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calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-11-29 12:00 am
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TDM #4



ARRIVAL

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.

DRINK MENU
WINTER'S WHISPER A fragrant spiced tea that calms the nerves and inspires the drinker to share their hopes and dreams.

JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.

S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.

MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!

HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.

CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.

GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

FANNING THE FLAMES
The renewed seething of the lava flows brought on by the tempestuous events deep below the sea seem to have been dealt with, though city guards have been stationed around the crater and are barring anyone from approaching to investigate any further than the outskirts. Interestingly, not only does the crater seem calm, it appears to be changing. Any remaining lava flow is being directed as if by unseen hands, and when the light catches just right, the barest hint of a shimmer can be detected surrounding the glowing rivers. New rock formations take shape as the days pass, though one never can catch the presence of a mason working on the structures. It's as if something intangible or invisible is repairing what was broken, turning what was previously chaos and ruin into order and life.
SEASON OF LIGHT
The world remains unsettled, still bearing the scars of the trials endured just a month prior, not to mention the oddities happening with the volcanic crater and the ominous shadows creeping in from the sea continue to haunt the collective psyche, leaving both locals and visitors on constant edge, fearful of a sudden, unprovoked assault. Despite these lingering anxieties, the leaders have publicly reassured all that calm has been restored. They claim that the worst is behind them and that every measure is being taken to prevent such devastating magics from ever threatening Salt Spire again. The protective bubble holds, new Undine are being ushered into their roles, and the world, it is said, is slowly healing. Or so they claim.

Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.

One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.

The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
THE GRAND MASQUERADE
Another highlight of the season is the Grand Masquerade that unfolds high above the world in Heaven’s Bow, the floating city where the wind dances in the sky and the stars seem close enough to touch. The event is more than just a celebration of the Season of Lights—it’s a gathering of hope, a last-ditch effort to save Caldera from its slow unraveling. Here, among the clouds and the wind, the people of Caldera and the mysterious Visitors from other worlds come together in a shimmering, ethereal celebration, their faces hidden behind elaborate masks and appropriately fancy dress provided when one steps through the threshold of the castle gates.

The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.

Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.

As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
THE SKY'S ASCENSION



At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.

Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.

The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.

Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
THE SEA'S SECRETS
On the other side of the terrace, a serene water garden unfolds, its shimmering pools reflecting the stars above. Water flows in delicate, endless cascades, filling the air with a soft, soothing melody that mingles with the distant sound of waves. The Undines, graceful and serene beings of the Sea, glide effortlessly through the space, their robes flowing like gentle currents, their movements as fluid as the water itself.

Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.

The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.

Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.

As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
THE LAND'S EMBRACE



In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.

Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.

Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.

As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
QUESTBOARD [NEW QUESTS ADDED]

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's fourth TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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voiceoftempest: (Default)

Keyleth of the Air Ashari | The Legend of Vox Machina/Critical Role | Dryad

[personal profile] voiceoftempest 2024-12-07 07:14 am (UTC)(link)
voiceoftempest: (pic#17557253)

The Sky's Ascension

[personal profile] voiceoftempest 2024-12-07 07:51 am (UTC)(link)
"You can do this Keyleth..." She whispers under her breath when her attention is drawn to the man by his advice.

"That's... very good advice." She replies, not looking down as the wind whips through her hair.

She hops from one island to the next, luckily it doesn't drop and she breathes a sigh of relief.

If only she had her magic.
notyournhaama: (Default)

[personal profile] notyournhaama 2024-12-07 08:45 am (UTC)(link)
"My world has many champions, some not as well known as others, but one champion above others," she explained. "There are many that have rallied numbers under them for their deeds but one could rally nations. This champion is known simply as the Warrior of Light."
notyournhaama: (15)

[personal profile] notyournhaama 2024-12-07 08:54 am (UTC)(link)
"That is quite strange," she said as she picked up a small shard of candy. "I neither saw nor heard anything being thrown."

She stood and knelt down to pick up the candy apple, turning it in her clawed hands for a moment. "It is as if it was conjured right out of the air. I know not of anyone that could use such magics."

She held it out to Lucifer to see if he wanted to take a closer look at it.
notyournhaama: (Default)

[personal profile] notyournhaama 2024-12-07 09:16 am (UTC)(link)
She gracefully sits on the grass a respectful distance between them. She listens carefully as he explains the area and the leader of the Undine. Mermaid? That wasn't something that she knew of, but she could understand beauty. She nodded a bit while she looked out at the water.

"Thank you," she said after he finished. He had painted a good picture for her as she glanced around.
troubadamsel: (Default)

[personal profile] troubadamsel 2024-12-07 09:49 am (UTC)(link)
Maribelle nodded once, trying to take on the role of scholar instead of fool. The man was ready with information, and had been here longer than her, so maybe he could be a reliable source. "And those are more aligned with plants and nature, if I recall correctly? If my research so far is correct, you can exchange bones for abilities related to that... would you mind telling me about that?"

She still hated calling the currency "bones". Why. Why was that choice made.
wasteland_101: (Default)

[personal profile] wasteland_101 2024-12-07 10:09 am (UTC)(link)
"I told you that wasn't my brightest idea. I've started to learn how to use a few different weapons here since I don't have my guns," she said with a faint blush. She didn't really think about it when she went to try and find harpy feathers for the masks not too long ago.

"I've done a lot of stupid things in my time in the wasteland, but I've always been armed," she explained. Taunting raiders was one of her usual stupid things, but then again, they were so easy to rile up. It made fighting them easier. "And I've gotten plenty of scars from it as well."

It also didn't hurt that she was using medicine that was over 200 years old. While it helped her heal, it did leave a mark.
holdshisown: (pic#17428080)

[personal profile] holdshisown 2024-12-07 10:42 am (UTC)(link)
"Precisely so," he agrees with a slight nod of his head. "So I have heard, though I have yet to purchase any such abilities for myself. We can also exchange these... 'bones', as they are called for the possessions and abilities that were taken from us upon arrival. I do also think we can purchase abilities from other factions, though it will cost us more than those from our own."

He's not overly fond of the fact that they have to buy back their own things and abilities, honestly. It leaves a bad taste in his mouth.
holdshisown: (pic#17466718)

[personal profile] holdshisown 2024-12-07 11:46 am (UTC)(link)
Too late, the words echo in his head. It seems to be his lot to always be too late to. Too late to see that his father never had any intention of sending the ships back for their uncles and cousins, too late to stop that same father from running headlong to his own death... too late to save Fingon. And now, apparently, too late to stop whatever it is that's happened here.

He does not shake off Barcus's hand as he stares out at the massacered sheep with a haunted look upon his face, but the amount of blame he's currently heaping upon himself does not allow him to take much comfort from the gesture either. For he truly should have known better. How could he not? When he's seen in his own world what darkness such as they'd felt in that well could do?

No teeth or clawmark on any of the sheep it seemed. Torn apart and bludgeoned to death they might have been but it was man made tools that had caused the injuries. "No wolf or beast have touched any of them, I think. Someone's been at this one with a pitchfork if the marks on it is anything to go by..."

He does not know if Barcus has figured out what the implications of these wounds mean yet... but to him this is no longer a mystery. The farmers did this themselves. Whatever had made it's home in that well had gotten out and sunk it's shadowy tendrils into the people here and made them go mad. Like the thralls Morgoth used to release from Angband back in his own world.

"The farmers did this," he says simply. "There's no sign of any outside force coming in here... they did this themselves."
lordfuckleroy: made by Nia @ <user name=hiraethe> (pic#16701113)

[personal profile] lordfuckleroy 2024-12-07 02:14 pm (UTC)(link)
[ It was his habit to keep parts of Henry Fox a secret, that was why his name was David because only he knew it was named after the greatest singer/songwriter of all time. Why he liked Drag Race but know one in the public knew that; maybe he needed to explain that to Alex.

And so he did. ]


So whenever I say David, I think Bowie; but it's a way of keeping my self private from others. Its a piece that belongs to only me, so in interviews I say David and the British Press think 'what a sensible british name' but in my head I am picturing Ziggy Stardust prancing around the stage, or Bowie's 80s era where he wears three piece suits and with his hair slicked back-- and it is something to belong only to me.

[ But his eyes sparkle nevertheless as he moves over to smooth at the soft shell of the dragon's egg ] But I have to say that you ribbing me is quite entertaining and I will always want you to do more of it.
crosslaced: (and in my confidences)

Sky's ascension

[personal profile] crosslaced 2024-12-07 03:35 pm (UTC)(link)
(ooc: this is mostly an impulse tag-in, pardon the rustiness :,D Also, feel free to continue in non-brackets prose!)

[From what Damen knows of Laurent, probably he could do quite well in such a challenge; but also with what Damen knows of Laurent, why would he. With no Makedon leering him on nor public reputation to care about Laurent stays on the sidelines, a wineglass (grape juice) delicately in his hand (he hasn't drunk from it, it's a prop for his Posing). We're also not going into the five mental breakdowns he had when he first realised Damen was also at this party, because not only would we be here all day, it's most in-character for him to pretend within the text and without that none of that happened.

Until Damen falls from the sky he was so gracefully leaping through Laurent had watched only from afar. His canonpoint is right after Kingsmeet. He doesn't want to open a book he'd just closed for himself forever (not to mention; the words Damen would have. Lol. Lmao.) But your (ex?-)lover falling through the sky is a hard thing to ignore, so by the time Damen reappears the ground Laurent is there, a fox-faced mask under a shock of blonde hair amongst the crowd of onlookers. He doesn't say anything, but he doesn't need to; he's just standing there coming down from his sixth mental health spiral while the locals around him are happily congratulating Damen for his attempt or whispering among themselves.

Also he's still blonde and didn't bother changing his outfit colour (Undine blue) so like. Egg on his face, as it always is.]
lordfuckleroy: made by Nia @ <user name=hiraethe> (pic#16623401)

[personal profile] lordfuckleroy 2024-12-07 03:36 pm (UTC)(link)
Once the door was open, Henry entered in though as soon as he stepped over the threshhold, he turned on his heels and then took that hand and pulled him into the house and then very soon, if Alex would allow-- he would find him up against the door and with the Prince pressed up against him.

And his lips absolutely seeking out Alex's; the subtle rush of exhilaration, the surge of adrenaline while his fingers slipped against hip and he pulled himself right against the First Son. Oh yes, his mouth was absolutely hungry in a way that he'd not been in the middle of the dance floor.

You invited this beast in, Alex. Now it was your job to assuage it's hungers; especially since it'd been so long and Henry was matched with someone he fancied, which gods it was a potent combination.
lettersfrombel: (Default)

[personal profile] lettersfrombel 2024-12-07 05:17 pm (UTC)(link)
"Oh, same. Both here and back home. I could ask you where home is, but I don't know that I'd recognize it. But I've been wrong before."
lettersfrombel: (Default)

Sky's Ascension

[personal profile] lettersfrombel 2024-12-07 05:21 pm (UTC)(link)
"Not a bad attempt. Especially if it is the first." Bel is waiting his own turn, his mask still on rather than pushed up for visibility, but his shoes and some of the outer layers of his costume set aside, showing mostly a black bodysuit.
lettersfrombel: (Default)

Re: Grand Masquerade (Voice testing, so bear with me!)

[personal profile] lettersfrombel 2024-12-07 05:24 pm (UTC)(link)
Bel is trying to remember if he's seen the redheaded half-elf before. This world or its rulers certainly seems fond of pointy-eared people. He does offer a hand.

"My name is Belantar. Are you new here?"
thesunreturns: (Default)

[personal profile] thesunreturns 2024-12-07 05:29 pm (UTC)(link)
Simon nodded. That made more sense. "Yes, I could see. So they managed to summon champions, but not the one they wished."
thesunreturns: (Default)

[personal profile] thesunreturns 2024-12-07 05:32 pm (UTC)(link)
[Simon should have expected that. Ithaqua is definitely reminding him of the more secretive types of fae.]

Well, now that you have it, and are not going to give it back, do you want to continue the walk?
giantanimal: (with inches to go)

[personal profile] giantanimal 2024-12-07 06:46 pm (UTC)(link)
[Damen has spent this entire party seeing blond men in blue and doing double takes before realizing that they were other people. Now, he wonders how for even a moment he could have thought anyone else could have been Laurent. There's a certainty that's bone deep, a tightness in Damen's chest and in his back. Something about the expression, even under the mask, the specific tint of gold in the hair. This is Laurent. It can be no one else.

Damen gazes back at him, barely reacting to the onlookers. He steps forward, shaking the crowd off.]


Did you think the fall would be permanent? You won't be rid of me that easily.
communitic: (Default)

[personal profile] communitic 2024-12-07 07:31 pm (UTC)(link)
(Zahra takes a minute to check out Alex's look. She raises an eyebrow, amusement quickly flashes in her eyes before she schools her features. )

I'm fine. And what is all of this for? (She waves her hand in his general direction. Deep breath in.)

I just got here, what kind of weird things?
troubadamsel: (Default)

[personal profile] troubadamsel 2024-12-07 08:10 pm (UTC)(link)
Were it only so easy as you say... but I didn't come here to make you miserable. My apologies.

From which faction do you hail? I am from what is called "Undine" - hence my time spent underwater.
fundamentalchaos: (12)

[personal profile] fundamentalchaos 2024-12-07 08:13 pm (UTC)(link)
"Heh, Exandria...there are a few people from there here but not about to assume you've met 'em." That would be assuming a lot considering how many people he'd seen from other worlds alread.

"What about you? Anyone from back home around?"
everlighted: (Default)

Re: Drinks

[personal profile] everlighted 2024-12-07 08:48 pm (UTC)(link)
()Pike starts a bit, looking over at Henry.

Oh... I'm not really sure, but I have always wanted to shoot a bow and arrow. I don't know why I just told you that. It tastes pretty good. A lot better than the swill back home if you ask me.
everlighted: (Default)

Re: Cloud Jumping

[personal profile] everlighted 2024-12-07 08:53 pm (UTC)(link)
"Hm, yeah a spring would work. My boots used to make me levitate, but they don't seem to be working." She looked none to happy about it. "What about an immovable rod?"

She shook her head. "No that wouldn't work.... geez why are we so small? I'm Pike Trickfoot."
everlighted: (Default)

Re: Drinks, ask and ye shall receive! (Voice testing so be gentle!)

[personal profile] everlighted 2024-12-07 08:54 pm (UTC)(link)
Pike noticed her right away, clamoring up on the stool next to her. "What's wrong, Keyleth?"
lost_and_foundry: (calm)

[personal profile] lost_and_foundry 2024-12-07 09:18 pm (UTC)(link)
"Yes...well. I was fine traveling alone from the Underdark to Baldur's Gate when I left home for my apprenticeship, but the roads got far more dangerous in the intervening years," he sighs. "Anyway, I didn't have anyone to accompany me. I suppose I could have hired, but I fear there aren't many mercenaries who would accompany a gnome to the Underdark, either."

He glances off to the side in that way people do when they're embarrassed and trying to make light of it. "As it turns out, that particular cadre of goblins had been ordered to capture any gnomes they found and bring them to their leaders for questioning. And I bit one, which was a mistake on many levels." Worst thing he's ever had in his mouth, bar none.

"Anyway, they tied me to the blade of a windmill and set it running. Fortunately, a group of adventurers showed up as the right time to intervene before I humiliated myself completely."