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calderaevents ([personal profile] calderaevents) wrote in [community profile] calderamemes2024-11-29 12:00 am
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TDM #4



ARRIVAL

It happens in an instant. A heavy weight in your gut, a trembling of your limbs, the world spins and you barely have time to register that you're falling before you lose consciousness. And when you awaken, it's not where you were last. Dark, unadorned oak walls surround you in a tiny room, the only furniture the bed you are currently resting upon, and the bedside table with a folded piece of parchment resting atop it that simply reads:

“The Tavernkeeper is awaiting your arrival downstairs.”

As you exit you find others like yourself emerging from the surrounding rooms. You are indeed in a tavern, but there is no hustle and bustle one might think to hear in such a place. The only person down on the main floor is a humanoid figure wiping down the bar, who smiles when they see you. They're familiar, but not, and you can't quite place their face. For some reason, however, their presence is comforting and warm.

“Welcome, Visitor. I'm sure you have a lot of questions.

And you most certainly do.

Due to popular demand, the starter tavern and the drinks provided are available to in game characters via a portal accessible only to those with a faction gem.

DRINK MENU
WINTER'S WHISPER A fragrant spiced tea that calms the nerves and inspires the drinker to share their hopes and dreams.

JINGLE BELL A crisp, bright drink...that makes jingling bell sounds as you walk. There are no bells, and yet you jingle.

S(LAY) RIDE This drink has an earthy, woody taste. Almost as woody as the tavern floor it forces you to lie down upon. You cannot get up unless someone else helps you.

MISTLETOE MEAD Made with honey from enchanted bee hives and a touch of mistletoe leaves. Time to find a smoochin' partner!

HOLLY JOLLY SPICE A bold and fiery blend of rum, cinnamon, and cloves with a secret twist—just a dash of enchanted holly berry syrup that makes your cheeks flush with warmth and your laughter contagious. One sip, and you're the life of the party, even if you're by yourself.

CANDY CANE CRUSH A festive burst of minty sweetness with a cool, refreshing sensation that tingles the tongue. The drinker’s mood subtly shifts the color of their surroundings, briefly changing the hues of objects or lights in the room to match their feelings.

GINGERBREAD MAN A thick drink that tastes exactly like a gingerbread cookie. However, candy and other delicious accents start appearing on you as if YOU were the cookie. Is that icing on your nose? Candied cherries in your hair? Gumdrop buttons? But on the bright side, free candy!

CHOOSE YOUR DESTINY

As the effects of your drink wear off, the Tavernkeeper speaks once more:

”It is time, my friends, for you to find your new homes.”


You are compelled to walk through the only door leading out of the tavern, finding yourself not outside, but in a deep black, seemingly endless room with five portals arranged in a circle. As the last of you leave and the door closes behind you, gone when you look back again and replaced with nothing but that black void, three of the portals illuminate:

The first portal is surrounded by an almost blinding light, prismatic rainbows shining brightly in the dewy air outside of the tavern. A soft breeze may gently caress you, pulling you toward it. The portal seems to lead to a city in the clouds, airships and winged beings of all sorts soaring through the skies. Of the little bits of visible land, much of it boasts giant waterfalls that look like clouds melting into the land below. The portal calls to those who crave independence and freedom; and especially to anyone that wishes to find the strong bond of a family not forged in blood.

The second portal is encircled by a fairy ring of spotted white capped mushrooms, the faint scent of damp stone and rich earth wafting from within the faint green glow. Peering inside, one can see a sprawling harbor city of gray hewn stone, a melting pot of humanoid beings going about their day, and beyond, rolling green farmland and cottages clustered in small villages. This portal is destined for those who crave stability and solid ground beneath their feet. A simple life, an adventurous one, and everything in between can be found within.

The last portal is adorned with shells and seaweed, the glow of blue around it catching on droplets cascading down the circular opening. Beyond it you see a city housed inside a massive bubble deep under the ocean, spiraling towers encrusted with coral, and a variety of different creatures mingling about the streets. Outside of that bubble, merfolk swim, a massive squid engulfs the view from the portal as it smoothly glides through the water, and schools of fish disperse as it passes. A sanctuary in the sea that calls to those with a hunger for knowledge and a desire to aid those in need. Or perhaps it is the mystery that beckons you - the lure of the unknown in the depths that bids you explore it.
Upon following the pull of the breeze through the first portal, you are thrust into the beauty of a lively city that goes by the name of Heaven's Bow. Much of this main city feels exactly as you would expect on a city below, but there are clouds surrounding every direction you look. The walls of buildings are made with light-colored limestone, and buildings are generally built up to heights made even more grandiose by their position in the sky.

The Skyfall Docks are the first thing you notice, boasting hundreds of airships sailing in and out across the clouds with shouts that accompany a typical port city. Just outside is a fantastic market with goods not only from the other regions of Caldera, but from what some shopkeepers claim are other worlds--items sold or left behind by Visitors. Almost anything can be found in the markets if one is willing to look hard enough. Transport to other locations throughout the sky and even to the land or sea can be found here.

If the docks are too lively for you, you may instead find yourself roaming the underbelly of Heaven's Bow and finding brothels and gambling parlors filled with the promise of pleasure and fortune. The guild house for the Sylphs can be found here as well, giving out quests and training to prospective adventurers and guards alike--though none of them seem concerned with the illicit activities that surround them. Perhaps the freedom the Sylphs boast of extends to what others may deem an undesirable activity.

But most curious of all, you find a shimmering opal gemstone in your hand. When placed anywhere on the body, it will transform into a piece of jewelry with the gemstone set in the center.


If it was the second portal that called to you, you will find yourself in the busy city of Grey Ward, with its cobblestone streets and sturdy grey stone buildings. You are in the heart of the city, the Glass Market, so named for the colorful stained glass windows of the surrounding buildings. The scent of cooking food and the sound of barkers fills the air; watchful guards keep an eye out for pickpockets and thieves, and citizens go about their day. From here, one can investigate the rest of the city: the Sundown Docks, where both sea and sky faring skips transport people and goods. The Soot Spire, home of inventors and engineers. The Hearthstill, the main residential area. The Downs, a smaller residential area for those with less means.

Outside the city walls, one can explore acres of farmlands to the east and west, or follow Terra’s Pass to the less settled areas, but take care. Past the Skyward Range, out in the smaller burrows and villages, the influence of the city guard diminishes quickly, and you’ll have to keep your wits about you. Bandits along the road are always a risk, and the wildlife are less controlled by regimented hunting.

In your hand is a gemstone, a brilliantly green emerald that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



If the last portal beckoned you through it, you find yourself within that bubble covered city beneath the sea, the city of Salt Spire. Your ears pop with the change in pressure, and the smell of the salty sea fills your nostrils. All around you buildings made of dark stone encrusted with coral and seagrass tower high above your head, the backdrop outside the dome a deep blue, seemingly endless sea filled with fish and merfolk and all other manner of creature swimming through the water. You stand in the heart of it all, surrounded by people with gils on their necks and scales upon their vibrantly colored skin, all of whom seem intrigued by your arrival. You have many options of where to visit in the city under the sea, but where oh where will you go first?

The Salt Spire Library is right before you, an impossibly large building housing thousands upon thousands of books of all genres. Fiction, non-fiction, romance and mystery and all between. You may even find books from your world and others! Oddly enough though, no Calderan history books are to be found, and if you ask for them, the librarians and locals all choose to ignore your questions.

If scholarly pursuits aren't to your interest currently, perhaps a trip to Bluetide Market would be more your style? The marketplace is host to every manner of shop one might ever need: artisans of all varieties, apothecaries and healers in the Shimmer Quarter, the most in fashion undersea clothing shops, food stalls, and all between can be found in Bluetide. There are also the Tideshore and Fogbottom docks on either end of the city. The former allows transport to the surface via large, magical bubbles for those that cannot hold their breath or make the swim themselves yet. The latter allows people to venture further into the sea. Those without their underwater abilities are offered rebreathers for travel that last for four hours before needing to be replaced.

In your hand is a gemstone, a shining sapphire that, when placed anywhere on the body, will transform into a piece of jewelry with the gemstone set in the center.



Visitors in all starter cities are offered a standard home with basic necessities provided (your choice in design, etc.) that can house 1-4 people if they so choose. Home upgrades can be purchased via rewards.

FANNING THE FLAMES
The renewed seething of the lava flows brought on by the tempestuous events deep below the sea seem to have been dealt with, though city guards have been stationed around the crater and are barring anyone from approaching to investigate any further than the outskirts. Interestingly, not only does the crater seem calm, it appears to be changing. Any remaining lava flow is being directed as if by unseen hands, and when the light catches just right, the barest hint of a shimmer can be detected surrounding the glowing rivers. New rock formations take shape as the days pass, though one never can catch the presence of a mason working on the structures. It's as if something intangible or invisible is repairing what was broken, turning what was previously chaos and ruin into order and life.
SEASON OF LIGHT
The world remains unsettled, still bearing the scars of the trials endured just a month prior, not to mention the oddities happening with the volcanic crater and the ominous shadows creeping in from the sea continue to haunt the collective psyche, leaving both locals and visitors on constant edge, fearful of a sudden, unprovoked assault. Despite these lingering anxieties, the leaders have publicly reassured all that calm has been restored. They claim that the worst is behind them and that every measure is being taken to prevent such devastating magics from ever threatening Salt Spire again. The protective bubble holds, new Undine are being ushered into their roles, and the world, it is said, is slowly healing. Or so they claim.

Whether or not the assurances of the leaders ring entirely true, life, as it often does, presses on. The people of Caldera have once again immersed themselves in the comforting bustle of distraction, turning their attention to the imminent Season of Lights celebrations. This holiday, it seems, bears a striking resemblance to the festive cheer of Christmas (and a mix of new years), with gifts exchanged in abundance and decorations of shimmering silver and radiant blue casting their glow across the sky, sea, and land in harmonious splendor.

One of the seasons's highlights is the grand Feast of the Sky, a night when the people gather beneath a star-filled canopy to exchange gifts—ornate trinkets, hand-crafted items, and tokens of affection that carry deep personal meaning. In the days leading up to the feast, a tradition of "Lightwalking" emerges, where families and friends embark on midnight strolls through streets aglow with lanterns, singing carols and sharing stories of hope and renewal. Sea-going vessels, too, partake in the festivities, their sails and riggings festooned with glowing orbs that drift like stars across the waters.

The Season of Lights is, above all, a celebration of resilience, a time when the people of Caldera set aside their worries, if only for a little while, to bask in the glow of community, generosity, and the promise of brighter days ahead thanks to the Visitor's arrival...
THE GRAND MASQUERADE
Another highlight of the season is the Grand Masquerade that unfolds high above the world in Heaven’s Bow, the floating city where the wind dances in the sky and the stars seem close enough to touch. The event is more than just a celebration of the Season of Lights—it’s a gathering of hope, a last-ditch effort to save Caldera from its slow unraveling. Here, among the clouds and the wind, the people of Caldera and the mysterious Visitors from other worlds come together in a shimmering, ethereal celebration, their faces hidden behind elaborate masks and appropriately fancy dress provided when one steps through the threshold of the castle gates.

The palace at the heart of Heaven’s Bow is a breathtaking sight, its walls adorned with silver and blue decorations that catch the light from thousands of lanterns floating in mid-air. The atmosphere is both jubilant and tense, a world on the brink of collapse holding its breath in the hopes that this fleeting night will offer a glimmer of salvation. The sky above is painted with the colors of dusk and dawn, swirling in a palette of purples, blues, and silvers.

Sylphs—the free-spirited, airborn people of the Sky—flutter about, their wings glinting in the light, performing acrobatic feats in the air, their laughter and music mingling with the sounds of the celebration. Guests, their masks intricate and stunning, move among the crowd, exchanging pleasantries and stories, some joining in the dances while others linger near the grand tables, laden with food and drink from every corner of Caldera and beyond.

As the night unfolds, the guests find themselves drawn into different corners of the event—each space offering the Visitors a chance to prove themselves worthy of the leaders’ favor. There is no shortage of opportunities to learn, grow, and, perhaps, change the course of this dying world.
THE SKY'S ASCENSION



At one end of the palace's terrace, a floating platform hovers above the clouds, surrounded by shifting air currents. Sylphs glide effortlessly through the space, their wings leaving trails of light as they move to the lively music, which seems written by the wind itself.

Aella, Admiral of the Slyph, stands at the center of the platform, her cloak of shimmering feathers rippling in the breeze. She surveys the crowd, inviting those brave enough to take part in her challenge. Before them, a maze of floating platforms stretches out, some wide and stable, others narrow and swaying in the wind. The task is simple: leap from one platform to the next, navigating the shifting air and ever-changing obstacles.

The platforms move unpredictably, some rising higher, others sinking, and a few disappearing entirely. Guests must time their jumps perfectly, balancing agility with timing as they avoid falling into the clouds below.

Those who succeed will earn Aella’s favor (in the form of 100 Bones and a single white feather). And those who falter will simply reappear the start of the challenge to begin anew or give up with no repercussions for the latter save perhaps a bit of embarrassment.
THE SEA'S SECRETS
On the other side of the terrace, a serene water garden unfolds, its shimmering pools reflecting the stars above. Water flows in delicate, endless cascades, filling the air with a soft, soothing melody that mingles with the distant sound of waves. The Undines, graceful and serene beings of the Sea, glide effortlessly through the space, their robes flowing like gentle currents, their movements as fluid as the water itself.

Cordelia, Queen of the Sea, stands quietly on a raised platform at the edge of the garden, her presence calm and powerful. Her eyes, deep and unfathomable, seem to reflect the vastness of the ocean, and though she watches the guests, she does not engage with them. Her stillness holds an air of mystery, as if she is both present and yet unreachable.

The Undines move silently through the garden, offering peaceful company to those who wander nearby. The garden is a place of contemplation, where guests can simply pause and connect with the tranquil beauty of the water—its soothing flow, its quiet depths, and its promise of renewal. There are no tests or challenges here, only the peace of the Sea to calm the mind and soul.

Those who linger may feel the weight of ancient knowledge in the air, a silent understanding of the oceans' mysteries and the healing power of water. In this place, the answers are not spoken, but felt—a quiet reminder that some of the world’s deepest truths are best discovered in moments of stillness.

As the evening fades, those who have found solace in the garden’s stillness will discover, tucked gently in their palm, a lustrous pearl. Unlike any found on the shores, this pearl is soft and warm, its surface shimmering with an inner light. It is a symbol of the wisdom that comes from quiet reflection—the knowledge that some things, like the depth of the sea, cannot be rushed.
THE LAND'S EMBRACE



In the heart of the palace gardens, beneath a canopy of flowering trees, the Dryads drift gracefully among the guests, their earthy skin glowing with life and their eyes bright with the vitality of nature. The air is thick with the scent of blooming roses and jasmine, while the ground beneath the guests' feet pulses with a quiet energy, inviting them to pause and feel the garden’s magic.

Terra, the Lady of the Land, stands at the center, her form adorned in living vines and blossoms, moving as if the garden itself flows through her. Her presence is both nurturing and fierce, a silent invitation to those seeking connection—to the land, to love, and to one another.

Guests are drawn to the tranquil beauty of the garden, stealing soft moments with their partners among the flowers. Lovers exchange quiet glances, touch petals with gentle fingers, and share unspoken promises beneath the soft glow of lanterns. The garden hums with romance, as if the earth itself is blessing these tender moments, offering the quiet assurance that love—like the land—can grow in the most unexpected places.

As the night draws to a close, Terra’s gentle power is felt in the air, and for those who have taken the time to connect with the garden’s beauty, a soft gift of nature is bestowed. A flower—unique and radiant—appears in their hand, a token of love and growth, a reminder that even the briefest moments can take root and blossom into something everlasting.
QUESTBOARD [NEW QUESTS ADDED]

Settled in? Good. It's time to make your way to the Questboard located in every city in numerous, easy to access locations. That is, if you want to make any kind of impact on the world or just get some Bones for anything you might wish to purchase. Visitors are given a very small stipend in which to survive every month, but all it does is keep you fed and housed. These quests will assure you greater wealth, and they're the main reason you're here: each finished quest helps the Calderans fix their shattering world.

Quests can be accepted at the questboard via magically signed parchment upon the board. Just sign your name to accept and the paper will be whisked away... somewhere. You're not actually sure. Probably nothing to concern yourself with.

Once quests are completed, earned Bones will be dropped off at the character's residence by Bonita, the mysterious artisan who has supposedly handcrafted every Bone circulating in Caldera. Please do not speak to her, she startles easily.
OOC NOTES
Welcome to Caldera's fourth TDM! All characters awaken in a strange tavern with nothing save the clothes on their backs, all of their powers stripped, and a piece of parchment directing them downstairs to the Tavernkeeper. There is a thread of all questions answered by the Tavernkeeper here, and if you have more, feel free to ask there for what would be offered ICly.

For OOC questions, please direct themhere.

All locations are available to be explored!

The TDM is game canon and all completed quests can be carried over once accepted into the game.

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odare: (059)

Season of Light

[personal profile] odare 2024-12-02 06:02 am (UTC)(link)
It's good that he already has a gift for Zevlor, then! He's actually one of the first people Finnick searches for at the feast, as the tiefling couple's kindness and reliability through hard times has meant a lot to Finnick, and he wants to repay it to them.

"Hey," he murmurs to Zevlor, a hand on his bicep, Finnick's other hand hanging at his side with a canvas bag in it. He smiles at the tiefling warmly, softly, and Zevlor might notice it's quite a different expression from the flirty, mischievous, charming face he puts on for most people. It's more genuine.

Finnick, for a moment, is almost overcome by the urge to hug the older man, but he refrains. It may seem insane that he finds it easier to touch someone in a sexual way than a platonic way, but that's Finnick for you: a bit insane. No problem manhandling Zevlor when they first met, now thinking a hug is asking for too much.

"How are you?" He asks instead.
spellblade: (Just breath in and breath out)

[personal profile] spellblade 2024-12-02 06:05 am (UTC)(link)
Rook tucked her tongue between her teeth and her cheek, then huffed softly and lifted her leg enough to grab the dagger and sheath she'd tucked there and pulling it free. "If I'd left it on my belt, I'm fair certain you'd have just stolen it," she pointed out, holding her arm out to the side and dropping the sheath and blade. "I'm also pretty sure if said man had wanted to kill me, I'd be dead, so lucky me. But alright, what should I have done?"
spellblade: (people dog me around)

[personal profile] spellblade 2024-12-02 06:10 am (UTC)(link)
"No, you're right. It doesn't. I can't pin down what it feels like, but I don't think it's the Fade." Rook heaved a quiet sigh and braced her hands on her hips, her mask hiding her furrowed brow. "You know what else is strange? I mean, among all the other, innumerable strange things. I can't use magic. I can't tap into the Fade. And usually, when a mage is cut off from the Fade, they're Tranquil." Which she clearly wasn't. So, you know--fuckin' weird man!
youknowwhothisis: (pic#17532567)

[personal profile] youknowwhothisis 2024-12-02 06:13 am (UTC)(link)
Oh. Shit. That's an imp!

Stand tall. Stand tall, keep it together, get ready to-

'Kinda familiar'!? There's that helpless spark of temper behind one of his temples. His was THE most recognizable face in Hell, how does this guy not know--

...Wait, this works. This works, because he was trying to keep a low profile until he figured everything out.

"Yeah? I get that a lot." Maybe it helped that most of the folk here were more his height than the 7+-foot bean poles that thrived back home.
spellblade: (the sleeping giants are finally waking)

[personal profile] spellblade 2024-12-02 06:14 am (UTC)(link)
Rook hummed and nodded, bracing her hands on her hips and giving their surroundings a quick once over. "Worth a try, assuming we can find a decent path. I don't know about you, but didn't come equipped for any serious rock climbing." Where was Lace and her stone magic when they needed her? She would probably be just as out of luck in regards to magic as the two of them were.
helluvaboss: (Whazzat?)

[personal profile] helluvaboss 2024-12-02 06:16 am (UTC)(link)
Hmmm... Blitzø tapped his chin in thought. Where did he know this guy's face from? It's weird, definitely looks more like someone from home...

"Hmm... Sinner, right? You don't look like any of the Overlords that're fuckin' around all the time making life hard..."
youknowwhothisis: (pic#16966208)

fuck-a YOUUU

[personal profile] youknowwhothisis 2024-12-02 06:17 am (UTC)(link)
His shock and distress turned to ash from the moment he heard that familiar, grating timbre.

Don't tell him. Do not tell him-

Lucifer lifted his head, and his scowl tightened. Hell. He truly was in Hell now, sitting flightless in a shiny city that looked like the place that booted him out next to this asshole.

He scoffed as he stood and dusted himself off, calm as can be. "Looks like the powers that be were desperate enough to grab just anybody, huh?"
youknowwhothisis: (pic#16979403)

[personal profile] youknowwhothisis 2024-12-02 06:29 am (UTC)(link)
...God, he wanted his everything back.

"Huh! Good guess, you nailed it. I'm, ah... I wasn't 'big time' back there, but what's that matter since I'm not stuck in Pride anymore, right? That old place, eugh."

He flourished a hand. "Here, I'm free as a bird~"
dreamflowers: (16866776)

Jade "the Prophetess" | Enderal: Forgotten Stories | Sylph.

[personal profile] dreamflowers 2024-12-02 07:57 am (UTC)(link)
i. the masquerade
Fancy affairs such as these were never Jade's scenes. Not really. She could sometimes look and play the part (give it take more layers of clothing to cover her body), she could flash a smile and put on a show... but deep down, crowded places never sat well with her.

Especially in places like these, in the company of those who typically believed themselves better than her. But none of the local fancily-dressed snobs seemed to so much as blink at the very visible scars left bare by the violet, star-studded outfit she had picked out for herself, mainly out of defiance, along with a similar crow-shaped mask like the one she had crafted to ward off the Veilwalkers. Or maybe it's the same one...?

What more, her usually braided hair is left down for a change. In its current state, her black tresses flow down below her waist, adorned in more stars with her usual feathers tied in her hair (no one was ever convincing her to take those out).

At some point, maybe after some glasses of liquid courage, Jade finally manages to work up the nerve to approach someone who catches her eye. With an exaggerated bow, she lifts a gloved hand, offering to take theirs into her own. "Mind if I have this dance? That's what fancy people are supposed to say at these affairs, yeah?" Her lopsided smile betrays just how out of place she truly feels here.


ii. quests
Having regained the full potential of her magic not too long ago, Jade's options feel more open than ever. Of course, that doesn't mean she's confident enough to hack it alone -- she isn't that stupid.

Besides, maybe this is her chance to help someone else out? And she sure does enjoy making herself useful these days.

"Well? Anything catching your interest?" Jade arches a brow when she sees that she's not the only one shopping for choice. It could be that they're also in need of Bones, or perhaps they're bored and looking for adventure. Look no further than the Prophetess, who is more than happy to assist.


iii. wildcard
[ooc: I'm down for just about anything, including writing custom starters if neither of these works for you.

[Quest-wise, I am looking at Horrors Unseen, Bone?!, Into The Mirrorverse, and Phero-moan (for some spicy options), but I ain't picky if there's something else your character wants to do!]
Edited 2024-12-02 08:03 (UTC)
dreamflowers: (blaze it)

Sea's Secrets

[personal profile] dreamflowers 2024-12-02 08:15 am (UTC)(link)
For the most part, Jade kept her distance from the Undines' domain. Of course, she had her reasons, but she did inevitably limit herself from some avenues of this world. But venturing into their wing of a palace is a different story. And Jade finds it almost peaceful here.

Almost.

Rather than dwelling on her unease, she finds a place to settle, still dressed in her flowing ballgown as she finds a rock to where she can rest her legs. With a heavy sigh, she starts to prepare a pipe, her mismatched gaze focused on the rippling waves.

At some point -- as she probably wasn't paying much attention to her surroundings -- she finds an accompanying woman adjacent to her reflection in the water. Jade doesn't think much of it, as she lights her pipe with a firetwig and takes a deep breath. The scent already isn't anything like tobacco, but more reminiscent to something like cannabis, were one to make such a comparison.

"Hope you don't mind if I smoke. This just seemed like a good a place as any to relax."
holdshisown: (pic#17428064)

[personal profile] holdshisown 2024-12-02 08:21 am (UTC)(link)
"Probably not if it's just an ordinary knife." Ordinary knives worked well enough on creatures of flesh and blood, but unhoused spirits had unfortunately long since shed theirs and were made out of different things now.

Maedhros tenses slightly, preparing to make a speedy exit should the spirit grow violent. "Forgive us, my friend, for disturbing your peace. We would like to ask you a few questions, if you would be amenable to it?"

He keeps his voice polite but firm as he speaks, showing neither weakness nor any signs of aggression towards the spirit.
died_a_virgin: (Default)

[personal profile] died_a_virgin 2024-12-02 08:39 am (UTC)(link)
I'm still getting used to this place. It's so different from where I came from.

[She was acting like a child, full of awe and wonder at everything around her. She didn't have the best of childhoods, so she was kind of making up for it now even if she didn't realize it.]
holdshisown: (pic#17428057)

[personal profile] holdshisown 2024-12-02 08:48 am (UTC)(link)
It takes a while to truly settle in, I'll admit.

[He gives her an encouraging smile. To him she seems very young indeed, so she seems practicaly a child to his eyes. Though he's learned over the years not to voice such things out loud, most humans become so terribly insulted when he calls them children...]
Edited 2024-12-02 08:49 (UTC)
holdshisown: (pic#17428064)

[personal profile] holdshisown 2024-12-02 08:55 am (UTC)(link)
"There certainly is! Starting with how we've all been brought here without any consent on our own part." Which he finds incredibly suspiscious and it makes him less inclined to trust the leaders of this place because of it. "I would not go so far as to say I like it here, if for no other reason than that I had no say in the matter. But it is far from the worst place I've been to and so I am able to find some enjoyment from it every once in a while." But he is far from happy with being brought here.
died_a_virgin: (Default)

[personal profile] died_a_virgin 2024-12-02 08:57 am (UTC)(link)
"I'm fine. Is your lantern all right?" She asked. She hoped that she didn't mess up anything with the little run in.
notyournhaama: (Default)

[personal profile] notyournhaama 2024-12-02 09:04 am (UTC)(link)
"I have only been called to one other world, but my body was left behind in my own world. At least this time I have mine own body," she said as she turned to look at Simon. It didn't hurt that the world that she had been called to was a reflection of her own world. This was a place that was totally different.
notyournhaama: (Default)

1

[personal profile] notyournhaama 2024-12-02 09:14 am (UTC)(link)
A white feline ear twitched a bit as she looked down at the shots that were slid in front of her. "I'm afraid I must disappoint you. I don't drink these little things."

She was however, on her second glass of red wine. Shots were something that Thancred would likely drink, but he wasn't here. She looked the oddly dressed man over, her blind eyes seeing things that most others couldn't. To her, he almost seemed as if he was voidsent.

"But if it's company you wish, I suppose I could spend some time with you," she said with a light shrug.
notyournhaama: (Default)

Water Garden

[personal profile] notyournhaama 2024-12-02 09:24 am (UTC)(link)
There were many times that Y'shtola wished that she could see the beauty around her again. The water gardens were supposed to be a beautiful place, yet all she could see was whatever magics made this place. Outlines of items and people in varied colors to match elements that were similar to what she knew back home.

"Pardon me," she said as she approached Finnick. "But could you describe the gardens around us? I'm afraid that I am unable to see the true beauty of this place."

She almost wished that Urianger was here to describe things for her. He did have a way with words.
troubadamsel: (Stay Focused.)

[personal profile] troubadamsel 2024-12-02 11:39 am (UTC)(link)
[ She attempts to stifle a laugh at that description. How dare he be so charming? ]

I dare say, that sounds less like a horse and more like a mistake some great creator made with their eyes closed... we do have horses in my realm, and I frequently ride one into battle. But we also have the winged Pegasai... are you familiar with those?

[ Light, breezy conversation. All is calm. All is well. Don't think about anything deeper. ]
causticly: (12)

[personal profile] causticly 2024-12-02 01:20 pm (UTC)(link)
It makes sense, given neither know when the other is from back in their time and world. That's assuming this Lydia is from his earth, which he's sure she is. He's learned from being here there are several versions of the earth he is from so what would be the chances there would be another version of them somewhere?

His hands fall away naturally as they talk, putting space between them. It's easy to get caught up in the emotions of the moment, given everything they've been through before, and now here.

"Okay, got it, no death. I haven't, by the way, died. I've just heard what others have told me about it," he clarifies. Hey, he's been good lately! Well, with the exception of last month... that was a little harrowing, but still, no death! Yay!

"After I woke up, I spoke to the Tavernkeeper and then just wandered around town trying to look for some sort of way back- a person, a portal, some sort of secret doorway. I talked to some of the locals, some of the other people who were brought here. The ones who've been here for months were the ones who told me they've yet to find a way back. After that I found the apartment they give you to live in and claimed it so I'd have a place to stay."
lordfuckleroy: made by Nia @ <user name=hiraethe> (Default)

[personal profile] lordfuckleroy 2024-12-02 01:52 pm (UTC)(link)
[ Henry takes the map as well as the quest paper out of Alex's hands, thereby removing their hands from each other.. for now. His eyes scan over the map and it seems very upfront; then he looks up to the First Son with that furrow still there between his brows as if he was considering things carefully. ] Alright, it seems to be free of any sort of hazards on the way to the caves, there is a bit of wetlands on the way there so I hope you are wearing boots you do not mind getting muddy.

[ He rolls up the map, sticks it into the back pocket of Alex's trousers and then he gives it a pat before he retakes Alex's hand. ] It is a good thing I am going with you, I would not want you to get lost..or distracted.
hellrider: (20)

2 City in the Clouds

[personal profile] hellrider 2024-12-02 01:58 pm (UTC)(link)
"Nine hells...are you all right??" There's a mix of bemusement and genuine concern in Zevlor's voice, and he hastens to the stranger's side, crouching slightly. Rather than touch him uninvited, he offers a polite hand up.

Golden blood? That's not a Sylph trait he's aware of. Clearly this is another Visitor. "What on earth were you trying to do?"

Perhaps the sight of a tiefling will make him feel a little more at home. Zevlor certainly looks closer to a demon than Lucifer does, although he wouldn't exactly be pleased to hear it.
lordfuckleroy: ij @ saveface (pic#17533390)

[personal profile] lordfuckleroy 2024-12-02 02:34 pm (UTC)(link)
If Henry had been able to read Alex's mind, he would've called the other man highly sneaky-- but he wasn't able to and it was likely that he was going to cave to the storm that was Alex because it was true that Alex needed someone to look after him. Perhaps they would cohabitate, considering that it was possible for people of other factions to live in the others realm.

But right now it was one step at a time, and the next step was following Alex as if he was the pied piper. "So does this mean that I need a lasso to tangle with you, the idea of tying you up though? That is something that I would imagine comes on the third date." he said matter-of-factly, with a twitch to the corner of his lips.

"Maybe I will tie you up and then read Great Expectations aloud to you."
lettersfrombel: (in thought)

[personal profile] lettersfrombel 2024-12-02 03:21 pm (UTC)(link)
Bel took, the gift, opening it carefully and examining the amulet. He doesn't recognize the sigil -- Bel's knowledge of gods is mostly the core Faerunian pantheon and the Seldarine (including Lolth's offshoot of it) -- but the sentiment is there. THe amulet immediately goes around his neck, though he tucks it beneath his cloak. "Thank you. I do have something for you as well. Nothing as nice."

He pulled out a cloth bundle. Inside is a rather simple knitted hat in green-dyed wool, but sized reasonably well for Barcus and including ear flaps. "You're getting one of my first attempts that is not a total embarrassment." As much as Bel down-talks his work, he is the sort of detail oriented and dexterous person that only the basic design (and how long making it took) really shows that he's a beginner at this. "I'm cold enough, and I have hair. And having a few spare hats seems like a good idea."
lettersfrombel: (in thought)

[personal profile] lettersfrombel 2024-12-02 03:34 pm (UTC)(link)
"Well, you're always welcome in Sylph," Bel said. "Though currently the demonstration here is some kind of aerial obstacle course, so not the best for those who are more the people who build the airships, than the reckless idiots who fly them." 'Reckless idiots' is said with a smile -- Bel knows which category he is closer to.

"But... well, I'm not really the sort who has any useful advice for pairing up, if that's what you want."