quite the same, like she'd lost some kind of...precision about it. Maybe the magic was just different here for all she knew and she would need time to adjust. That'd be an optimistic look on things. But if that wasn't the case, then it was a significant disadvantage if they needed to protect themselves.
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gonna slap a warning for spoilers for veilguard if this goes much further lmao
I PROBABLY SHOULD HAVE ASKED sorry 😭
oh no, I'm good! just don't want someone else to read and get spoiled haha
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sorry for the delay; work ate me. feel free to handwave or drop considering the wait!
it's all gucci fam im down to clown forever
laughing still about this subject line
I live 2 serve
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"Have you had any yet? We shouldn't test those, but if you haven't, then we can test any you'd like. I'm still collecting notes." And it's better if she's had none at all. It's like a control! "Which one do you think?"
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"Oh, yes! I tried out a drink and now I'm jingling when I walk or move too fast." She didn't seem bothered by it, actually. It seemed really cute. And she needed all the cheer she could muster. "It was, um..." She turned back to the board and the tavernkeeper, and pointed. "That one. I tried that one and it just sort of started? It hasn't worn off yet and it's been about twenty minutes or so."
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She wasn't going to force anything, after all. "I was wondering about that one too. We have gingerwort back home and I wondered if it was the same? You'll have to tell me how it tastes if you go for it!"
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an ancient secret
...Not the best use of that idiom, but whatever. "Hey, it's fine," Rook tried to reassure, even though her heebies were most assuredly jeebied. "..I mean, yeah, it does. I do. But we've been worse places lately." That, at least, wasn't a lie.
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Just so much energy being directed at something terrible. She swallowed. "We should try to figure out what's going on here. Maybe there's a spirit we can bring to rest or...or something to soothe the energy here?" Runaway artifact? Cursed spirits? She was missing Emmrich right now.
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It was a compliment, honest!
"Did the request say anything about spirits? This feels...heavier than I'm used to, but if there was any kind of hint-- I don't know. I'm wondering if it's something else." And not the good kind of something else. "It feels like it's coming from closer to the middle of the island."
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"From what I understand, there was a previous expedition to this island, and the captain didn't want to come back." Which...wasn't the best sign, but. "And whatever they found, they need more information. I hate to say it, but, if that's where it's coming from, that's probably where we should go."
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She looked upwards, examining their surroundings. "I...think all of this is coming closer to the center of the island. But we could probably get better vantage on the mountain." Which happened to be pretty damn close to the center, so it was likely the better place to check. "At least we can then examine the island better and if there's anything we can spot that will clue us in." And they could follow the oppressive feeling, too. That usually was what worked out for them!
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sorry for the delay; work ate me. feel free to handwave or drop considering the wait!
no worries! it happens to me often too <3
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Arrival
She's keeping a careful enough distance to not accidentally bump into anyone, but is close enough that the strange, cheerful ramble of a request is obviously being directed at her. Blinking, she peers between the bar, and the frankly adorable slip of an elf, before deciding quickly enough that it sounds fine to her, nodding with a sunny smile.
"Don't see the harm, why not," She agreed readily enough, plunking onto one of the bar stools near the other woman entire demeanor cheery and open, entirely at odds with her rather aggressive sort of look. "Can't go wrong with some fun, yeah?"
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She blushes faintly, embarrassed. "Oops, sorry. Not relevant. But thank you for being ready to try something!" Karlach's size and appearance don't bother her, not if she's being so friendly. So Bellara smiles and gestures to the menu. "Which sounds good to you?"
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"Might ask for a quick test of my own after, but drinks sound way more fun to me." She knew already that this place was somehow suppressing her engine. The glow was there, visible between her ribs, the faint click of gears and low hiss familiar enough background noise, the heat still wafted off her, but it wasn't quite the same. And the fact that she'd been able to pick up the note left to her without it at the very least scorching between her fingers said as much. She wasn't about to bearhug Bellara sight unseen to test it, but maybe a light finger tap to a sleeve-covered arm or something might be an alright test of if she was... safe.
She waved off the embarrassed apology with a warm smile of her own. "Nah, that sounds smart to me, gotta keep track of stuff when you're doing stuff like this, right?"
Whatever the case, she skims the menu, and really they all sound fun. Like dessert in a glass more than an alcoholic drink. "Let's start with the gingerbread one, yeah?"
sounds good! and I can totally see them being friends
And since the tavernkeeper didn't want Bellara to keep pounding drinks, she wouldn't know unless she came back later.
But the drink is made and passed to Karlach by the tavernkeep, and Bellara flipped a page over to scribble a few more things down. "I'm Bellara, by the way. I appreciate you being willing to do this." And not to think she was being weird, since, you know, new world and weirdness and all of that.
A+ buddy material, smol sunshine elf and lorge sunshine tief
She accepts the drink from the tavernkeep with a cheerful smile and nod, before lifting it Bellara's way in a playful toast. "Here goes nothing!"
She doesn't slam the whole thing at once. Figures drinking it like a semi-normal person might be better for this test. Her expression brightens at the taste, and she lets out an audible hum.
"Oh! It tastes like... there's these cookies people made back home during the winter holidays. All gingery with cloves and cinnamon." Clearly this was an excellent drink to start with.
Though what was that red bit sticking out of her hair? Was that licorice? Not that Karlach noticed, tail twitching behind her like a pleased feline while she took another sip.
sorry for the delay; work ate me. feel free to handwave or drop considering the wait!
She turned back to Karlach. "But it tastes good, right? You li--"
Wait, what was that in her hair? Was that there before? It didn't look like hair, it kind of looked...more solid? Odd. "Uhh... Are you feeling anything strange from it?"
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