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calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-11-29 12:00 am
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TDM #4



ARRIVAL

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.

DRINK MENU
WINTER'S WHISPER A fragrant spiced tea that calms the nerves and inspires the drinker to share their hopes and dreams.

JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.

S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.

MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!

HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.

CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.

GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

FANNING THE FLAMES
The renewed seething of the lava flows brought on by the tempestuous events deep below the sea seem to have been dealt with, though city guards have been stationed around the crater and are barring anyone from approaching to investigate any further than the outskirts. Interestingly, not only does the crater seem calm, it appears to be changing. Any remaining lava flow is being directed as if by unseen hands, and when the light catches just right, the barest hint of a shimmer can be detected surrounding the glowing rivers. New rock formations take shape as the days pass, though one never can catch the presence of a mason working on the structures. It's as if something intangible or invisible is repairing what was broken, turning what was previously chaos and ruin into order and life.
SEASON OF LIGHT
The world remains unsettled, still bearing the scars of the trials endured just a month prior, not to mention the oddities happening with the volcanic crater and the ominous shadows creeping in from the sea continue to haunt the collective psyche, leaving both locals and visitors on constant edge, fearful of a sudden, unprovoked assault. Despite these lingering anxieties, the leaders have publicly reassured all that calm has been restored. They claim that the worst is behind them and that every measure is being taken to prevent such devastating magics from ever threatening Salt Spire again. The protective bubble holds, new Undine are being ushered into their roles, and the world, it is said, is slowly healing. Or so they claim.

Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.

One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.

The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
THE GRAND MASQUERADE
Another highlight of the season is the Grand Masquerade that unfolds high above the world in Heaven’s Bow, the floating city where the wind dances in the sky and the stars seem close enough to touch. The event is more than just a celebration of the Season of Lights—it’s a gathering of hope, a last-ditch effort to save Caldera from its slow unraveling. Here, among the clouds and the wind, the people of Caldera and the mysterious Visitors from other worlds come together in a shimmering, ethereal celebration, their faces hidden behind elaborate masks and appropriately fancy dress provided when one steps through the threshold of the castle gates.

The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.

Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.

As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
THE SKY'S ASCENSION



At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.

Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.

The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.

Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
THE SEA'S SECRETS
On the other side of the terrace, a serene water garden unfolds, its shimmering pools reflecting the stars above. Water flows in delicate, endless cascades, filling the air with a soft, soothing melody that mingles with the distant sound of waves. The Undines, graceful and serene beings of the Sea, glide effortlessly through the space, their robes flowing like gentle currents, their movements as fluid as the water itself.

Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.

The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.

Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.

As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
THE LAND'S EMBRACE



In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.

Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.

Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.

As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
QUESTBOARD [NEW QUESTS ADDED]

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's fourth TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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lettersfrombel: (Default)

[personal profile] lettersfrombel 2024-12-17 05:53 pm (UTC)(link)
Bel isn't sure if this is some comment about drow, or Visitors, or anything else. "Well, we don't get invited to parties every day," he stalled.
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-17 06:28 pm (UTC)(link)
"Parties?" What in the name of the Emperor are those? Gadriel is also a little fuzzy on the concept of 'invited'. They deployed where necessary. There was no time to wait to be formally invited while the Imperium was at risk.

He's idly watching someone else try through the obstacles over the other's head. When they nearly fall, he twitches, as though he was going to jump after them. "What happens if they fail? Do they become servitors?"
lettersfrombel: (Default)

[personal profile] lettersfrombel 2024-12-17 06:33 pm (UTC)(link)
Well, this is a new culture clash. Bel is about to answer the first question, when the second arises. "No. They're teleported back to the start, without harm, and can try again. Or can do something else. But... you went through the course without knowing the risk if you fell?" That was interesting.

He is making a mental note that his new conversation partner is from one of the more fucked up cultures. Which, fine, Bel knows his own background fits in there, even if it goes more into the 'we at least pretend we're decadent nobility as we exploit the labor of others' than utilitarianism.
voiceoftempest: (vlcsnap-2024-10-17-15h45m53s397)

Was up for my job interview, so here, have a tag!

[personal profile] voiceoftempest 2024-12-17 07:06 pm (UTC)(link)
Seeing his blush, she wonders, 'Was that too much?' but he seems to recover quickly with the request to dance and she smiles in relief.

"Great! Um..." She holds her hand out for him to take so he can lead her onto the dance floor.

The music starts out a fun, faster tempo, but soon transitions to something appropriate for a slow, more intimate dance.
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-17 07:09 pm (UTC)(link)
"I was not going to fall." You don't have to worry about consequences if you aren't going to face them. But these others...they should worry. They should definitely worry.

"So these Eldar claim no price on those who fail." Interesting. And highly, highly doubtful.
lettersfrombel: (Default)

[personal profile] lettersfrombel 2024-12-17 07:57 pm (UTC)(link)
"Unless you count the information on who should and shouldn't be approached for tasks of agility and reflexes," Bel said. "Or else, they are trying to get some of us to change factions by showing off what they have to offer, so the real competition is between each other."

Granted, the other man's paranoia is enough to make Bel wonder if he's missing something because his own edge is dulled from surface life. Not that he can do much about it, as he classifies the Queens as 'above my weight class; if hostile, avoid and appease'.
holdshisown: (pic#17477214)

[personal profile] holdshisown 2024-12-17 08:16 pm (UTC)(link)
"That is unfortunately so. A bad first experience with something often colors the entire concept in an unfortunately unflattering light."

Maedhros gives the other man a wry smile.

"I can certainly understand how other people would enjoy flying. I probably would have as well if not for the bad memories of not only that first flight but heights in general." But that's fine with him. He enjoyed having his feet firmly planted on the ground.

"But I'm glad it is a thing that brings you joy," he says. "I do hope it does not take you too long to regain that ability. It does seem rather cruel to deprive you of something you obviously enjoy doing."
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-17 08:17 pm (UTC)(link)
Well the answer to the first question was obvious. Anything involving physical violence or agility would best be left to a Primaris. Stealth or diplomacy, not so much.

"So we are to be pawns in this place's war." All right, he could handle that. At least, he could understand that. He has (somewhat) resigned himself to having to survive here till he found a way home.

Gadriel's paranoia is decently earned. Having a mysterious Lieutenant sweep in and take over your command, and refuse to answer questions does that to a man. "Does this sit well with you?" He's still not quite sure what to make of the other man. At first he had thought Drukhari, but he thought they were, well, taller.
okiedokies: (okie dokie)

[personal profile] okiedokies 2024-12-17 08:41 pm (UTC)(link)
"I have a sword and a couple of other tricks up my sleeve," Lucy answered as she hopped off the ship, touching the hilt of her sword and glancing warily at the dancers.

"What about you?"
fundamentalchaos: (18)

[personal profile] fundamentalchaos 2024-12-17 10:19 pm (UTC)(link)
"Uh...I mean I don't really know a lot. The ones I saw were just people living in the city." Ashton just shrugs, trying to think about the different drow they had seen in Jrusar.

"They just seemed like normal people to me, but Jrusar was a pretty mixed city."
griffonenvy: (pic#5766959)

[personal profile] griffonenvy 2024-12-18 12:16 am (UTC)(link)
Redheads- another one of Elissa's apparent fates. She pushes the crow mask up with a smile, revealing her face from the start rather than leaning into the entire masked ball theme.

"A nickname for my countrymen- us dog lords. It's supposed to be insulting, but have you met a proper dog?"

Clearly, clearly a dog person talking here.
griffonenvy: (pic#5766963)

[personal profile] griffonenvy 2024-12-18 12:20 am (UTC)(link)
Elissa observed for a long moment, vaguely amused even as the position left her feeling more vulnerable than she'd prefer, only her eyes able to glance around to see if any offenders did, in fact, show themselves.

"A lovely view, ser. But I've found the offender."

She tapped a finger loudly against her tankard.

"Oddest use of magic I've seen in some time, granted."
thesunreturns: (Default)

[personal profile] thesunreturns 2024-12-18 02:08 am (UTC)(link)
"I have," Simon answered. "If I recall, most are known for their loyalty. And for being dangerous foes if their family, including the two-legged members, are hurt."

Simon can tell what the insult is, but if someone wanted to take the insult and twist it in their enemy's hands, then that is an adept move.
lettersfrombel: (Default)

[personal profile] lettersfrombel 2024-12-18 02:09 am (UTC)(link)
"That must be nice. I haven't spent much time in cities, unless you count the ones here." Bel couldn't even claim to be from one of the larger drow cities back home.
lettersfrombel: (Default)

[personal profile] lettersfrombel 2024-12-18 02:13 am (UTC)(link)
"So far, not so much war as a mix of internal problems and some natural disasters," Bel said. "So far, nothing that seems to justify calling in people from all across the planes in terms of scale. Which leaves us -- well, me, at least -- with a puzzle. At least currently, it is not an obviously dangerous one, and I can't get home myself, so... I watch, and I listen, and I gossip with the other Visitors."
internationalrelations: (007)

[personal profile] internationalrelations 2024-12-18 02:27 am (UTC)(link)
"Good. We should really put it through its paces." They would be sharing it, after all, once they'd moved Henry into his place so they could properly coparent their dragon egg. Their bed, but putting it in those terms felt weighty somehow, and Alex was still trying to feel out the shape of this between them.

Whatever it was, whatever it would be, he liked it. And he wanted it to last, wanted it to work for the both of them.

This was about when he began backing Henry up towards the bed, not stopping until the bed got in their way, and he could begin urging the prince back.
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-18 02:39 am (UTC)(link)

Ma'am, his eyes are up here. Around all the scars.

It would not surprise Gadriel that the tankard had some malign influence. This whole place was probably contaminated by Chaos.

He could take care of at least that one thing, at least. Hope you didn't have any emotional attachment to that tankard, because the chair leg he was holding made a passably useful club, aiming to shatter the thing into a thousand pieces.

"Heresy always seeks new avenues to corrupt the faithful."
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-18 02:43 am (UTC)(link)
"How is that different from war?" It sounds a lot like war. Internal problems became external problems really quick, as the betrayal of the Emperor by Horus clearly showed in the archives.

"There is danger here." Not the little obstacle course, but everything else. Too many people looking...happy. That had to be wrong. "There has to be something we can do with your intelligence." This other seemed to Know Things. And the more he told Gadriel, the sooner Gadriel could know what to do.
lettersfrombel: (Default)

[personal profile] lettersfrombel 2024-12-18 02:49 am (UTC)(link)
"I generally assume war is more organized," Bel said. "Instead of 'a cult is causing problems' and 'something living underground just kidnapped some children', and the two are entirely unconnected. No general is commanding things to happen, they just... do."

Bel really hasn't been in any sort of large-scale conflict, largely because he never lived in a place that had enough people to organize an army. He's been part of town defenses, but the threats were largely similar-sized groups, or hostile wildlife. "Mostly, I... or we, if we include the other visitors have been targeting the problems as they arise, and keeping everyone informed."
lordfuckleroy: made by Nia @ <user name=hiraethe> (pic#16640910)

[personal profile] lordfuckleroy 2024-12-18 02:50 am (UTC)(link)
Henry Fox was caught up in the shape of Alex, in every nuance. He wanted to memorize him as if he were a well-read book, he wanted to savor the words and the thoughts conveyed by Alex's own energy. Very quickly though he found himself backed up against the bed where he quickly grabbed those shoulders to assure balance.

"Well, if i did not know better-- I would think that you were very very eager to test the integrity of the bed."

A tease, though there was something in those blue eyes, a desire to know everything that he could about the other guy.. intimately. Right now they were on the precipice of something, and they would not be able to climb back up; once they jumped? They jumped and it could not be taken back. He only hoped that it would be worth it, that they would be worth it.
youknowwhothisis: (pic#17406842)

[personal profile] youknowwhothisis 2024-12-18 02:56 am (UTC)(link)
"Perhaps it's something 'humbling' to just walk among the people, but..." He shrugged.

"I did enough of that even with my power! I know these 'Bones' have something to do with it all, but I don't know the... what, the process?"

He blinked at him, scratched his own cheek spot.

"What do I do, exactly?"
thecodexabides: (Default)

[personal profile] thecodexabides 2024-12-18 03:18 am (UTC)(link)
He gave a snort of laughter. "You've never been to war, then." The Ultramarines had a reputation for being organized, but that was merely the ability to have a whole lot of everything ready to go at the same time rather than tactical genius.

"How do you know they're unconnected, though." Because kidnapping and cults go together like chainswords and chopping up xenos to Gadriel. "That is how Chaos operates."

He looks displeased. "You need to be active, not reactive. Take the battle to the enemy. Choose your battlefield." If the other doesn't stop him, Gadriel's about to do a dramatic reading from the Codex Astartes.
featheredflames: @brenatomy (32)

[personal profile] featheredflames 2024-12-18 03:54 am (UTC)(link)
It's something he's begun to grow not only fond of but used to. To have Dion's arm around his waist so securely has him shiver with delight. The words that follow, however, have Joshua flushing with embarrassment.

"Ah...yes. The last thing I want is to bother Clive or Jill..."

Founder forbid his older brother overhears him moaning out the Crown Prince of Sanbreque's name in the heat of the moment.
internationalrelations: (Default)

[personal profile] internationalrelations 2024-12-18 04:07 am (UTC)(link)
"I'm very eager to test the integrity of something," Alex informed him, teasing right back. Maybe there was no going back, but weren't they already leaping? At least they'd land together, and wasn't there something beautiful and terrifying in that too?

He had every intention of tumbling Henry back to the bed, but first there were clothes to deal with first, and Alex was going to start the process of stripping Henry out of everything he hadn't gotten the chance to divest him of in their first collision just inside the front door.

"See, I found this gorgeous blond at a party... can't stop thinking about getting him into my bed."
fundamentalchaos: (23)

[personal profile] fundamentalchaos 2024-12-18 04:16 am (UTC)(link)
"Yeah? Huh, all I've ever known is cities." They shrug. "But I mean...I've been to some smaller villages and stuff. I just grew up in a larger city and then moved to an even bigger one when me and the rest of the Nobodies left town."

And then they had stayed until they met the rest of the Hells.

"How are you liking it here compared to back home?"