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calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-11-29 12:00 am
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TDM #4



ARRIVAL

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.

DRINK MENU
WINTER'S WHISPER A fragrant spiced tea that calms the nerves and inspires the drinker to share their hopes and dreams.

JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.

S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.

MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!

HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.

CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.

GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

FANNING THE FLAMES
The renewed seething of the lava flows brought on by the tempestuous events deep below the sea seem to have been dealt with, though city guards have been stationed around the crater and are barring anyone from approaching to investigate any further than the outskirts. Interestingly, not only does the crater seem calm, it appears to be changing. Any remaining lava flow is being directed as if by unseen hands, and when the light catches just right, the barest hint of a shimmer can be detected surrounding the glowing rivers. New rock formations take shape as the days pass, though one never can catch the presence of a mason working on the structures. It's as if something intangible or invisible is repairing what was broken, turning what was previously chaos and ruin into order and life.
SEASON OF LIGHT
The world remains unsettled, still bearing the scars of the trials endured just a month prior, not to mention the oddities happening with the volcanic crater and the ominous shadows creeping in from the sea continue to haunt the collective psyche, leaving both locals and visitors on constant edge, fearful of a sudden, unprovoked assault. Despite these lingering anxieties, the leaders have publicly reassured all that calm has been restored. They claim that the worst is behind them and that every measure is being taken to prevent such devastating magics from ever threatening Salt Spire again. The protective bubble holds, new Undine are being ushered into their roles, and the world, it is said, is slowly healing. Or so they claim.

Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.

One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.

The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
THE GRAND MASQUERADE
Another highlight of the season is the Grand Masquerade that unfolds high above the world in Heaven’s Bow, the floating city where the wind dances in the sky and the stars seem close enough to touch. The event is more than just a celebration of the Season of Lights—it’s a gathering of hope, a last-ditch effort to save Caldera from its slow unraveling. Here, among the clouds and the wind, the people of Caldera and the mysterious Visitors from other worlds come together in a shimmering, ethereal celebration, their faces hidden behind elaborate masks and appropriately fancy dress provided when one steps through the threshold of the castle gates.

The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.

Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.

As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
THE SKY'S ASCENSION



At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.

Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.

The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.

Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
THE SEA'S SECRETS
On the other side of the terrace, a serene water garden unfolds, its shimmering pools reflecting the stars above. Water flows in delicate, endless cascades, filling the air with a soft, soothing melody that mingles with the distant sound of waves. The Undines, graceful and serene beings of the Sea, glide effortlessly through the space, their robes flowing like gentle currents, their movements as fluid as the water itself.

Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.

The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.

Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.

As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
THE LAND'S EMBRACE



In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.

Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.

Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.

As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
QUESTBOARD [NEW QUESTS ADDED]

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's fourth TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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griffonenvy: (pic#5766962)

The Warden (Elissa Cousland) | Dragon Age: Origins | Undine

[personal profile] griffonenvy 2024-12-15 10:40 pm (UTC)(link)
Arrival

"According to tradition," Elissa noted dryly to the charming tavern keeper as she put the first drink of the evening to her lips, "the trouble starts the moment I settle in. Let's see if old habits stay in new lands, hm?"

Granted, one would think trouble may be a little more wary given she is wearing full dragon scale plate armor, but that had never really been the Warden's experience before. She raised her Slay Ride in a mock toast to the keeper. Maybe someone stops her before she swallows - or at least tries to and arrives a moment too late. Or she take a large sip and finds herself laying peacefully on her back on the ground a moment layer, hands neatly wrapped around the cup and resting on her stomach.

"All right. That's new. This is a new one."


Portal Picking

Elissa stands before the central portal for a long, long moment, eyes wistful to the point of sadness. A song very much unlike the Calling whispers to her as she views it- but she answers it the same way. Not today.

Instead she turns to the third portal, the now familiar call of defending, of mysteries to solve, of duty washing over her.

Perhaps she'll have peace another day.


Salt Spire: Library

And the first thing there is a library. Elissa can't help the small snort of amusement- how many times had Sten lectured her on stopping in the middle of an important mission to flip through some random novel or history they'd found decaying with the dead or carelessly left on some Inn's table? She can't help herself, ducking in to try to find a book or pamphlet or even a helpful fellow reader to pester to tell her about this land and its troubles.

A bit later and an unsuccessful Warden shakes her head as she sighs over an all too familiar book she managed to find rather than anything useful.

"The History of the Chantry: Chapter 1. Again. I swear these things breed..."


Salt Spire: Market

"A sword- I need a sword- yes, I see the tridents are more useful, and the spears, but-"

It was hard not to say 'I spent 20 years learning the sword and shield, I don't want to pick up something else' without sounding a bit whiny, and her mother really had raised her better. Instead she took a breath then held up her hands in a gesture of peace.

"Wait- do you even take gold?"


Season of Light

Elissa doesn't join in on the festivities, she's still far too new to have her sea legs under her that firmly just yet. But that doesn't stop her from watching. She wanders the streets at night, or sits in a tavern or the steps of some building or another, potentially blocking the way from time to time, just to smile faintly at the singing and carrying on happening around her. The signs of a world worth living in.

Forgive her if she gets a little caught up in listening one night and stumbles into you. Blame it on the holiday cheer.

Masquerade
Elissa can't help but smile at the outfit she'd ended up in. She was as Ferelden as the land itself, her bloodline stretching back to its very foundations. Yet it was clear the company she'd kept this last Blight and beyond had left its mark: deep blue jeweled shoes paired with neatly cut pants, cape, and coat of black and deep blues with griffons embordered about them, then topped with a feathered and silver raven mask- no crow mask, more appropriately. Zev would crack a rib in laughter. As it was she looks down at herself, gives a small spin to let the cape flutter around her, and laughs on her own.

"Suppose they ran out of dog masks."

Sea's Secret Challenge
Given she has found a temporary home among the sea people, Elissa gives it her best. She does. Honestly. She is a warrior of strength and renown, surely she can do this for the sovereign of her new land.

She admitted defeat some ten minutes in. She may have learned a Templar trick or two from Alistair, but keeping inner peace while watching a candle melt was never going to be among her talents. She ties not to make any direct eye contact as she creeps out of the peaceful zone following her minutes of fidgeting and fussing.

Tragically, stealth was not one her more finely honed skills. There would be no unnoticed retreat from this failure and she accidentally stepped directly into the water with a splash, then had to noisily tug her now soaked leg and shoe out before resuming her walk of shame.

THE SKY'S ASCENSION
Now this she could do. More a creature of strength and sheer will than dexterity, Elissa is still fully at home leaping through the air in endless competition with those around her, trying to get further, faster, even if she falls again and again. Failure isn't the enemy, after all. Lack of trying was what would kill a people in the end.

She grins to the person beside her as she readies herself for yet another go.

"Care to make it interesting?"


Random Roll
Pick any scenario or quest board and Elissa will be there! Feel free to him me up in PMs to plan if you would like.
griffonenvy: (Default)

The Warden (Elissa Cousland) | Dragon Age: Origins | Undine

[personal profile] griffonenvy 2024-12-15 10:41 pm (UTC)(link)
lightundying: (side eye)

[personal profile] lightundying 2024-12-15 11:31 pm (UTC)(link)
[Dion's attention turns from their surroundings to Maribelle herself]

Dragonkin?. [It is the first he's heard such a term, and considers the strange reality of such a people in another realm] How fascinating. I would be interested in speaking with such a person, as a similar sort of creature myself.
halfling_dad: (Default)

[personal profile] halfling_dad 2024-12-16 12:33 am (UTC)(link)

"Settling in sounds," Orym says, "nice." It honestly does given how on fire the world back home is. "But I'm sure that's been a bit boring for you hasn't it?"

He knows Ashton likes action and movement and something to do. Most of the younger members of the group seem to be that way where as Orym is just tired.

halfling_dad: (Default)

[personal profile] halfling_dad 2024-12-16 01:14 am (UTC)(link)

Orym is used to it, not that he wants to admit that to her. It had always been a good test of his being able to stand quietly and not laugh as he listened to it during meetings and such. "It's fine," he says with a soft chuckle. "Someone I know back home does that all the time and I've gotten used to it. In fact hearing you doing it reminds me of them...and it's nice."

odare: (009)

[personal profile] odare 2024-12-16 03:07 am (UTC)(link)
"Oh, huh. Travel like that isn't a thing on my version of earth, mainly because there's only one country."
leewards: (Default)

[personal profile] leewards 2024-12-16 03:19 am (UTC)(link)
"Who would want to run something? Aah~ Social butterflies." That sigh is mostly for show. He knows a social butterfly must do as they please, and it's usually... something like this. Perhaps even grander, if they have a sense of drama.

At least he's never been roped into anything.
odare: (013)

[personal profile] odare 2024-12-16 03:36 am (UTC)(link)
"Ahhhh," he nods, smirking. "That's good. You've done me proud." It's nice that he's not in endless denial about his attraction to men the way some are from Finnick's world. He always thought it just seemed like a waste of energy. Sex is sex, no matter the gender.

"Mm. Fair enough. I also prefer to be far more casual when I have the option of dressing myself. Caldera's been nice that way. Lots of knit sweaters at the market, too. So cozy."
giantanimal: (cause it's our lead to blow)

[personal profile] giantanimal 2024-12-16 03:39 am (UTC)(link)
[Well, damn, called out. He puts Laurent down.]

I was strategizing. [Sure he was. ...well, he was, actually, but he could really have put Laurent down while doing it.] The jumps get harder from here. We might need a different approach.

[Could he... throw Laurent that far? Seems risky.]
fundamentalchaos: (15)

[personal profile] fundamentalchaos 2024-12-16 03:49 am (UTC)(link)
"Huh, well I mean at least that's something." Ashton says. "He's a good guy, doesn't seem like the type to let somethin' like that stop him if you're not a dick."

There's a moment where Ashton looks Bel over before continuing. "Can't say I get to see too many dark elves back home, I mean we have 'em. And Deep Gnomes. Drow are just usually more in Wildemount and Tal'dorei but there were a few where I used to live in Jrusar."

Look at that, a bunch of names poor Bel has probably never heard. Oops, sorry guy.
fundamentalchaos: (25)

[personal profile] fundamentalchaos 2024-12-16 03:52 am (UTC)(link)
"You're tellin' me." There's a heave of a sigh as Ashton moves to rub at their face a bit. "I've been dying for some sort of action, might take a couple quests here soon just for something to do."
fundamentalchaos: (23)

[personal profile] fundamentalchaos 2024-12-16 04:01 am (UTC)(link)
Of course Dorian is getting an invite, the guy is one of the Hells, why wouldn't' he?

"Yeah, no problem. Either I'll find you later tonight or you can find me when you're ready to go and I can show you the place. Don't get your hopes up...I haven't really decorated it or anything. But it's a place to crash and having familiar faces around will be good."
makingmyway: (pic#16003728)

[personal profile] makingmyway 2024-12-16 04:09 am (UTC)(link)
Dorian nods. “All right. Could we drop by where I was staying before we head to your place? I do have a few things that I managed to get that I’d like to bring with me.”
ofravensanddaggers: (057)

[personal profile] ofravensanddaggers 2024-12-16 05:02 am (UTC)(link)
See the blush makes Vax smile, but not quite as much as when she pulls him into a hug. A hug that is warmly reciprocated. It's after they've both pulled apart that he notices it, this isn't the same Keyleth. She's younger? She's more like the Kiki he knows from home.

"Not half bad, right?" He grins, holding his arms out to his sides. "Though, definitely not as stunning as you."
fundamentalchaos: (11)

[personal profile] fundamentalchaos 2024-12-16 05:21 am (UTC)(link)
"Yeah no problem. That's easy enough." Chuckling with a nod towards the rest of the party Ashton continues. "Go on, there are some pretty cool people here. I'm gonna wander around too."
makingmyway: (pic#16003753)

[personal profile] makingmyway 2024-12-16 05:33 am (UTC)(link)
With a smile, Dorian nods again and finishes his drink, before placing the glass down on a server’s tray as they pass by. “All right. I might check out those gardens you mentioned earlier. Maybe let’s meet towards the entrance a bit later, if we don’t see each other until then?”
voiceoftempest: (vlcsnap-2024-10-18-17h30m08s893)

[personal profile] voiceoftempest 2024-12-16 05:34 am (UTC)(link)
"Y... you're very handsome." She admits, her cheeks still flushing as she toys with a lock of hair.

Keyleth bites her lip as she works up the courage to ask him something.

"I... I'd like to cash in that raincheck. D... Do you um... wanna dance?"
Edited 2024-12-16 06:07 (UTC)
voiceoftempest: (vlcsnap-2024-10-17-17h02m27s488)

[personal profile] voiceoftempest 2024-12-16 07:34 am (UTC)(link)
[Keyleth sees his blush and suddenly feels like she said something wrong. Maybe she can salvage it?]

I'd like to hear some of your songs sometime.
voiceoftempest: (vlcsnap-2023-02-15-17h43m27s012)

[personal profile] voiceoftempest 2024-12-16 09:09 am (UTC)(link)
"I'm glad I could remind you of home... I guess... as embarrassing as it is..." She says rubbing at the back of her head until she realizes something. They don't have to be strangers.

"Oh! My name's Keyleth."

Keyleth holds her hand out to shake.
troubadamsel: (Stay Focused.)

[personal profile] troubadamsel 2024-12-16 10:00 am (UTC)(link)
[ As sad as it makes her to speak of someone she misses, she also can't help but be pleased to intrigue him so much. ]

Should she ever come to this realm, I'd be happy to introduce you. I warn you, she's rather excitable and may barrage you with questions in turn... despite her age, she still behaves like a child. Despite that, she's actually a powerful member of our army.
makingmyway: (pic#16015763)

[personal profile] makingmyway 2024-12-16 11:32 am (UTC)(link)
[ Though he does still seem a bit flustered by that, he also can't help a flattered smile at that as he nods. ]

I'd be happy to play them for you sometime. I don't have my mandolin with me, but I have my flute, so I can still play a few things.
lost_and_foundry: (i still have hope)

[personal profile] lost_and_foundry 2024-12-16 01:29 pm (UTC)(link)
It's funny, Barcus thinks. If you asked an outsider, a surface dweller with no real knowledge of gnomes or drow, they'd see the similarities between them rather than the years of conflict between their races. Just a couple boys from the wrong side of the tracks, so to speak. Makes sense that they'd be friends.

He laughs, nodding. "Say what you will about any Underdark race, we're all beholden to the mushroom in the end."

"I hadn't thought about that," he says as they cross the threshold into the garden, and his voice gets a little softer out of respect. "My older sister used to love to carve roses into her projects, even though she'd never seen a living one. If it's about growth...well, crystals show growth, too, but they take eons. Most of us don't have that kind of patience."
lightundying: (friend-shaped)

[personal profile] lightundying 2024-12-16 03:13 pm (UTC)(link)
[Dion's smile wavers. A powerful member of their army- of course]

I've no doubt of that. Though I'm afraid she would grow bored of me ere long. I lived only for twenty-eight summers and primed but rarely- a child by comparison. Still, I would look forward to it.
featheredflames: @tphageru (28)

[personal profile] featheredflames 2024-12-16 08:03 pm (UTC)(link)
The sudden pause to their stroll is unexpected, Joshua finding himself suddenly pulled to Dion's chest, a gloved hand cradling his face. Immediately he finds a wave of warmth wash over him as that golden gaze pierces deep, each compliment further serving to heat him.

Sharp eyes, a soft face, narrow jawline...well, all of those things were true, as were the remarks over his build and legs.

"...I suppose I figured I would not be your type." Clive would be though, surely. Then again, most people found his brother handsome. "I am glad to have been proven wrong."
lightundying: (new orders arrived)

[personal profile] lightundying 2024-12-16 08:17 pm (UTC)(link)
He smiles and leans in for a brief kiss.

"What I loved most about Terence was his kindness and the care he showed me. It has not escaped me that the both of you share those traits in common- and beyond any specific physicality, it seems that is what I am weak to."