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calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-11-29 12:00 am
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TDM #4



ARRIVAL

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.

DRINK MENU
WINTER'S WHISPER A fragrant spiced tea that calms the nerves and inspires the drinker to share their hopes and dreams.

JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.

S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.

MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!

HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.

CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.

GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

FANNING THE FLAMES
The renewed seething of the lava flows brought on by the tempestuous events deep below the sea seem to have been dealt with, though city guards have been stationed around the crater and are barring anyone from approaching to investigate any further than the outskirts. Interestingly, not only does the crater seem calm, it appears to be changing. Any remaining lava flow is being directed as if by unseen hands, and when the light catches just right, the barest hint of a shimmer can be detected surrounding the glowing rivers. New rock formations take shape as the days pass, though one never can catch the presence of a mason working on the structures. It's as if something intangible or invisible is repairing what was broken, turning what was previously chaos and ruin into order and life.
SEASON OF LIGHT
The world remains unsettled, still bearing the scars of the trials endured just a month prior, not to mention the oddities happening with the volcanic crater and the ominous shadows creeping in from the sea continue to haunt the collective psyche, leaving both locals and visitors on constant edge, fearful of a sudden, unprovoked assault. Despite these lingering anxieties, the leaders have publicly reassured all that calm has been restored. They claim that the worst is behind them and that every measure is being taken to prevent such devastating magics from ever threatening Salt Spire again. The protective bubble holds, new Undine are being ushered into their roles, and the world, it is said, is slowly healing. Or so they claim.

Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.

One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.

The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
THE GRAND MASQUERADE
Another highlight of the season is the Grand Masquerade that unfolds high above the world in Heaven’s Bow, the floating city where the wind dances in the sky and the stars seem close enough to touch. The event is more than just a celebration of the Season of Lights—it’s a gathering of hope, a last-ditch effort to save Caldera from its slow unraveling. Here, among the clouds and the wind, the people of Caldera and the mysterious Visitors from other worlds come together in a shimmering, ethereal celebration, their faces hidden behind elaborate masks and appropriately fancy dress provided when one steps through the threshold of the castle gates.

The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.

Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.

As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
THE SKY'S ASCENSION



At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.

Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.

The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.

Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
THE SEA'S SECRETS
On the other side of the terrace, a serene water garden unfolds, its shimmering pools reflecting the stars above. Water flows in delicate, endless cascades, filling the air with a soft, soothing melody that mingles with the distant sound of waves. The Undines, graceful and serene beings of the Sea, glide effortlessly through the space, their robes flowing like gentle currents, their movements as fluid as the water itself.

Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.

The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.

Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.

As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
THE LAND'S EMBRACE



In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.

Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.

Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.

As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
QUESTBOARD [NEW QUESTS ADDED]

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's fourth TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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ofravensanddaggers: (097)

[personal profile] ofravensanddaggers 2025-01-16 06:11 am (UTC)(link)
Vax has to laugh, leaning into the warm hand on his chest. "Whatever powers that decided this was the look, I'd like to thank them. Glad you like it too."
voiceoftempest: (vlcsnap-2024-10-25-19h25m48s770-Copy)

[personal profile] voiceoftempest 2025-01-16 06:49 am (UTC)(link)
"So..." her hand falls down to cover one of his. "Do you want to dance some more? Or grab a drink? Or are you ready to retire?" She asks tucking a bit of hair behind her ear with her other hand.
ofravensanddaggers: (0007)

[personal profile] ofravensanddaggers 2025-01-16 06:57 am (UTC)(link)
As her hand covers his, Vax moves to intertwine their fingers. "I am here for whatever you want, Kiki. We can dance more, have some drinks, or I can show you the home that we have. It's shared with my sister and Percy but you're more than welcome with us. It wouldn't really be a home of ours without you after all."
voiceoftempest: (vlcsnap-2024-10-18-17h50m58s611)

[personal profile] voiceoftempest 2025-01-16 07:17 am (UTC)(link)
Keyleth smiles down at their entwined hands, giving his an affectionate squeeze.

"Vex and Percy are here too?" That's wonderful! I've missed them as well. She looks thoughtful. "You're sure I wouldn't be intruding? Vex wouldn't mind? And there's enough room?"
badnewsandshitlist: spaceconfessional (nerding out a bit)

[personal profile] badnewsandshitlist 2025-01-16 08:47 am (UTC)(link)
"We have killed for less honorable things then a decent cup of wine," Percy chuckled, tipping his chin a bit up to highlight just how aggorant he sounded.

"Perhaps after a few cups of wine, I might be susceptible enough to a dance or two. I have not seen any Ashari dance practices and it would make me a poor friend not to learn all about your culture. I most certainly go on enough about mine."
voiceoftempest: (pic#17557253)

[personal profile] voiceoftempest 2025-01-16 10:21 am (UTC)(link)
"We haaave..." Keyleth admits, "but that doesn't mean we need to do it now"

Sometimes she's not even sure if he's joking or not.

"Sadly, Ashari dances wouldn't really work with this music."

Regardless, they reach the drink table, which has a spread of goblets and glasses of all different shapes and sizes filled with various alcoholic beverages as well as a beautiful champagne fountain.

"Ooohh" Keyleth exclaims dragging Percy along to have a better look.
lettersfrombel: (Default)

[personal profile] lettersfrombel 2025-01-16 04:51 pm (UTC)(link)
"A constant: no matter where you are, bandits and cults exist. That's... well, not comforting, but at least it means there is always something to do."
inspiteof: (JEUxhmc1_o)

[personal profile] inspiteof 2025-01-17 02:56 am (UTC)(link)
"Here, in Caldera? Same as everyone else I suspect: without warning."

He tilted his head back to glance in Hawke's direction. "You wouldn't be the first to arrive fresh from the grave."
altanhawke: (Default)

[personal profile] altanhawke 2025-01-17 03:06 am (UTC)(link)
“That’s the most ominous thing you’ve said yet,” Altan says in a tone of congratulation. “Do I get to know who you’re talking about?”
holdshisown: (pic#17477214)

[personal profile] holdshisown 2025-01-17 02:02 pm (UTC)(link)
"And the mystery," Maedhros adds. "Don't underestimate the allure of the unknown. But it'll fade in time. They'll come to see that though mystery and the grand romances of the old stories sound awfully tempting the reality of living through it is another thing entirely."

"Ah. No reason to apologize, my good man, I have sons of my own. I know how they are at that age." Maedhros waves it off, though he does take a moment to observe Draven while his father turns away to call him down.

He thinks he's starting to put the pieces together now, and he supposes he feels some sympathy for the boy. But even so he feels far more sorry for poor Brienna, who had been so terribly wronged just because the boy was infatuated with her.
theydrewfirstblood: (kiss{ my heartbeat is a symphony)

[personal profile] theydrewfirstblood 2025-01-17 06:45 pm (UTC)(link)
That kiss does a lot to sweep away his worries, and one turns to two turns to John pressing Finnick back against the wall again so he can seal himself against that beautiful body, feel all that warm, flawless skin sliding against his...

He's aware of that unnatural perfection. John's fingers find and linger over that scar on his forearm because--because it reminds him that this is real. Finnick is real, that this is happening and this good thing is actually happening to him.

For one second, he wants to take. To ignore what Finnick wants, to pull him into bed and spend all the time he wants memorizing every inch. The taste of skin, the touches that make him cry out, learn how to bring him pleasure not through instruction but through Finnick's voice, begging for more of everything that feels good. But the way he asked John to fuck him against the wall, that was almost the same, and if this is good for him...

John guides Finnick's hands over his head, not to pin, but to swipe that lube he produced, and to trail his fingers over Finnick's arm to feel that fresh scar tissue again while he kisses and nips at Finnick's throat.

...and this is where he falters, just a little, because...well, not everything is wholly obvious to his lack of experience, mechanically speaking.

"Wanna kiss you while I fuck you." he breathes against Finnick's skin. "Can I?...comfortably?..."

John's sensual attack on Finnick's throat and collarbone pauses as his cheeks burn, and he just hides his face against him for a moment in minor embarrassment.
ofravensanddaggers: (049)

[personal profile] ofravensanddaggers 2025-01-17 07:46 pm (UTC)(link)
"Kiki, of course there's enough room!" He's not going to mention that there had already been a different Keyleth here already. Not yet. That was something they could talk about later, or Vex could handle it...she's better at that sort of stuff.

"They'll be happy to see you. Vex included."
fundamentalchaos: (11)

[personal profile] fundamentalchaos 2025-01-17 08:10 pm (UTC)(link)
That does get another chuckle out of the barbarian as he nods. "You're not wrong there. Good to know there'll always be something t'do when we're not having to worry about world ending shit, huh?"
ishityounot: (Default)

Varric Tethras | Dragon Age | Open to All

[personal profile] ishityounot 2025-01-17 08:53 pm (UTC)(link)
o. Your Turn
Varric has some suspicions about what the hell is going on, but most of them amount to something approximating, same bugnuts shit as the last time. He doesn't know a damn thing about magic or deities or any of this crap— aside from the basics, of course.

It wasn't that much different from a bad night in Lowtown, really: Don't agree to anything, don't follow anybody down a dark alley, make yourself obvious if you want to be found, and most importantly: everybody needs a friend. What he does know is, he's in a tavern, among strangers, and lost.

Varric can handle a tavern.


i. The Dragon Story
"...So there I was, up my armpits in creekwater, stomping through this miserable little backwater Gully. Ferelden, I tell you, great country, but they love their wet boots," Varric was seated at a low board table, well-suited for dwarves, leaning forward to gesture illustratively with his broad, scarred hands for his eager audience, "I'm just glad to get out of the place, but the minute the ravine opens up, what do I see? A dragon."

He slaps his knee; this is quite a turn, you see.

"Now, it was just a little one, and the Inquisitor, when she points that out, I had to laugh. That's how she was, always looking on the bright side. Of course, that's the thing about dragons: whenever you see just one, you know there's always more..."


ii. The Assassin Story
"...And that was the third time that day, I shit you not. Three! Three assassination squads, and for what? We hadn't even made it big yet, back then. Even Carver was pissed, and back then he hadn't learned better than to make a bad day worse...Of course, you know Hawke, he just stands up out of the rubble and laughs right at him. That was just like him; you send somebody around to gut the man, and he'll have a joke for every stabbing," Varric concludes, reaching for his drink— he hesitates then, and amends, "...Or, well, attempted stabbing."

And it was a good long, drink to whet down his throat. This was thirsty work after all. Maker, what he wouldn't do to have Hawke here, now— either of them. This kind of insanity needed a joke or three to make it palatable.

"Right, where was I? Oh yeah. So, Hawke was about to be down a kidney or two..."


iii. The Bar Story
"...I'm sitting there thinking, damn, I'm getting too old for this. Lucky me, I'd found myself a protege. So I give her the signal and Rook just kicks the door down. You ever see an elf kick a door down? Classic move, but it's hard to pull off— thanks," Varric tips his head in the direction of the person refilling his drink, and the spreads his hands wide, indicating the breadth of the table in front of them as if it were the map of a battleground, "See now, if it was me, I'd try a little diplomacy, grease some palms, but not Rook. Next thing I know, she's going at 'em like a wildcat, craziest shit you ever saw. I'm telling you, this beatdown was beautiful, it was like art, and I've known a few brawls in my time."

Shotglass after empty shotglass meets with their fate, rolling thither and yon in the wake of Varric's mime-act. If the real fight had been even half as dramatic, it really would have been something to see.

"And after the dust clears, you know what she says to me? Well..."


iv. Open/Wildcard
Drink spent and stories told, Varric reclines with the front two feet of his chair and the only too feet of his body propped up in an improbable balance. It'd been a long fucking day even before showing up here, and he's been here for hours, waiting to see a friendly face.

But hey, what's the rush?

Tavern food isn't good, but it's plenty. The drinks are fine too. And it's not as if he has anywhere else to go, under the circumstances. Hell of a thing, this mess. And maybe you're in it too?
Edited (spelling) 2025-01-17 20:57 (UTC)
lettersfrombel: (Default)

[personal profile] lettersfrombel 2025-01-17 09:19 pm (UTC)(link)
"You invite a group of new arrivals who seem to be more focused on fighting than the average person, and you need to give them something to do in between crises, or they will make their own excitement."
fundamentalchaos: (45)

[personal profile] fundamentalchaos 2025-01-17 09:35 pm (UTC)(link)
A thought passes Ashton's mind as he listens to Bel and he has to laugh. "You make it sound like they're giving us some kind of enrichment or something."
lettersfrombel: (Default)

[personal profile] lettersfrombel 2025-01-17 09:37 pm (UTC)(link)
Bel grinned. "It's an amusing image, I admit. If only because the things that we're asked to do are actual problems."
holdshisown: (pic#17477217)

iii. The Bar Story

[personal profile] holdshisown 2025-01-17 09:43 pm (UTC)(link)
Maedhros gives the dwarf an amused look. "Well, I've seen myself do it a time or two. Though if it is the same Rook as I've had the pleasure of meeting here I must admit I have not seen one of her stature do so before." He chuckles. "I don't know... I've seen some truly crazy things in my time. But I bet it was quite a sight."

"What did she say, friend? I admit I'm quite curious."
fundamentalchaos: (33)

[personal profile] fundamentalchaos 2025-01-17 09:56 pm (UTC)(link)
"The truth behind all those quests: it's just enrichment for the weirdly aggressive people they keep pulling in." Okay so not everyone is weirdly aggressive. Barcus is nice and there have been a few others that haven't seemed all that murder-hobo-y to Ashton...yet.

"Now I'm just wondering if the gods just think the strife they start is some way to keep mortals doing something. Fuck I hate that."
arlathvhen: (12)

i

[personal profile] arlathvhen 2025-01-17 09:57 pm (UTC)(link)
Lavellan isn't one given to rowdy tavern carousing, but she is given to socialization and making connections, and taverns are naturally the best place to do that. So she enters, shutting the door quickly to keep the cold air from rushing in, rubbing her hands together as she starts towards the bar. The plan is mapped out--get to the bar, grab a drink, and glance over the guests, see if there's anyone here who looks interesting enough to speak to.

Then his voice hits her, and she stops as suddenly as if someone had placed a wall in front of her. Or maybe sucker punched her in the gut, because that's what it felt like. A dull pain twisting her insides, the poison of loss and guilt freezing her veins.

Slowly, like a woman emerging from a daze, she turns to look at the source of that voice, jovially telling another story. She knows this story, lived the story, side by side with a man she had sent to his death. It couldn't be. She'd gotten the letter from Harding, on a cold night where misery had robbed her of any sleep. But here he was, leaning over a table and laughing and drinking, like it had all been a cruel trick.

No words can escape her, clogged in her throat and refusing to either emerge or be swallowed. So she moves forwards, starting slowly, still dazed, then suddenly she's running, pushing people aside, and all but throwing herself at the dwarf, arms wrapping around him and pulling him to her. Tears are already burning hot in her eyes, but she pays them no mind. Maybe it's some kind of cruel joke, a manifestation of her grief, but she does not care. All that matters is that he's here.
lettersfrombel: (Default)

[personal profile] lettersfrombel 2025-01-17 10:06 pm (UTC)(link)
Ben nodded in agreement. "Or at least why gods tolerate the assholes among their number." Which is not comfortable when you belong to a group of people 'claimed' by one of those asshole gods. "This funny idea suddenly got very uncomfortable and unpleasant."
youknowwhothisis: (Default)

[personal profile] youknowwhothisis 2025-01-18 12:30 am (UTC)(link)
"Miss Brienna, eh...?" Lulu wiggled his eyebrows. "You on a first-name basis with her, pal?"

"Yes."

"Oho~ so it's serious, is it? If there were anything she needed from you, I bet you'd spring right up and get it."

"I would."

Lulu cocked a hip and stared. The smile was easygoing, but his eyes narrowed a little. "Good, good. So you should spring right up and get it for her, pal. How about it...?"

Draven was visibly sweating. Grey quirked a brow. "What's all this, now...?"
voiceoftempest: (vlcsnap-2023-01-28-17h42m04s471)

[personal profile] voiceoftempest 2025-01-18 05:16 am (UTC)(link)
"Okay. If you're sure. I'd be happy to share a home with you all. It'll be like back home, before our castle got destroyed by the dragons."

Keyleth shivers then offers a sheepish smile.

"In that case, let's go home."
odare: (027)

cw wounds/scars

[personal profile] odare 2025-01-18 07:06 am (UTC)(link)
Finnick exhales a soft moan into John's mouth as he presses up against him again, and laughs breathily as his lube is stolen.

Finnick would be just as happy to be taken, or to instruct, he's easy. But it is nice to be able to dictate what he wants, as that's so rarely been the case for him.

He notices John's attention to his recent scar, a 3-inch long laceration crossing the underside of his forearm. It feels oddly validating, to have it noticed. Of course, others may have differing feelings on their own scars, but Finnick prefers to have proof of what he's gone through, have ownership over his body in that way. To not have his experiences erased for the sake of being a perfect and desirable commodity for the rich to consume. There's potential there, too, of someone seeing the ways he's broken and flawed and loving him anyway.

"Mmm," the growl is deep in his throat at the neck nips. "Yes," he murmurs, realizing maybe he wasn't clear enough on the position. "I'll face you like this, you lift my legs up and fuck me." He wraps his arms around John's neck and lifts one knee to his hip in demonstration. "That okay? Or you have something else in mind, big guy?"
shuffled: (pic#17379800)

[personal profile] shuffled 2025-01-19 04:19 am (UTC)(link)
"Finnick!" Anthem felt him pull away and stared in horror when he drew back toward the crystalline undead. She would fully understand his reasoning once there was time to explain, but in that split second, she was certain she would be dragging her friend's corpse back up to the surface.

That bolt of arcane energy shot out again, keeping the girl back while they made their ascent. Luckily, she didn't seem inclined to follow after them — either because she physically couldn't, or simply did not have the instinct. Anthem did not question it and swam hard for the boat, reaching for Finnick as they popped above the waves.