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calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-11-29 12:00 am
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TDM #4



ARRIVAL

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.

DRINK MENU
WINTER'S WHISPER A fragrant spiced tea that calms the nerves and inspires the drinker to share their hopes and dreams.

JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.

S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.

MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!

HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.

CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.

GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

FANNING THE FLAMES
The renewed seething of the lava flows brought on by the tempestuous events deep below the sea seem to have been dealt with, though city guards have been stationed around the crater and are barring anyone from approaching to investigate any further than the outskirts. Interestingly, not only does the crater seem calm, it appears to be changing. Any remaining lava flow is being directed as if by unseen hands, and when the light catches just right, the barest hint of a shimmer can be detected surrounding the glowing rivers. New rock formations take shape as the days pass, though one never can catch the presence of a mason working on the structures. It's as if something intangible or invisible is repairing what was broken, turning what was previously chaos and ruin into order and life.
SEASON OF LIGHT
The world remains unsettled, still bearing the scars of the trials endured just a month prior, not to mention the oddities happening with the volcanic crater and the ominous shadows creeping in from the sea continue to haunt the collective psyche, leaving both locals and visitors on constant edge, fearful of a sudden, unprovoked assault. Despite these lingering anxieties, the leaders have publicly reassured all that calm has been restored. They claim that the worst is behind them and that every measure is being taken to prevent such devastating magics from ever threatening Salt Spire again. The protective bubble holds, new Undine are being ushered into their roles, and the world, it is said, is slowly healing. Or so they claim.

Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.

One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.

The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
THE GRAND MASQUERADE
Another highlight of the season is the Grand Masquerade that unfolds high above the world in Heaven’s Bow, the floating city where the wind dances in the sky and the stars seem close enough to touch. The event is more than just a celebration of the Season of Lights—it’s a gathering of hope, a last-ditch effort to save Caldera from its slow unraveling. Here, among the clouds and the wind, the people of Caldera and the mysterious Visitors from other worlds come together in a shimmering, ethereal celebration, their faces hidden behind elaborate masks and appropriately fancy dress provided when one steps through the threshold of the castle gates.

The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.

Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.

As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
THE SKY'S ASCENSION



At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.

Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.

The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.

Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
THE SEA'S SECRETS
On the other side of the terrace, a serene water garden unfolds, its shimmering pools reflecting the stars above. Water flows in delicate, endless cascades, filling the air with a soft, soothing melody that mingles with the distant sound of waves. The Undines, graceful and serene beings of the Sea, glide effortlessly through the space, their robes flowing like gentle currents, their movements as fluid as the water itself.

Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.

The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.

Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.

As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
THE LAND'S EMBRACE



In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.

Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.

Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.

As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
QUESTBOARD [NEW QUESTS ADDED]

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's fourth TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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lost_and_foundry: (Default)

[personal profile] lost_and_foundry 2024-12-27 04:19 am (UTC)(link)
"I didn't know your grandfather was an artisan. You'll have to tell me more about him some time, if you don't mind."

Smiling, the gnome lets him go and beckons him toward a bench alongside the walking path. It's clean and dry, slightly sheltered by the trees, and once Maedhros is seated, Barcus hops up on the seat beside him to assist from a more practical level.
lost_and_foundry: (Default)

[personal profile] lost_and_foundry 2024-12-27 04:22 am (UTC)(link)
He shouldn't. Probably. Then again, Satchel takes to the other stupid things he asks of her just fine. "Well, she actually likes the sweater I got her, so she might enjoy it."

"A snow leopard...those are enormous, aren't they? I think I'll stick with an animal companion I can carry."
odare: (050)

[personal profile] odare 2024-12-27 04:29 am (UTC)(link)
Finnick's hands are certainly rough, chapped by cold wind and salt water, calloused by ropework. They're gentle, though, and each touch seems perfectly measured, as though practiced beforehand.

John's smile is contagious; a small grin alights Finnick's face as well.

"Of course," he murmurs, closing the space between them again, this time ghosting the tip of his tongue across John's lower lip, encouraging him to part them.
goethbeforethefall: (Default)

Solas | Dragon Age | Undine

[personal profile] goethbeforethefall 2024-12-27 04:35 am (UTC)(link)
i. arrival
The bar is a raucous and chaotic place. It's choked with new arrivals and old patrons, the latter in search of a drink and the former of answers, often from each other. Solas, dressed in resplendent Elvhen armor, is far from the oddest-man-out of this motly collection. He is, however, not a particularly subtle sight, with wrought-silverite ivy feathered across his chestplate, and golden aurum chasing the edge of his leathers. Very well, admit it; it is very nice armor.

Or, it had been, before this place had stripped it of every enchantment and effect woven into its making, and carefully preserved against the effects of millenia. Now it was merely pretty. And heavy.

For now he simply waits, a drink in hand that he did not pay for, and does not intend to sip. He simply swirls it from time to time, or lifts it to his mouth as if to drink— watching. Listening. He sees you, too... or maybe you're smart enough to come at him from a blind angle. But no matter what, he does stand out...

ii. season of light
It is difficult to grasp his situation with equinamity, and so he is compelled to pace. The streets are lined with light, and on the lips of every gossip are questions; even here, people are no different than ever, and those in authority call reassurances from on high, whilst the private wounds of suspicion fester.

Ah, civilization.

Perhaps you spot him walking, oddly barefoot in the snow. Perhaps you see him paused at a crossroads of two streets, considering the sky with solemn dissatisfaction, as if the stars have offended him somehow. Perhaps even, he sees you first— and what are you doing, to create such a fuss with that food vendor? Leave that poor man alone.

iii. wildcard
choose your own adventure, I'm ready for anything!
lost_and_foundry: (smol)

[personal profile] lost_and_foundry 2024-12-27 04:35 am (UTC)(link)
"Oh, yes? Well, I keep my eyes cast downward in the daylight, that's for certain."

Barcus' expression shifts into something like nostalgia. "That's funny. We didn't talk much about the moon, but we used to celebrate the Festival of the Star. A little later in Midwinter than this. Callarduran's holy symbol is the six-pointed star--the image I stamped onto the necklace I gave you. We used to collect around the shores of the lake when glowing fungus started to fruit and shed spores. It lit up the walls and ceiling over the water, and the light would reflect in the water, like a sea of stars. A reminder that we lived on the surface once, too."

"It's nice to see the real thing now. Stars in the sky." He smiles wryly. "Maybe that reminds me of home a little, too."
theydrewfirstblood: (kiss{ my heartbeat is a symphony)

[personal profile] theydrewfirstblood 2024-12-27 04:44 am (UTC)(link)
John needs no encouragement—he’s already moving as he leans in again, lips parting as his free hand drifts up to slide through Finnick’s hair gently. That barely there brush of his tongue before they come together again…

oh, wow.

John’s hand slips from Finnick’s hair to settle on his nape, torn between holding on and pulling him closer and ending up sort of kneading taut muscle. That prickle of stubble is more intense, he can tell Finnick has just…done more kissing than John has in his limited experience with women, and he’s a really great kisser.

John can’t quite stifle the barely there moan against Finnick’s mouth as his head spins pleasantly, and John just clings tighter where their hands are still joined, like that can somehow keep him grounded.

And John’s not sure he wants to stay grounded.
lost_and_foundry: (sad gnome eyes)

[personal profile] lost_and_foundry 2024-12-27 04:55 am (UTC)(link)
"Maedhros," Barcus reaches out and grips his elbow gently, looking up at him. "I understand what you're feeling, and we can...we can talk it over more later. But I don't want you to blame yourself, all right? That won't lead anywhere good, not for you or for them."

"We'll do what we have to do here, whatever that is. And when it's done, we can mourn."

Cheeky as it may be for a forty year old gnome to try to comfort an elf older than the sun, Barcus won't hesitate to be the voice of reason and stability if Maedhros will hear him. He doesn't know evil as well, but he does know guilt. "Let the feelings go for now, and we'll face them later together."
featheredflames: (33)

[personal profile] featheredflames 2024-12-27 05:06 am (UTC)(link)
"I am certain I will." He groans a bit, stretching out his long limbs, tangled and bent as they are. "Although I will need to be peeled out of this outfit before I can make myself truly comfortable."

The question is whether Dion will help him out of it or not.
okiedokies: (nervous)

[personal profile] okiedokies 2024-12-27 05:07 am (UTC)(link)
"Uneasy?" Lucy answered a bit hesitantly as she continued to look around, not liking the way she felt like her skin was crawling as the music continued to float around them. Or maybe it was the fact the dancers were so caught up in what they were doing. "You?"
odare: (033)

[personal profile] odare 2024-12-27 05:46 am (UTC)(link)
Finnick nods, then moves to the boat, getting it prepped and then pushing them off the dock. He sails them out to their usual location near the edge of the underwater cliff, and drops anchor.

He should have a wetsuit, for how cold it is, but he doesn't, and he's not going to let it stop him. He tells himself that keeping a quick pace while swimming will keep him warm.

He grabs his trident, removes his extra clothing, and makes sure Anthem is ready before diving in, immediately swimming down the drop, not bothering with stealth at all these days.
lightundying: (hidden eyes)

[personal profile] lightundying 2024-12-27 05:47 am (UTC)(link)
Dion pushes himself up to his hands and gives Joshua a long look down the length of his body. There is a stripe of spend staining it, but otherwise..

"Hm, but you must promise me to wear it again. 'Twould be a shame if it only ever collected dust."
somethingveryspecial: (3730826 (91))

[personal profile] somethingveryspecial 2024-12-27 06:07 am (UTC)(link)
Her eyes widen and she seems legitimately shocked.

"Someone likes... me?" Then her expression hardens momentarily. "Me? Tch... bullshit."

She looks back at the woman, features evening as she changes the subject.

"You a big fan of flowers?"
featheredflames: (6)

[personal profile] featheredflames 2024-12-27 06:32 am (UTC)(link)
"Of course. I could never turn down a request from you."

Especially one so easy to fulfill. He smiles back easy at him but doesn't bother lifting himself just yet. After being crushed and bent against the wall he needs a moment in the exact opposite position.
lightundying: i love him your honor (hand thing)

[personal profile] lightundying 2024-12-27 07:29 am (UTC)(link)
Dion grins and rises, then sets about stripping himself out of his clothes. He sets them on his own bed, as they seem set to occupy Joshua's for the evening, then circles back around to run his fingers through the small pile of downy feathers Joshua shed. Even so small and tufted, they are beautiful.

Dion tucks one of them behind his ear and stands. "Do you require assistance?"
holdshisown: (pic#17428066)

[personal profile] holdshisown 2024-12-27 09:13 am (UTC)(link)
In your world, perhaps. We have no way of knowing if it works the same in mine. [He's not saying it doesn't, for he does not truly know, just pointing out the fact that there is a possibility things work differently there.] But I also suppose it doess not matter, not truly. Born from it or twisted by it she was a horror that brought darkness and devastation with her. Whatever her origins might be makes no difference to that.

[The look he gives the man is both flat and unamused. Humans. Everytime his people does something they can't understand the workings of it somehow makes the whole process magic of some kind.] Well, it's not. Just because your people haven't learned how to capture light like that does not make it magic. My father, whatever else one can say about him, was a genious and the greatest craftsman of his age and he applied all his skill and knowledge into crafting those gems and I'll thank you not to make light of his work by calling it 'sorcery'.
makingmyway: (pic#16015753)

[personal profile] makingmyway 2024-12-27 09:25 am (UTC)(link)
[ Dorian winces in sympathy. ]

I see. My group and I had also been in the midst of something right before I had been brought here, so I can understand your frustration.

[ They had at least had been bedding down for some rest right before, instead of being in the middle of battle, so there had been that at least. ]
makingmyway: (Excited)

[personal profile] makingmyway 2024-12-27 09:28 am (UTC)(link)
Dorian laughs a little at that. "I would prefer a drink that the getting drunk is the only after-effects, yes." The first drink he'd had here at least only left him in a good mood, so it hadn't been the worst drink. But he still didn't like the idea of his mind being messed with like that, even if it had felt pleasant at the time.

Glancing up at the bar sign, Dorian considers it for a moment before nodding, then gesturing towards the doors. "After you."
makingmyway: (pic#17180015)

[personal profile] makingmyway 2024-12-27 09:32 am (UTC)(link)
Dorian pauses a moment at that, but decides not to comment on that. She'd already been surprised when he'd hinted at her own title, he didn't want to overwhelm her.

Instead he returns the smile, understanding what she meant, feeling the same about his own friends. But her next words confuse him a bit. "Have you not run into any of them here yet?" he wonders. "I heard there were a few of them in this world already."
holdshisown: (Happy)

[personal profile] holdshisown 2024-12-27 11:18 am (UTC)(link)
"He was. One of the Aulendur that learned their craft from Aulë himself and he in turn taught my father much of what he knew about such skills. I even learned a thing or two from him when I was younger, though I never quite took to that craft." He will never mind speaking of his grandfather, for he is both fond and proud of him. "He was a good teacher, though, one that made learning fun even for a child that had a distinct lack of interest in the forge."

Maedhros follows quietly, a smile gracing his own face as he does so. Sitting down he extends his arm toward Barcus.
lordfuckleroy: ij @ saveface (pic#17533290)

[personal profile] lordfuckleroy 2024-12-27 01:11 pm (UTC)(link)
"Wait a minute, Alex.. you want to call my prick what?" was Henry hearing this correctly? Was that a dirty pun play on Buckingham Palace? Oh dear lord, entire dynasties were rolling over in their graves right now, Henry was sure of it-- and there was not a whole lot that he could do to stop it.

"That is it, Alex-- we are getting you a muzzle. You should be ashamed of yourself, as David does not even need to be muzzled."

But would that stop Alex from speaking? In all fairness, Henry doubted it.
youknowwhothisis: (pic#16966242)

[personal profile] youknowwhothisis 2024-12-27 03:09 pm (UTC)(link)
"Exactly. Chin up, now. We'll get you back to your sisters." Lulu had his weaknesses, and one of them was a pretty face making a long face.

When the selkie slowly nodded, the shorter man dipper into a bow and excused himself.

Once away, he turned to Maedhros. "Hopefully they shouldn't offer much of a fuss, so long as we don't go in guns blazing. But if they have to be shaken down a bit, I can handle something like that if at all you find such things distasteful. Some good cop, bad cop?"

Then, with a small grin: "...Buuut we could always switch. You've got the size advantage."
lettersfrombel: (Default)

[personal profile] lettersfrombel 2024-12-27 04:40 pm (UTC)(link)
"She was smaller than the wolf that another friend had," Bel said. "I don't get the appeal of large animals, but I suppose in the wilds, it is safer to have something that can help defend you."
lettersfrombel: (Default)

[personal profile] lettersfrombel 2024-12-27 04:41 pm (UTC)(link)
"if you like, we can try to find a place to celebrate it," Bel said. "I don't know how we'd get something to work like the fungus, though."
lettersfrombel: (judging)

season of light

[personal profile] lettersfrombel 2024-12-27 04:53 pm (UTC)(link)
Look, that food vendor knows what he did, or rather what he didn't do. "I'm telling you, there is supposed to be meat in this, not just a lot of fried breading. If I'd known, I would have just bought the fried dough."

Unlike his observer, Bel is dressed for winter, including a hat keeping his ears warm (albeit less visible), and boots. Seasons are definitely a mixed bag for him, but less than a decade living in places that have them mean they are still novel.

He will probably notice that he's being watched, but not until he gets either his money back, or a replacement skewer of whatever he's eating.
holdshisown: (Amused)

[personal profile] holdshisown 2024-12-27 05:39 pm (UTC)(link)
Maedhros turns an amused look towards his companion. "No need to worry about me. While I do prefer to solve things without violence I'm not above twisting a few arms if it does not work. Especially when it comes to something like this."

"Besides... if they seem reluctant to talk I'm sure a towering elf glaring down at them might be enough to loosen a few tounges." He laughs. "Having had to deal with my hooligan brothers for centuries I've managed to perfect a pretty terrifying glare, if I do say so myself."